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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
Nothing in the manner of criticism, but it would look better with an added small amount of detail. But still,geat! 
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Sat Jun 21, 2008 9:32 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
Lol battle of the mechs... : p
My MPAM's pros are wide weapon set, detailed sprites, strong layered armor, cool effects and a pilot eject. The cons of my MPAM is trippy coding, shortest from all of those, and ♥♥♥♥ up walkpaths/atomgroups.
Shook, nerf your troops more. Especially the grey robot. He's simply a terminator when invading my base.
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Sat Jun 21, 2008 9:35 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
Krumbs wrote: And second best looking, I'm sorry Shook, but you're sprites are not the best. Hah, it's quite alright. My sprites suck, and i know it. I just need to find some sort of pattern that i can plaster all over the sprites to make them look a little less bland... Without utterly destroying them. Which is the hardest part. numgun wrote: Shook, nerf your troops more. Especially the grey robot. He's simply a terminator when invading my base. Well, it's not too tough if you apply their own weapons against it. Abolisher and Exterminator both makes short work of it, and a few shots to the head by the Decapitator decapitates it. But i guess the combination of a very hard material and a harmless entry wound does make it a pain in the ass to dispose of with bullets. I'd better make it even weaker than i did before...
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Sat Jun 21, 2008 10:26 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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 Re: [WIP] The Pelian Army *Update: 06/08/08*
Hellfire999 wrote: No_0ne wrote: Tea wrote: Someone would need this eventually.  Yay, my mech's the biggest. But it's also the weakest!  And it's the most balanced!
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Sat Jun 21, 2008 11:56 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
I love the contrast of the spriting between them, two times of weird and one type of awesome.
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Sun Jun 22, 2008 12:23 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
NeoSeeker wrote: I love the contrast of the spriting between them, two times of weird and one type of awesome. You mean 2 kinds of awesome and 1 kind of pseudoawesome.
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Sun Jun 22, 2008 12:48 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
Roy-G-Biv wrote: NeoSeeker wrote: I love the contrast of the spriting between them, two times of weird and one type of awesome. You mean 2 kinds of awesome and 1 kind of pseudoawesome. I'm just going to say that mpam is the only one that doesn't look like ♥♥♥♥ and leave it at that.
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Sun Jun 22, 2008 12:56 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
Roy-G-Biv wrote: Lol. No_0ne's angry because you (YOU Neoseeker) said that his opressor is not awesome at all. I'm saying the sprites lack oomph, they suck.
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Sun Jun 22, 2008 4:20 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
*COUGH COUGH*
My good sir(s), this is not a place to be discussing posteriors or anteriors, so please get back on topic...
Also, i dare not say any estimated time of update, as it's likely that i'll miss it anyways. I'll just say that i'm updating when i feel like it.
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Sun Jun 22, 2008 12:15 pm |
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Hellfire999
Joined: Thu Jun 14, 2007 4:24 pm Posts: 24 Location: Behind you with an AK-47!
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
NeoSeeker wrote: Roy-G-Biv wrote: Lol. No_0ne's angry because you (YOU Neoseeker) said that his opressor is not awesome at all. I'm saying the sprites lack oomph, they suck. Troof. 
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Mon Jun 23, 2008 11:49 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
One problem with this faction, youve made them so good that the weapons pwn but not each other.
Example, the MARS cant kill another MARS. It can kill MPAMs and the VHS from the MPAM can kill it.
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Tue Jun 24, 2008 1:22 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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 Re: [WIP] The Pelian Army *Update: 06/08/08*
No_0ne wrote: ...And it's the most balanced! 800oz for a soldier that is weaker than a dreadnaught? hardly balanced! But yeah, I'm not Downloading this till the pillow-shading is fixed.
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Tue Jun 24, 2008 7:33 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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 Re: [WIP] The Pelian Army *Update: 06/08/08*
Exalion wrote: 800oz for a soldier that is weaker than a dreadnaught? hardly balanced! Piss off. Drop the subject, don't reply to this post or even mention the KMF or anything relating to it in this thread, if you want to discuss/argue/annoy me it use the thread dedicated to it.
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Tue Jun 24, 2008 8:31 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
smithno13 wrote: Example, the MARS cant kill another MARS. That'll be fixed in the next update, either by the nerfing of the MARS or the buffing of its guns. In any case, the Singularity cannon can pass through 15 of them and kill them all instantly, and the Plasma Destroyer can cause serious harm. Also, thank you No_0ne.
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Tue Jun 24, 2008 1:27 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Update: 06/10/08*
When do you plan to update? I have seen your evil and tantalizing GIFS of a huge shotgun for the MARS. I MUST HAVE IT.
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Wed Jul 02, 2008 2:23 pm |
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