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 Hueg Pack o' Mods *Final update!??!* 
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Loose Canon
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
I have a suggestion. Whatever the fudge you made the reflective drone's head outa, make the rest of it out of that. Well, the gib head anyway. I've shot it with an AAL TIC, a Plasma Cannon, and IT JUST DOESN'T DIE. I bet the ZD Cannon won't do much either.


Fri Jul 10, 2009 1:15 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Hyperkultra wrote:
I have a suggestion. Whatever the fudge you made the reflective drone's head outa, make the rest of it out of that. Well, the gib head anyway. I've shot it with an AAL TIC, a Plasma Cannon, and IT JUST DOESN'T DIE. I bet the ZD Cannon won't do much either.


This should be a contest on its own. 'Make a weapon that can kill a reflective drone'. ...No lua! XD

Although, I doubt if the Ypsilon can't kill it. Also how about burying it in c4 spray?


Fri Jul 10, 2009 5:47 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
i can kill it by: running it over with a dready, the hax cannon (well duh) an the zero division bomb, sorry to ruin ayones fun.

i do really like the mod tho, but there is too much stuff for my overcrowded cc folder, so i now have two copies...


Fri Jul 10, 2009 6:02 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Yea, there are really too much stuff in there, some are just random like 'sniper rifle'. But I DLed it for the zero division and blackhole bombs.


Fri Jul 10, 2009 11:01 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
wiffles wrote:
i can kill it by: running it over with a dready, the hax cannon (well duh) an the zero division bomb, sorry to ruin ayones fun.

i do really like the mod tho, but there is too much stuff for my overcrowded cc folder, so i now have two copies...

Step one: Do that.
Step two: See the head? Its still there isn't it. (Gibbing only) Try destroying the GIB of the reflective robot's HEAD. With any convential/ unmodified/ unYpsilon weaponry.


Sat Jul 11, 2009 1:17 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Shook wrote:
You realize how deadly that activities would be, right? :U


Yeah, but I feel that more actors may help it even out a little. Plus it'd be too gonzo to not enjoy.


Sat Jul 11, 2009 1:41 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
yes sir Hyperkultra sir! will do


Sat Jul 11, 2009 1:55 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Looks good.


Sat Jul 11, 2009 8:16 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
No what im speechless good job! are all of them yours


Sun Jul 12, 2009 2:44 am
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
The Decaying Soldat wrote:
Yea, there are really too much stuff in there, some are just random like 'sniper rifle'. But I DLed it for the zero division and blackhole bombs.

That's because i don't remove stuff from this pack, i only add or change. The mentioned "sniper rifle", for example, is age-old, with the original one being made back in like B13, where it could headshot a Green Clone to death without his head exploding. As of B19, i had to update it, because the Coalition gentlemen had such a ♥♥♥♥ hard skull that the sniper only made a superficial wound. Now, there's not much of a skull left after one shot.
I'm not going to weed anything out either, because i don't want to delete all my oldest mods. :I

@Hyperkultra: The Reflective Robot is made of the same material all around, but for some obscure reason, his torso gibs really easily. I've been trying to fix it, but with no luck. I really wish that i could make it as tough as it used to be, but ehh... That's apparently impossible without redoing it entirely.

@Raggie: I'll see if i can cram some credit in somewhere...

Oh yeah, by the way, i'm back from Austria. =P


Mon Jul 20, 2009 3:45 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Turn the reflective robot into that robot from b13 that took health from wounds.


Mon Jul 20, 2009 6:26 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
That'd be easy as pie to do. Just give it sky-high gib limits, a weaker material and wounds that deal negative damage. Cha-ching! But anyways, i'll think about it. For now, i'll throw a teaser at your face.

Image

Needless to say, the recoil is pretty heavy, but nowhere near as much as you'd expect from a 1-ton cannonball. That isn't to say that you won't be sent flying, though. Still need to fix a few things, before i start adding more content, to justify an update.


Tue Jul 28, 2009 12:41 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Me likry, i assume it shoots a TDE explosive that gibs into zeball?


Tue Jul 28, 2009 4:12 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Actually, it shoots the ball directly. However, it only weighs 30 kg to begin with, but as soon as it's created, Lua sets its mass to 1000. Sneekz! ;o
This does have the disadvantage of the ball only weighing 30 kg in the first frame or two, so a point blank won't hurt as much as a longer range shot. I wish i could find a way to fix this without making it use the AEmitter method, because that one makes the shot not inherit your own velocity. It could probably be done with some even more sneaky Lua, but i'm not sure how to do that.


Tue Jul 28, 2009 4:24 pm
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Post Re: My huge pack of mods, which is back. *Update: June 29th '09*
Ask mail2345?


Tue Jul 28, 2009 4:37 pm
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