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 Crobotech Mod Beta 2 
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Crobotech Mod Beta 2
Jox, the Rocket is in here.
Also, Build 20.


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Mon May 26, 2008 12:41 am
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Post Re: Crobotech Mod Beta 2
:O O shiny :3

Thanks a lot zalo


Mon May 26, 2008 12:52 am
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Post Re: Crobotech Mod Beta 2
The Fat Sand Rat wrote:
The smoke-on-the-ground thing had been done by Alteisen on the Cannonball rocket, which I believe was first released before you released b1 of the new Crobos.


No, not really, he made them first and I took the inspiration from it and made it in a different way. He uses short-lived emitters and I used gibbing mosrotatings.

He was first.


Mon May 26, 2008 2:55 pm
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Post Re: Crobotech Mod Beta 2
numgun wrote:
The Fat Sand Rat wrote:
The smoke-on-the-ground thing had been done by Alteisen on the Cannonball rocket, which I believe was first released before you released b1 of the new Crobos.


No, not really, he made them first and I took the inspiration from it and made it in a different way. He uses short-lived emitters and I used gibbing mosrotatings.

He was first.

In that case, I stand corrected. However, I stand by my KMF remark.


Mon May 26, 2008 3:07 pm
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Post Re: Crobotech Mod Beta 2
Just one thing that bothers me is the LR-5000 the actual laser is a bit too strong and the explosion too weak


Mon May 26, 2008 5:25 pm
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Post Re: Crobotech Mod Beta 2
Kowie654 wrote:
Just one thing that bothers me is the LR-5000 the actual laser is a bit too strong and the explosion too weak

It's just you- the explosion is much more powerful than the laser itself.


Mon May 26, 2008 6:12 pm
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Post Re: Crobotech Mod Beta 2
Thats not what I meant I said that. the laser is too powerful. The explosion is too weak


Mon May 26, 2008 6:21 pm
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Post Re: Crobotech Mod Beta 2
Kowie654 wrote:
Just one thing that bothers me is the LR-5000 the actual laser is a bit too strong and the explosion too weak

The explosion is more powerful than the laser.
Actors tend to walk far away from the explosion area.


Mon May 26, 2008 6:22 pm
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Post Re: Crobotech Mod Beta 2
I think of the LR-5000 as a microwave gun, and because of that it bugs me that I can kill vanilla troops without the actual explosion.


Mon May 26, 2008 6:36 pm
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Post Re: Crobotech Mod Beta 2
Capn, what did you use to sprite the fire?
I wanna try my hand at making my own effects.


Mon May 26, 2008 6:39 pm
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Post Re: Crobotech Mod Beta 2
zalo wrote:
Capn, what did you use to sprite the fire?
I wanna try my hand at making my own effects.



@Zalo
capnbubs wrote:
Graphics Gale is my favourite for animated sprites such as smoke, fire etc.

I personally use photoshop for all my static sprites, it's not difficult to make them fit with the art style of CC.


@Kowie: Do you fight the darklones or the crobos?
If you fight the Vanilla CC actors, the lazer can kill w/out explosion


Mon May 26, 2008 6:43 pm
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Post Re: Crobotech Mod Beta 2
What am I typing wrong?

What I am saying is the LASER is TOO powerful.

Note: The next sentence has nothing to do with the previous one.

The explosion is too weak.


Mon May 26, 2008 6:50 pm
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Post Re: Crobotech Mod Beta 2
That's why I always use the LR-5000 as my weapon of choice


Mon May 26, 2008 6:53 pm
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Post Re: Crobotech Mod Beta 2
Kowie654 wrote:
What am I typing wrong?

What I am saying is the LASER is TOO powerful.

Note: The next sentence has nothing to do with the previous one.

The explosion is too weak.

Like how it takes three plain shots to kill a clone but more than half the time they can survive the delayed explosion from a full magazine.


Tue May 27, 2008 12:52 am
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Post Re: Crobotech Mod Beta 2
Sorry Kowie but, The laser can only kill vanilla's

The explosives inside the laser can kill ANYTHING with the right amount of shots (Laser cant even dmg the DarkKlones, but the explosives can)

(Last time I tested atleast)


Tue May 27, 2008 1:00 am
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