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 Cortex Command Mod Manager / Activities Manager [2.1] 
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Joined: Fri Sep 04, 2009 6:53 am
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Post Re: Cortex Command Mod Manager / Activities Manager
MMItems for District 9: Alien Armory


Attachments:
File comment: MMItems.txt for District 9: Alien Armory
MMItems - D9.txt [266 Bytes]
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Mon Mar 01, 2010 12:45 pm
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Joined: Fri Feb 19, 2010 5:54 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Coops9753 wrote:
DumbClone wrote:
dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing?


try and set up waves without Enhanced skirmish... then start up CC and then try Enhanced, see what happens


tried. With the enhanced skirmish disabled, I can spawn things like zombies in rockets, but I cant make enhanced to work... testing different sets of activities with modded things doesnt work either, and I discovered that triying to include the awesome panzor crashes the game on loading..

Ac3V3 wrote:


sadly, someone uploaded this before... with an error in the file name, but easy to correct :P


Mon Mar 01, 2010 5:03 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
DumbClone wrote:
Coops9753 wrote:
DumbClone wrote:
dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing?


try and set up waves without Enhanced skirmish... then start up CC and then try Enhanced, see what happens


tried. With the enhanced skirmish disabled, I can spawn things like zombies in rockets, but I cant make enhanced to work... testing different sets of activities with modded things doesnt work either, and I discovered that triying to include the awesome panzor crashes the game on loading..


your where i was.... where is your CC directory installed? if in the Program files then it most likely is having trouble with permission to access the file, best to install a new CC to: say, your user file.. or your desktop... then try it. If not then i got nothing else for ya


Tue Mar 02, 2010 12:30 am
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Post Re: Cortex Command Mod Manager / Activities Manager
MMItems for Orkz


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MMItems- orkz.txt [822 Bytes]
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Tue Mar 02, 2010 1:53 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Coops9753 wrote:
DumbClone wrote:
Coops9753 wrote:
DumbClone wrote:
dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing?


try and set up waves without Enhanced skirmish... then start up CC and then try Enhanced, see what happens


tried. With the enhanced skirmish disabled, I can spawn things like zombies in rockets, but I cant make enhanced to work... testing different sets of activities with modded things doesnt work either, and I discovered that triying to include the awesome panzor crashes the game on loading..


your where i was.... where is your CC directory installed? if in the Program files then it most likely is having trouble with permission to access the file, best to install a new CC to: say, your user file.. or your desktop... then try it. If not then i got nothing else for ya


tried that... still not working (saaaad faaaace) installed the game in user files, but can't install it in the desktop, since when the mod manager ask you for the place where the game is installed, you cant expand the file "desktop" :P but anyway, I guess I give up.... but if someone comes up with a brilliant idea, I will be there ;)


Tue Mar 02, 2010 4:17 pm
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Joined: Tue Apr 17, 2007 11:10 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
umm when i lauch cc from the mod console, it recognizes it as an unregestered copy (which it is not), if I launch the icon normally, its fine.

dunno if thishas been brought up before but it seems like a problem :s


Wed Mar 03, 2010 1:16 am
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Post Re: Cortex Command Mod Manager / Activities Manager
ccjav wrote:
it recognizes it as an unregestered copy (which it is not)


How do you explain that you are a Crabling? :wink:


Wed Mar 03, 2010 7:02 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
The fact that you don't HAVE to tie your key to your user?


Wed Mar 03, 2010 7:37 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Ac3V3 wrote:
MMItems for Orkz


Awesome, that's one of the things that encouraged me to make the Activities Manager, SM vs Ork battles. :)

ccjav, it's probably loading the wrong copy of CC, one that isn't registered. That's the only explanation for that problem.

We practically need a whole CCMM support forum.

EDIT: Just saw this, and the similarities are remarkable.


Wed Mar 03, 2010 9:48 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Problem: The DarkStorm MMitems file that comes with the Manager does not work for me. It does not appear in the 'Add Item' window.
Enhanced Skirmish is on.
I put it in the Enhanced_VanillaItems folder, should it go someplace else?


Wed Mar 03, 2010 11:37 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Collective wrote:
Problem: The DarkStorm MMitems file that comes with the Manager does not work for me. It does not appear in the 'Add Item' window.
Enhanced Skirmish is on.
I put it in the Enhanced_VanillaItems folder, should it go someplace else?


Put it in the Darkstorm.rte Folder.... myabe that can fix some problems.....


Thu Mar 04, 2010 4:34 am
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Post Re: Cortex Command Mod Manager / Activities Manager
Nope, it was in there already.


Thu Mar 04, 2010 10:59 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Collective wrote:
Nope, it was in there already.


Rename it to MMItems.txt?


Thu Mar 04, 2010 11:08 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
That did the trick, thanks.


Thu Mar 04, 2010 11:38 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Here's an in progress version of the DSTech MMItems.txt. For some reason CC crashes if I try to use the DSC01 Tantus dropship. I checked the spelling and all seems ok. I can use the DSC02 Crumens dropship just fine. Not sure what's the issue here.


Attachments:
File comment: For DSTech - incomplete
MMItems.rar [281 Bytes]
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Sun Mar 07, 2010 12:03 pm
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