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 The FBM CB 4200 - Now deployable in the field! 
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Joined: Tue Apr 22, 2008 4:46 am
Posts: 39
Location: A Gallikers MyTea
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Post Re: The FBM CB 4200 - Now deployable in the field!
I just lasso an actor and spin it in a circle, going steadily faster. It eventually pulls a Houdini(vanishes). That, or I accidentally, in my excited-god-given-state-of 'CAN-GRAB-YOU AND THROW', and smash them into wall/actor/dropship/crab and watch them combust.


Mon Nov 23, 2009 11:23 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: The FBM CB 4200 - Now deployable in the field!
Yeah, for the most parts its fixed. I can flail actors around without them disappearing, but eventually they fly off of the lasso and smash into the ground by accident. But I think it works well enough. No crashes since that update as well, TLB.


Mon Nov 23, 2009 12:11 pm
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: The FBM CB 4200 - Now deployable in the field!
Hmm, interesting. It could be due to mouse sensitivity as well that it's causing them to disappear, although Allstone's explanation makes a bit more sense. Anyway, glad to hear that cleared some things up.


Tue Nov 24, 2009 3:06 am
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Joined: Sun Dec 21, 2008 8:16 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Awesome. One more step to a Garry's Mod.


Tue Nov 24, 2009 3:09 am
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Joined: Thu Sep 24, 2009 2:45 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
I deployed it in the tutorial bunder. As I launched a dreadnought into another, my cursor dissappeared. The FBM CB 4200 died out on me for no reason. I even had to use a dummy to defend my base. reason?


Tue Nov 24, 2009 5:13 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
I couldn't tell you, I've never seen it happen before, nor can I recreate it.


Tue Nov 24, 2009 5:17 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
I've gotten that error. Some weird memory thing.


Tue Nov 24, 2009 5:18 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
I once deleted the cursor with the kill tool, had to unselect and reselect the FBM to get it back.


Tue Nov 24, 2009 6:50 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
It crashed randomly while I was using the explode tool, after a few explosions.

EDIT: Don't get me wrong, I still love this mod.


Last edited by ShnitzelKiller on Thu Nov 26, 2009 8:29 pm, edited 1 time in total.



Thu Nov 26, 2009 8:26 am
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
It seems that every time I deploy the FBM it'll work fine for the first few seconds but then it starts lagging for a bit before going back to being fine. During the lag periods the game's MSPF count skyrockets, usually to over 500; is this normal? I even tried deploying it onto a completely empty map, no bunker modules or actors or anything except the FBM, and the lag periods still happened :v


Thu Nov 26, 2009 2:50 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
The freezer crashed the only time I used it too... there was the beginning of an explosion (concentration of glow particles and sound) and then it froze.


Thu Nov 26, 2009 8:40 pm
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Joined: Sat Apr 11, 2009 9:29 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
EDIT: durr da durr

Goddamn, this is great. Flinging dropships into people, people into people, dropships into dropships, Maginot bomb only, it's an orgy of wonderful destruction.


Fri Nov 27, 2009 12:13 pm
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
Goes without saying this is the best mod, possibly ever.

Now, I am posting to report a glitch, which you might know about already.

Every time I use the buy menu with the FBM CB, the game freezes 5-10 seconds later.


Sun Nov 29, 2009 2:57 am
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Foogooman wrote:
I use the buy menu with the FBM CB
Hint: Don't. Switch to another actor instead.


Sun Nov 29, 2009 4:26 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
New suggestions:

goto tool: you press an actor, then where you want it to go, then optimal route will be made.

Fire command tool: press an actor then press where it should fire.

the both of them could be eiterone press or you press pie menu to cancel actor selected.


Sun Nov 29, 2009 7:25 pm
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