Cortex Command Mod Manager / Activities Manager [2.1]
Author |
Message |
Ac3V3
Joined: Fri Sep 04, 2009 6:53 am Posts: 5
|
 Re: Cortex Command Mod Manager / Activities Manager
Attachments:
File comment: MMItems.txt for District 9: Alien Armory
MMItems - D9.txt [266 Bytes]
Downloaded 230 times
|
Mon Mar 01, 2010 12:45 pm |
|
 |
DumbClone
Joined: Fri Feb 19, 2010 5:54 pm Posts: 10
|
 Re: Cortex Command Mod Manager / Activities Manager
Coops9753 wrote: DumbClone wrote: dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing? try and set up waves without Enhanced skirmish... then start up CC and then try Enhanced, see what happens tried. With the enhanced skirmish disabled, I can spawn things like zombies in rockets, but I cant make enhanced to work... testing different sets of activities with modded things doesnt work either, and I discovered that triying to include the awesome panzor crashes the game on loading.. sadly, someone uploaded this before... with an error in the file name, but easy to correct :P
|
Mon Mar 01, 2010 5:03 pm |
|
 |
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
 Re: Cortex Command Mod Manager / Activities Manager
DumbClone wrote: Coops9753 wrote: DumbClone wrote: dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing? try and set up waves without Enhanced skirmish... then start up CC and then try Enhanced, see what happens tried. With the enhanced skirmish disabled, I can spawn things like zombies in rockets, but I cant make enhanced to work... testing different sets of activities with modded things doesnt work either, and I discovered that triying to include the awesome panzor crashes the game on loading.. your where i was.... where is your CC directory installed? if in the Program files then it most likely is having trouble with permission to access the file, best to install a new CC to: say, your user file.. or your desktop... then try it. If not then i got nothing else for ya
|
Tue Mar 02, 2010 12:30 am |
|
 |
Ac3V3
Joined: Fri Sep 04, 2009 6:53 am Posts: 5
|
 Re: Cortex Command Mod Manager / Activities Manager
|
Tue Mar 02, 2010 1:53 pm |
|
 |
DumbClone
Joined: Fri Feb 19, 2010 5:54 pm Posts: 10
|
 Re: Cortex Command Mod Manager / Activities Manager
Coops9753 wrote: DumbClone wrote: Coops9753 wrote: DumbClone wrote: dragonxp, please, look at my first post, besides, if the enchanced skirmish wasnt on, the activities manager wouldn't allow to add things from mods to the list xD so, the game keeps spawning the common list cuz there is an incompatibility with a mod? if that is true, shouldn't the game just spawn.... nothing? try and set up waves without Enhanced skirmish... then start up CC and then try Enhanced, see what happens tried. With the enhanced skirmish disabled, I can spawn things like zombies in rockets, but I cant make enhanced to work... testing different sets of activities with modded things doesnt work either, and I discovered that triying to include the awesome panzor crashes the game on loading.. your where i was.... where is your CC directory installed? if in the Program files then it most likely is having trouble with permission to access the file, best to install a new CC to: say, your user file.. or your desktop... then try it. If not then i got nothing else for ya tried that... still not working (saaaad faaaace) installed the game in user files, but can't install it in the desktop, since when the mod manager ask you for the place where the game is installed, you cant expand the file "desktop" :P but anyway, I guess I give up.... but if someone comes up with a brilliant idea, I will be there ;)
|
Tue Mar 02, 2010 4:17 pm |
|
 |
ccjav
Joined: Tue Apr 17, 2007 11:10 pm Posts: 55
|
 Re: Cortex Command Mod Manager / Activities Manager
umm when i lauch cc from the mod console, it recognizes it as an unregestered copy (which it is not), if I launch the icon normally, its fine.
dunno if thishas been brought up before but it seems like a problem :s
|
Wed Mar 03, 2010 1:16 am |
|
 |
ville000
Joined: Fri Sep 05, 2008 3:30 pm Posts: 11 Location: Fin
|
 Re: Cortex Command Mod Manager / Activities Manager
ccjav wrote: it recognizes it as an unregestered copy (which it is not) How do you explain that you are a Crabling? 
|
Wed Mar 03, 2010 7:02 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Cortex Command Mod Manager / Activities Manager
The fact that you don't HAVE to tie your key to your user?
|
Wed Mar 03, 2010 7:37 pm |
|
 |
SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
|
 Re: Cortex Command Mod Manager / Activities Manager
Awesome, that's one of the things that encouraged me to make the Activities Manager, SM vs Ork battles. ccjav, it's probably loading the wrong copy of CC, one that isn't registered. That's the only explanation for that problem. We practically need a whole CCMM support forum. EDIT: Just saw this, and the similarities are remarkable.
|
Wed Mar 03, 2010 9:48 pm |
|
 |
Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
|
 Re: Cortex Command Mod Manager / Activities Manager
Problem: The DarkStorm MMitems file that comes with the Manager does not work for me. It does not appear in the 'Add Item' window. Enhanced Skirmish is on. I put it in the Enhanced_VanillaItems folder, should it go someplace else?
|
Wed Mar 03, 2010 11:37 pm |
|
 |
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
 Re: Cortex Command Mod Manager / Activities Manager
Collective wrote: Problem: The DarkStorm MMitems file that comes with the Manager does not work for me. It does not appear in the 'Add Item' window. Enhanced Skirmish is on. I put it in the Enhanced_VanillaItems folder, should it go someplace else? Put it in the Darkstorm.rte Folder.... myabe that can fix some problems.....
|
Thu Mar 04, 2010 4:34 am |
|
 |
Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
|
 Re: Cortex Command Mod Manager / Activities Manager
Nope, it was in there already.
|
Thu Mar 04, 2010 10:59 pm |
|
 |
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
 Re: Cortex Command Mod Manager / Activities Manager
Collective wrote: Nope, it was in there already. Rename it to MMItems.txt?
|
Thu Mar 04, 2010 11:08 pm |
|
 |
Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
|
 Re: Cortex Command Mod Manager / Activities Manager
That did the trick, thanks.
|
Thu Mar 04, 2010 11:38 pm |
|
 |
undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
|
 Re: Cortex Command Mod Manager / Activities Manager
Here's an in progress version of the DSTech MMItems.txt. For some reason CC crashes if I try to use the DSC01 Tantus dropship. I checked the spelling and all seems ok. I can use the DSC02 Crumens dropship just fine. Not sure what's the issue here.
Attachments:
File comment: For DSTech - incomplete
MMItems.rar [281 Bytes]
Downloaded 219 times
|
Sun Mar 07, 2010 12:03 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|