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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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REAL AMERICAN HERO
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Post Re: UniTec (1.0.2)
Attn kids who do not IRC (no this is not a suggestion to go IRC):

Lua is going to be on more than scenes in Build 21. It will be on basically ♥♥♥♥ everything, or at least have the capacity to.


Sun Jul 27, 2008 7:07 am
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Post Re: UniTec (1.0.2)
Now my suggestion is buried on the other page.

Grif wrote:
Attn kids who do not IRC (no this is not a suggestion to go IRC):

Lua is going to be on more than scenes in Build 21. It will be on basically fudge everything, or at least have the capacity to.

Isn't most of that just going to be used for modding in game?


Sun Jul 27, 2008 7:16 am
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REAL AMERICAN HERO
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Post Re: UniTec (1.0.2)
What the ♥♥♥♥ are you even SAYING?


Sun Jul 27, 2008 7:23 am
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Post Re: UniTec (1.0.2)
Grif wrote:
What the fudge are you even SAYING?

I have no idea. I'd probably sound less stupid if this new info was in the devlog so I'd at least know about it.


Sun Jul 27, 2008 7:26 am
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Post Re: UniTec (1.0.2)
It's NOT new info. Data said it on irc literally months ago. We posted on the forums about it, we always do.


Sun Jul 27, 2008 7:43 am
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Post Re: Toybox (1.0)
Control wrote:
Doesn't work for me, says it can't find "Toybox.rte/Sounds/Desert Eagle.ogg."

The sound's there, I can see it. Something screams at me that this is because it's .ogg.


maybe you got that Null problem?


Sun Jul 27, 2008 2:35 pm
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Post Re: Toybox (1.0)
kaliwirta wrote:
Control wrote:
Doesn't work for me, says it can't find "Toybox.rte/Sounds/Desert Eagle.ogg."

The sound's there, I can see it. Something screams at me that this is because it's .ogg.


maybe you got that Null problem?

Dude.
No. That is not the null problem.
And Ctrl fixed it I think.
That was like, forever ago.


Sun Jul 27, 2008 2:38 pm
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Post Re: UniTec (1.0.2)
Im detecting fudge massive ammounts of win in this forum topic!


Mon Jul 28, 2008 12:15 am
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Post Re: UniTec (1.0.3)
Small update in which I mostly modified some stuff that annoyed me.
Biggest thing is many weaker sounds have been given a bit of a kick (bass wise, not volume). This should bring them all a bit closer to one level I hope. Thank Audacity for that.


Sat Aug 02, 2008 7:02 pm
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Post Re: UniTec (1.0.3)
Gotcha! wrote:
- Slightly moved human actor heads to the right thanks to Lambda twisting my arm off.

It's what I do. :p


Sat Aug 02, 2008 7:07 pm
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Post Re: UniTec (1.0.3)
This mod is so awesome thanks to the maker! :grin:


Sun Aug 03, 2008 4:30 pm
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Post Re: UniTec (1.0.3)
This is great, besides the misc. actors, which are awful resprites and add nothing to the pack but waste space. I commented them out in my index.ini, so it's fine now.


Wed Aug 06, 2008 8:21 am
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Post Re: UniTec (1.0.3)
Exalion wrote:
Blabla.


Gotcha! wrote:
As always, have any feedback or constructive criticism, please make yourself heard.


Anyway, you'll be happy to know that you won't be able to comment them out in the next version.


Wed Aug 06, 2008 8:39 am
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Post Re: UniTec (1.0.3)
Gotcha! wrote:
blah blah blah I'm too cool to leave quotes as they are.


That is constructive, I said why the actors were crap: they were very very basic slight resprites.
Now go away.


Wed Aug 06, 2008 9:51 am
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Post Re: UniTec (1.0.3)
Exalion wrote:
I said why the actors were crap: they were very very basic slight resprites.
Now go away.


Earlier quote:

Exalion wrote:
...which are awful resprites and add nothing to the pack but waste space.


Seems you said something entirely different earlier on, doesn't it?

Also, this doesn't necessarily make them crap; You don't like them due to them resembling vanilla actors. Which is okay, but I don't need to hear it. However, if you'd give help about how to improve them, then THAT would be very constructive.

And why would I leave a thread that I started myself? :roll:


Wed Aug 06, 2008 10:43 am
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