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 The FBM CB 4200 - Now deployable in the field! 
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Banned
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Joined: Thu May 14, 2009 9:22 pm
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Location: Lookin' forward to mocking people on Jan 1st 2013.
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Post Re: The FBM CB 4200 - Now deployable in the field!
I'm pretty sure TLB has already stated that it has a memory leak (that's what's causing the slowdown, and I'm pretty sure everyone has this problem), but the right click works fine for me.


Wed Jan 27, 2010 7:13 pm
Profile YIM
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: The FBM CB 4200 - Now deployable in the field!
If I could get CC's Lua not to leak all over the place, I would. I couldn't tell you why it's got such a huge memory leak, but it's just not something I can fix yet.
As for the Player 1 and Player 4 control problems, I might be able to do something about that. Have you tried setting Player 1 to regular keyboard then right-clicking?


Wed Jan 27, 2010 7:40 pm
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Joined: Wed Jan 27, 2010 3:09 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote:
If I could get CC's Lua not to leak all over the place, I would. I couldn't tell you why it's got such a huge memory leak, but it's just not something I can fix yet.
As for the Player 1 and Player 4 control problems, I might be able to do something about that. Have you tried setting Player 1 to regular keyboard then right-clicking?



I think it was a random crash - I've tested now with all kinds of configurations, and none cause crashes.
Also, shame about the memory leak problems. I guess we'll just have to wait for the team to fix that.

Also, Bo avatar. Nice :D


Wed Jan 27, 2010 9:38 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
I. CAME. BUCKETS.


Sun Jan 31, 2010 8:52 am
Profile YIM
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Joined: Sun Feb 14, 2010 12:26 am
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Location: Norway
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Post Re: Crashing.
It's been a while since I downloaded and looked up this mod, is it still as unstable?


Sun Feb 14, 2010 12:30 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
There haven't been any changes to CC's engine, so the mod is pretty much just as stable as it was when it was released. I've changed a few things that make it slightly more stable, but no promises that it's going to work 100% perfectly.


Sun Feb 14, 2010 5:11 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Yeah, for me it usually works in single player, but not in mp.


Sun Feb 14, 2010 5:13 am
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Joined: Tue Feb 09, 2010 10:21 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
Very Lag Fix It Please


Thu Feb 18, 2010 9:29 pm
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Loose Canon
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Post Re: The FBM CB 4200 - Now deployable in the field!
Can't. It's just how it works, it is going to be very laggy. And very buggy. There is no way around it.


Thu Feb 18, 2010 9:57 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
You sir are a god. your place of worship will be momentarily set up.
5%
10%
25%
57%
...
_____________
| RTE ABORTED! |
|_____________|


Fri Feb 19, 2010 2:21 am
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Joined: Thu Feb 25, 2010 10:18 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
I have no broblems to "RTE Aborted x_x"


Thu Feb 25, 2010 10:28 am
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Data Realms Elite
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Post Re: The FBM CB 4200 - Now deployable in the field!
Neither does matt4855.


Thu Feb 25, 2010 4:38 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
lag T_T


Fri Mar 05, 2010 12:22 am
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Loose Canon
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Post Re: The FBM CB 4200 - Now deployable in the field!
Yep. Deal with it and enjoy the awesome. That's really all there is to say about it.


Fri Mar 05, 2010 12:27 am
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Joined: Tue Feb 16, 2010 6:07 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Man, I love this mod. Makes the game even more fun when I am able to pick up Bloodshed clones and lasso slingshot them into dropships...
Although, I know its unfixable, the FPS drops do make it somewhat hard to do somethings, its a fair price for such an incredible amount of fun :) thanks!

I also managed to crash my whole computer after I swelled up a riotshield that was in a whole, took 10 minutes for my game to crash to desktop after it hit an error!


Fri Mar 05, 2010 3:13 am
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