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 Safer Craft R2: safer thrusters 
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: Safer Craft (B23&24)
kiberkiller wrote:
I'd like to have my AI using these (anything to make them more difficult without cluster*hearts*), is it possible?


Wed Dec 29, 2010 4:02 am
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Post Re: Safer Craft R2: safer thrusters (B24)
Just edit the Lua file and change the name of the ships.


Wed Dec 29, 2010 4:37 am
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Joined: Fri Jun 01, 2007 12:17 am
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Post Re: Safer Craft R2: safer thrusters (B24)
This is awesome (even moreso now that I've taken calc and can actually understand what the 3 terms in a PID controller do.)

I might have to use a PID algorithm in my Newtonian physics based games now :D. I wonder if this could get integrated into the game at superficial processing time additions.


Thu Dec 30, 2010 4:45 am
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Post Re: Safer Craft R2: safer thrusters
After becoming infuriated that I could not easily complete the mission supplied with this, I edited the mission to provide me with a super-heavy sniper rifle, a lighter actor, and the HESG. This is the best mod I have ever played, based on how long I can play it straight.
It's awesomely challenging.

Something to note though, is that if you tip a rocket with a heavy shot to the bottom as it is trying to come down, it may decided to rocket itself at full thrust in more or less the direction the shot came from. This is super awesome. I wish I had recorded my last encounter with this, because it felt like epic rocket revenge.


Thu Dec 30, 2010 10:02 am
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Post Re: Safer Craft R2: safer thrusters (B24)
mail2345 wrote:
Just edit the Lua file and change the name of the ships.

Did you even look at the files?

You don't have to edit the Lua whatsoever. (Unless you're trying to add this to a custom dropship, anyway)
Copy the Lua files and add ScriptPath = PATH/TO/SCRIPT to the relevant craft. Making the thrusters harmless is just a case of replacing the existing data with the properties of the SC ones.

Chill out man. No need to be that harsh. -Duh


Thu Dec 30, 2010 8:35 pm
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Post Re: Safer Craft R2: safer thrusters
I was talking about scene Lua.
Of course changing the craft itself works better now that you've brought it up, but there are still situations where modifying the scene's Lua is preferred(such as if you only want the AI using it, or if a custom mission has a conflicting dropship AI).


Thu Dec 30, 2010 8:47 pm
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Joined: Thu Nov 11, 2010 11:47 pm
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Post Re: Safer Craft R2: safer thrusters
OMG a Data Realm employee commented on your mod :D


Wed Jan 12, 2011 12:37 am
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Post Re: Safer Craft R2: safer thrusters
No, the Lord Grand High Master over All commented on it. He is Data Realms.


Wed Jan 12, 2011 12:53 am
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Post Re: Safer Craft (B23&24)
Nonsequitorian wrote:
killionaire wrote:
These things stabilize even when their engines or hulls have been shot to hell (but not destroyed)


As I recall, the dent metal and dent metal spark wounds are only for looks, and don't actually push the rocket when they're there, so it really shouldn't matter if it's been shot to hell or not.



What if it lost all of its engines or thrusters?


Tue Feb 08, 2011 2:31 am
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Joined: Wed Dec 15, 2010 7:12 am
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Post Re: Safer Craft (B23&24)
killionaire wrote:
These things stabilize even when their engines or hulls have been shot to hell (but not destroyed)


Meaning no...it won't stabilize without anything to stabilize with.


Tue Feb 08, 2011 3:12 am
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