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 Crobotech Mod Beta 2 
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REAL AMERICAN HERO
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Post Re: Crobotech Mod Beta 2
Oh, you must be missing something here.

See, when you asked "how do you make the shotgun bullets spread out like that?" I, along with others, assumed that you meant spread VERTICALLY, as in because of ParticleSpreadRange.

It's interesting that you even asked the question, since you suddenly seem to know SO MUCH about this!


Sat May 31, 2008 6:43 pm
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Post Re: Crobotech Mod Beta 2
Grif wrote:
Oh, you must be missing something here.

See, when you asked "how do you make the shotgun bullets spread out like that?" I, along with others, assumed that you meant spread VERTICALLY, as in because of ParticleSpreadRange.

It's interesting that you even asked the question, since you suddenly seem to know SO MUCH about this!



Because after being here so long I must not know how to make it vertically spread, and I'd ask bubs how to do so when his shotgun is the only shotgun i've seen with horizontal spread.

I know alot about what I know in the first place, so why wouldn't i know something about particlespreadrange


Sat May 31, 2008 6:46 pm
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Post Re: Crobotech Mod Beta 2
I set the shotgun's separation to "50"
(It was originally 5)

This is what I got:
Image

Of which I believe is exactly what Neoseeker was referring to


Sat May 31, 2008 6:54 pm
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Post Re: Crobotech Mod Beta 2
No_0ne wrote:
I set the shotgun's separation to "50"
(It was originally 5)

This is what I got:
Image

Of which I believe is exactly what Neoseeker was referring to


It looks so much better the way bubs did it than the way data did it.

\/ He's mine to love >: (


Last edited by NeoSeeker on Sat May 31, 2008 7:23 pm, edited 1 time in total.



Sat May 31, 2008 7:03 pm
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Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:

It looks so much better the way bubs did it than the way data did it.

I agree, wholeheartedly. I think Data should use some of the things capnbubs has done, smoking shells, fire, etc. It's beautiful

Capnbubs, I love you.


Sat May 31, 2008 7:18 pm
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Post Re: Crobotech Mod Beta 2
from what I can tell the separation changes how horizontally spread out the rounds are. I would guess that the exact thing it changes is the distance in front of the barrel of the gun that the rounds can be spawned, which is why when set to very very high amounts you can create weapons that appear to fire through walls.

I love you too data realms fan forums <3


Sat May 31, 2008 10:15 pm
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:

I love you too data realms fan forums <3


AWWWW!!!! GROUP HUG!!!


Sat May 31, 2008 10:25 pm
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Post Re: Crobotech Mod Beta 2
Hey, fellas.

Of course, mad props to the Crobos, but we all have been through that topic.

One thing, though; how might I make my activities.ini file have the original CRobos spawn as enemies in Skirmish? I'd love to have it so that they drop in via CRoboRocket and come after my brain.

The scenario I want to do is some sort of armada that has the best, newest technology(thus, the newer Crobos), versus a faction that only has the previous models.


Sat May 31, 2008 10:37 pm
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Post Re: Crobotech Mod Beta 2
All I can say is, thanks for the Shotgun tip =3


Sat May 31, 2008 10:38 pm
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Post Re: Crobotech Mod Beta 2
Fredrick wrote:
how might I make my activities.ini file have the original CRobos spawn as enemies in Skirmish? I'd love to have it so that they drop in via CRoboRocket and come after my brain.


You gotta have the original crobos.


Sat May 31, 2008 10:42 pm
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Post Re: Crobotech Mod Beta 2
I do.

I don't have any idea of what I should do to make them spawn as enemies.


Sat May 31, 2008 10:49 pm
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Post Re: Crobotech Mod Beta 2
Fredrick wrote:
I do.
I don't have any idea of what I should do to make them spawn as enemies.

http://datarealms.com/wiki/index.php/Ac ... ni_Editing

It's a bit hard to understand at first.


Sat May 31, 2008 10:56 pm
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Post Re: Crobotech Mod Beta 2
Roy-G-Biv wrote:
Fredrick wrote:
I do.
I don't have any idea of what I should do to make them spawn as enemies.

http://datarealms.com/wiki/index.php/Ac ... ni_Editing

It's a bit hard to understand at first.


Tell me about it 0.0

(Id love to see a Crobo Flamethrower)


Sat May 31, 2008 11:07 pm
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Post Re: Crobotech Mod Beta 2
Okay, I'm a tiny bit confused here.

I've copied CRobo.rte's Index.ini includefiles into the end of Base.rte's includefiles--and then I should put them before all other text in Base.rte's Activities.ini?


Sat May 31, 2008 11:17 pm
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Post Re: Crobotech Mod Beta 2
Fredrick wrote:
Okay, I'm a tiny bit confused here.

I've copied CRobo.rte's Index.ini includefiles into the end of Base.rte's includefiles--and then I should put them before all other text in Base.rte's Activities.ini?


Place IncludeFiles before Activities.ini
Always.


Mon Jun 02, 2008 8:42 pm
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