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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: Whitebot Actors
- Legs need to be shorter; body needs to be longer. - Legs have a black outline; The head has a grey outline. Be consistent. - Not a fan of health > 100. - The rifle sprite could be better than an AK-resprite.
Last edited by The Cling Clang on Mon Sep 01, 2008 8:27 pm, edited 1 time in total.
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Mon Sep 01, 2008 3:13 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Whitebot Actors
ProjektODIN wrote: Its not that its frowned upon, its just that Promster is eventually going to make something 20x better than you. 20x? I doubt it. 5 max.
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Mon Sep 01, 2008 3:16 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Whitebot Actors
Shouldn't this credit the original creator (???) and myself for making the first versions, not to mention that your sprite for the head seems to have been taken from those mods?
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Mon Sep 01, 2008 5:11 pm |
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Arturo
Joined: Thu Aug 07, 2008 10:09 pm Posts: 39
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Re: Whitebot Actors
I don't seriously understand it all. But The Brain-mech from the opening is part of those priestly "Klansbots" faction thing. I watch the whole thing every time I open the game, minus the time I found out how to skip it. With the spacebar.
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Mon Sep 01, 2008 5:17 pm |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: Whitebot Actors
But it isn't. Look at it. It's walking next to the Whitebots. The WHITEBOTS.
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Mon Sep 01, 2008 5:53 pm |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Whitebot Actors
The brain mech was seen with the whitebots, so it's a pretty sure thing they're in the same faction. Unless, somehow, magically, a dev said otherwise. Overall these are pretty good spritewise, but the head needs a lot of work to catch up. Neat job with the braina ctor, all we need is a flag . PS: Not sure you should sprite a gun off the amorphous rectangles the bots are holding in that 'shot , you'll just come out with pixely rectangles. You may need to take creative license there.
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Mon Sep 01, 2008 7:11 pm |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: Whitebot Actors
I love You
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Mon Sep 01, 2008 8:37 pm |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: Whitebot Actors
won't launch
"Could not match property in Whitebot.rte/devices/whitebot/whitebot.ini at line 2"
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Mon Sep 01, 2008 9:35 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Whitebot Actors
Haha, I was just wondering when somebody was going to make these guys. I was about to try it as my first attempt at a faction, AND actors. But you beat me to it, and did a far better job than I could of. Good job. YGMDL.
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Mon Sep 01, 2008 9:59 pm |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: Whitebot Actors
yep tried booting a couple of times and it didn't work
Any idea here? I really want to use that brainbot
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Mon Sep 01, 2008 11:44 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Whitebot Actors
Check line two of whitebot.ini.
Or just re-download the mod.
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Tue Sep 02, 2008 12:05 am |
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Gix
Joined: Fri May 23, 2008 6:19 am Posts: 16
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Re: Whitebot Actors
"PresetName = Magazine Striker" is line 2
I see nothing wrong with it, but then again I'm not a programmer
I hope it still works on build 20
any ideas?
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Tue Sep 02, 2008 2:13 am |
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Arturo
Joined: Thu Aug 07, 2008 10:09 pm Posts: 39
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Re: Whitebot Actors
I'm an idiot. The brain mech is DEFINITELY with the whitebots. Hail me as the town idiot.
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Tue Sep 02, 2008 2:44 am |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: Whitebot Actors
When the Brain bot dies, It doesn't FAIL you. NoGood But it does EXPLODED HEADSHOT!!!
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Tue Sep 02, 2008 4:32 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Whitebot Actors
ProjektODIN wrote: Its not that its frowned upon, its just that Promster is eventually going to make something 20x better than you. never. seriously, at the rate of development right now lol.
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Tue Sep 02, 2008 5:38 am |
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