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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Grav Lander
That's what I was saying, I didn't think all of those details were possible with the CC palette. Nicely done. All I have to do is add a KMF insignia somewhere and I have my own personal dropship for the Kloveskians.
Fudging win.
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Thu Mar 06, 2008 9:35 pm |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: Grav Lander
I'm not gonna lie, the sprite is phenomenal, but as Daman it just doesn't fit in with everything else.
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Thu Mar 06, 2008 9:51 pm |
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maxx7x7
Joined: Thu Mar 06, 2008 10:21 pm Posts: 4
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Re: Grav Lander
I joined simply so I can comment... first off, it looks absolutely amazing. Really, it does. but, when I throw it in to CC it crashes saying it tries to load a null entity from base.rte or something like that.... any help ?
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Thu Mar 06, 2008 10:24 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Grav Lander
Ok, after a little testing, i have a few things: - Sprite is absolutely fantastically made, but like Daman said, it somehow doesn't fit very well with the other stuff. Awesome sprite anyways :3 - One can't land on regular dirt without the ship plowing through the dirt. Oh well, it has high enough HP for it to not matter - The ship is actually surprisingly easy to control, which is a good thing. - The gibbing is zawesome! - The legs actually absorb some of the shock when landing, something that the regular rocket legs doesn't do properly. Overall, great job! (b^.^)b
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Thu Mar 06, 2008 10:35 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Grav Lander
I reserve judgment on the nature of the sprite, but I agree it doesn't really fit.
No DL on the grounds that it's too big for my liking.
I like tiny craft, like the SPANKY.
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Thu Mar 06, 2008 10:38 pm |
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systmh
Joined: Wed Feb 27, 2008 6:07 am Posts: 40 Location: Austin, Texas
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Re: Grav Lander
First off, thanks for all your comments, people. compliment and critique alike. I've updated and fixed a few bugs thanks to the advice from Thanatos and Numgun, and I've tweaked a few variables to make it play a little more like I want it to. Here's the updated version--exhaust now damage actors, health is back down to 100, etc. The bay doors are still on the bottom. I kinda like them where they are, I suppose. Shook, the cling clang, Daman, Oni Zanders, etc.-- I admit, you are right in that respect. The sprite does not match the style of cortex command. I could try to make it fit in better, but that's my choice. I just prefer it my way. I don't subscribe to the method of spriting pixel by pixel in MS paint--I design the sprite in high res with a tablet, prepare it for scaling, scale it down and then do my best to edit out bad scaling artifacts. Then I do small detail with a one-pixel brush. I like to leave the gradienting and such a little noisy, though. Keeps it form looking plasticy. Achieving the same style of rendering by dotting out one pixel at a time from a palette is just a bad idea. If you don't like it, don't download it and perhaps go make some sprites of your own. Daman--where am i lacking in grammar? Besides capitalization. I don't capitalize sentences or I's because typography studies show that lower case letters are more legible to the mind. Capital letters at the beginning of sentences are redundant anyway since they are precluded by punctuation.
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Thu Mar 06, 2008 11:01 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Grav Lander
I will make this my MAIN PRIMARY FLIER!!!
Can't believe this is a second mod!!!
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Fri Mar 07, 2008 12:34 am |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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Re: Grav Lander
Nice rendering, but I think your mod would be much better received if it matched CC's style. The whole thing just kind of looks out of place. Nice job, nonetheless.
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Fri Mar 07, 2008 12:55 am |
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Beowulf
Joined: Mon Jan 07, 2008 3:22 am Posts: 55
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Re: Grav Lander
A.) Bloody beautiful, totally amazing. Can't wait to see more from you.
B.) Was going to post a rebuttal D: Damn you and your speed!
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Fri Mar 07, 2008 1:09 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Grav Lander
[orgasm]please! have my babies! im begging you![/orgasm]
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Fri Mar 07, 2008 1:56 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Grav Lander
He he, interesting sprite. If you manage to make a whole pack with this style, will rock'a'lot ;D
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Fri Mar 07, 2008 1:57 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Grav Lander
Hm, sprite doesn't CC very well, but it's nice nonetheless. I do like what you've done with the engines and emitters, though, very nice effects.
Also, if you've still got it, could you post the original drawing(s) that you used for the sprites? I'm not questioning whether or not they're your sprites, I'd just like to see this in full detail.
Also, I think you could do wonders with scenes, texture and backdrop-wise. Maybe give that a go?
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Fri Mar 07, 2008 2:26 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Grav Lander
ppiksmada wrote: That's what I was saying, I didn't think all of those details were possible with the CC palette. Nicely done. All I have to do is add a KMF insignia somewhere and I have my own personal dropship for the Kloveskians.
Fudging win. The Kloveskans have their own dropship. But damn, it's nowhere near awesome as this.
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Fri Mar 07, 2008 2:56 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Grav Lander
Ooh, I remember that now. I also remember the Crobo dropship, these three are the best in my mind.
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Fri Mar 07, 2008 3:05 am |
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hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
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Re: Grav Lander
I have one question for you. Did you make samorost?? Besides that this mod is fudgin AWSOME no dl though because I am just about to test-drive Linux. I will later though.
P.S. Now what does one do to report a troll to the mods when that troll is a mod?
Last edited by hearty0 on Thu Mar 20, 2008 10:07 pm, edited 1 time in total.
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Fri Mar 07, 2008 3:08 am |
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