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VladDracul
Joined: Tue Apr 22, 2008 4:46 am Posts: 39 Location: A Gallikers MyTea
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Re: The FBM CB 4200 - Now deployable in the field!
I just lasso an actor and spin it in a circle, going steadily faster. It eventually pulls a Houdini(vanishes). That, or I accidentally, in my excited-god-given-state-of 'CAN-GRAB-YOU AND THROW', and smash them into wall/actor/dropship/crab and watch them combust.
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Mon Nov 23, 2009 11:23 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: The FBM CB 4200 - Now deployable in the field!
Yeah, for the most parts its fixed. I can flail actors around without them disappearing, but eventually they fly off of the lasso and smash into the ground by accident. But I think it works well enough. No crashes since that update as well, TLB.
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Mon Nov 23, 2009 12:11 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Hmm, interesting. It could be due to mouse sensitivity as well that it's causing them to disappear, although Allstone's explanation makes a bit more sense. Anyway, glad to hear that cleared some things up.
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Tue Nov 24, 2009 3:06 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: The FBM CB 4200 - Now deployable in the field!
Awesome. One more step to a Garry's Mod.
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Tue Nov 24, 2009 3:09 am |
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DoomTurkey
Joined: Thu Sep 24, 2009 2:45 am Posts: 68
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Re: The FBM CB 4200 - Now deployable in the field!
I deployed it in the tutorial bunder. As I launched a dreadnought into another, my cursor dissappeared. The FBM CB 4200 died out on me for no reason. I even had to use a dummy to defend my base. reason?
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Tue Nov 24, 2009 5:13 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
I couldn't tell you, I've never seen it happen before, nor can I recreate it.
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Tue Nov 24, 2009 5:17 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: The FBM CB 4200 - Now deployable in the field!
I've gotten that error. Some weird memory thing.
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Tue Nov 24, 2009 5:18 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: The FBM CB 4200 - Now deployable in the field!
I once deleted the cursor with the kill tool, had to unselect and reselect the FBM to get it back.
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Tue Nov 24, 2009 6:50 am |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: The FBM CB 4200 - Now deployable in the field!
It crashed randomly while I was using the explode tool, after a few explosions.
EDIT: Don't get me wrong, I still love this mod.
Last edited by ShnitzelKiller on Thu Nov 26, 2009 8:29 pm, edited 1 time in total.
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Thu Nov 26, 2009 8:26 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: The FBM CB 4200 - Now deployable in the field!
It seems that every time I deploy the FBM it'll work fine for the first few seconds but then it starts lagging for a bit before going back to being fine. During the lag periods the game's MSPF count skyrockets, usually to over 500; is this normal? I even tried deploying it onto a completely empty map, no bunker modules or actors or anything except the FBM, and the lag periods still happened :v
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Thu Nov 26, 2009 2:50 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: The FBM CB 4200 - Now deployable in the field!
The freezer crashed the only time I used it too... there was the beginning of an explosion (concentration of glow particles and sound) and then it froze.
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Thu Nov 26, 2009 8:40 pm |
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Squeegy
Joined: Sat Apr 11, 2009 9:29 pm Posts: 62
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Re: The FBM CB 4200 - Now deployable in the field!
EDIT: durr da durr
Goddamn, this is great. Flinging dropships into people, people into people, dropships into dropships, Maginot bomb only, it's an orgy of wonderful destruction.
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Fri Nov 27, 2009 12:13 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Re: The FBM CB 4200 - Now deployable in the field!
Goes without saying this is the best mod, possibly ever.
Now, I am posting to report a glitch, which you might know about already.
Every time I use the buy menu with the FBM CB, the game freezes 5-10 seconds later.
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Sun Nov 29, 2009 2:57 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The FBM CB 4200 - Now deployable in the field!
Foogooman wrote: I use the buy menu with the FBM CB Hint: Don't. Switch to another actor instead.
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Sun Nov 29, 2009 4:26 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The FBM CB 4200 - Now deployable in the field!
New suggestions:
goto tool: you press an actor, then where you want it to go, then optimal route will be made.
Fire command tool: press an actor then press where it should fire.
the both of them could be eiterone press or you press pie menu to cancel actor selected.
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Sun Nov 29, 2009 7:25 pm |
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