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 DarkStorm Military Technologies - Updated 6/11/09 
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Joined: Sun Apr 29, 2007 6:11 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Grif wrote:
I hate people who assume that P90 and bullpup are the same thing.


How would one manage to mistake a rear loading rifle for a top loading PDW? That'd be stupid.


Fri Jun 06, 2008 9:40 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
how the hell could you mistake a p90 for a bullpup!? they look totally different, are used totally differently (long-range assault rifle vs short range assault rifle/smg), and are (as said aboce) loaded totally differently!
thats like assuming a rocket and a plane are the same thing! MORONS!


Fri Jun 06, 2008 10:07 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
FN P90 is a bullpup.
wikipedia wrote:
Bullpup is a firearm configuration in which the action and magazine are located behind the trigger.

Nothing to do with how the clip loads, just where it is. Heck, even the Pancor Jackhammer is considered a bullpup.


Last edited by sal on Fri Jun 06, 2008 10:28 pm, edited 1 time in total.



Fri Jun 06, 2008 10:19 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Getting off topic, stop it. Is there any rough date on when build 21 is released. Also, have you finished anything else that you're waiting until build 21 to release?


Fri Jun 06, 2008 10:28 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Why would he do that? theres a good chance the nextbuild will mean we all have to update our mods, don't forget that.


Fri Jun 06, 2008 10:34 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Exalion wrote:
how the hell could you mistake a p90 for a bullpup!? they look totally different, are used totally differently (long-range assault rifle vs short range assault rifle/smg), and are (as said aboce) loaded totally differently!
thats like assuming a rocket and a plane are the same thing! MORONS!

So the H&K CAWS and Pancor Jackhammer aren't bullpup configured weapons because they're short-range assault weapons? Even though the magazine is behind the trigger? Even though the reciever is behind the trigger? 100% fail. Doesn't matter if the magazine goes on top or on the sides, if the firing mechanism / reciever is BEHIND THE TRIGGER (Which it certainly looks like the rounds on the P90 go behind the trigger) it's a bullpup configured weapon, a design which allows for a shorter weapon while keeping the barrel length that would be found on a standard weapons configuration the same. If the M16 was made into a bullpup weapon the barrel would be the same length, but the weapon itself would be shorter. Anything can be a bullpup, handgun, shotgun, SMG, rifle ANYTHING.

Hope that gets the info to people's heads...

About the wall-climbing...sounds fitting, but there would probably have to be a movement path made so it looks like they're climbing. Would that be possible? If not could it be later?


Fri Jun 06, 2008 11:07 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Spoot Knight wrote:
About the wall-climbing...sounds fitting, but there would probably have to be a movement path made so it looks like they're climbing. Would that be possible? If not could it be later?

I hope sticky particles can achive this!
That's would be a good advantage for the DSC Light (If it will exist.)


Fri Jun 06, 2008 11:08 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Hey guys, how about you all stop talking about ♥♥♥♥ bull puppies and get back on topic?


Fri Jun 06, 2008 11:22 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
I didn't realise Bullpup was a layout for a gun:

ONTOPIC:
damn that battle rifle is effective, and the machinegun is great to. nice work.
my only critism is the white glow that comes out of the jetpack looks awful.


Fri Jun 06, 2008 11:32 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Exalion wrote:
I didn't realise Bullpup was a layout for a gun:

ONTOPIC:
damn that battle rifle is effective, and the machinegun is great to. nice work.
my only critism is the white glow that comes out of the jetpack looks awful.

Yeah, I've removed that. I'll do another update tomorrow, with a better looking drop pod and revolver, along with new weapons. Also, I've tweaked the ♥♥♥♥ out of most of the weapons. Now they're all caseless (instead of some caseless and some hydrogen). What this means is that now NONE of my weapons eject casings, which is much more conducive to being stealthy, since it leaves behind no traces. As for the drones, it means there's no casings to pile up in your base. Unfortunately, this also means that my sweet revolver reload casing drop no longer exists. Oh well. I guess somebody else can do it.

Oh, this ALSO means that, due to the type of caseless ammo, all of the guns ignite the propellant through an electrical discharge. So, now all of my weapons have electricity running through them in some manner. Except the flame thrower... though I think some flame throwers can ignite their fuel with an electrical discharge at the end of the nozzle. I can't remember now...


Sat Jun 07, 2008 5:01 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Darlos9D wrote:
Exalion wrote:
I didn't realise Bullpup was a layout for a gun:

ONTOPIC:
damn that battle rifle is effective, and the machinegun is great to. nice work.
my only critism is the white glow that comes out of the jetpack looks awful.

Yeah, I've removed that. I'll do another update tomorrow, with a better looking drop pod and revolver, along with new weapons. Also, I've tweaked the crap out of most of the weapons. Now they're all caseless (instead of some caseless and some hydrogen). What this means is that now NONE of my weapons eject casings, which is much more conducive to being stealthy, since it leaves behind no traces. As for the drones, it means there's no casings to pile up in your base. Unfortunately, this also means that my sweet revolver reload casing drop no longer exists. Oh well. I guess somebody else can do it.

Oh, this ALSO means that, due to the type of caseless ammo, all of the guns ignite the propellant through an electrical discharge. So, now all of my weapons have electricity running through them in some manner. Except the flame thrower... though I think some flame throwers can ignite their fuel with an electrical discharge at the end of the nozzle. I can't remember now...



QQ.

I'll save the revolver as it is now then, the ejection is just so streamlined, for lack of a better word.


Sat Jun 07, 2008 5:04 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
I like firing the D100 into the air so it shocks everything below it.


Sat Jun 07, 2008 11:00 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Darlos9D wrote:
though I think some flame throwers can ignite their fuel with an electrical discharge at the end of the nozzle. I can't remember now...

Wouldn't you just put a heating coil at the nozzle instead of a pilot flame?


Sat Jun 07, 2008 11:40 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
After a recent playtest I noticed that the arms are quite easy to remove.
This seems to be quite a common complaint and I think it's more to do with how the engine works (the fact that the arm sprites usually block the torso and so absorb the damage) than the modders fault, but it'd be nice if you could find a way to fix that.

A flying weapon knocked the arms off of one of my clones, and it wasn't even moving that fast >_>


Sat Jun 07, 2008 2:15 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
You should make a rail gun(magnetic) that shoots ice bullets. The ice would have some iron grains in it to make it magnetic and stronger. Ice is actually incredibly strong when reinforced and it's pretty heavy so it will do a lot of damage. The bullets will be stored in a special cartridge and are thinly coated with a special hardened plastic for additional armor piercing and resistance to melt before being fired.


Sat Jun 07, 2008 4:33 pm
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