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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: EAF - 10/16/09
You also might want to include directly embedded images, i found having to load imageshack to see the image annoying as hell. Code: [img]http://img243.imageshack.us/img243/2897/actorlist.gif[/img] - actors [img]http://img382.imageshack.us/img382/3635/shoppinglist.gif[/img] - weapons copy paste the above code to embed the images.
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Sun Oct 18, 2009 9:26 am |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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 Re: EAF - 10/16/09
CrazyMLC wrote: I think you need to improve the gun's sound effects, personally. if you would like to suggest where i can get some i would be happy to find better sounds.
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Sun Oct 18, 2009 3:40 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: EAF - 10/16/09
Cooljoesmith wrote: CrazyMLC wrote: I think you need to improve the gun's sound effects, personally. if you would like to suggest where i can get some i would be happy to find better sounds. Soundsnap.com is a nice site, as well, Audacity <sound editing tool> helps with tweaking sounds.
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Mon Oct 19, 2009 12:38 am |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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 Re: EAF - 10/19/09
Hey look, an update. <> Included is: <> --New super heavy assault mech --fixed some issues with healing units --Drone will not flip over --Increased the accuracy of some weapons --added other minor stuff.
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Tue Oct 20, 2009 1:21 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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 Re: EAF - 10/19/09
Nice additions, the heavy assault armor functions nicely. Though I'm not enjoying the low jetpack power on most of the units, even with just a plasma rifle, its a struggle to fly effectively.
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Tue Oct 20, 2009 1:49 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: EAF - 10/19/09
I disagree with the jetpack thing. No, I mean I agree that it is annoying sometimes. But it has been improved, definitely.
As for the mech, I like it. It looks like a diving suit sometimes, but it still fits with the rest of the team. I'm also amazed that the whole thing can be stripped down to a basic actor, like the Emporeans.
Any plans to bring back the plasma gatling for the mech?
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Tue Oct 20, 2009 4:25 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: EAF - 10/19/09
The Decaying Soldat wrote: Any plans to bring back the plasma gatling for the mech? Still in there, though the other commented out item has been removed. (was in last release, if you want it you just need to find the files he removed, like I have) I really like this mod a lot, and you keep making it better. I tend to take a level with only one unit, and like a multi-function weapon set to carry with me. To that end, I've been taking the darkstorm shock mortar. I know it's not really in the spirit of plasma, but have you considered a grenade launcher with a long arc? Your grenades are also lots of fun, they turn into drifting glowing balls of awesome if you put enough of them in a crate! This is an effect that I love to death.
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Tue Oct 20, 2009 6:07 pm |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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 Re: EAF - 10/19/09
Actually, yes i do have plans for the Gatling gun... And a Particle cannon, and a RPG
Also, if i removed it, i probably did not like it AT ALL, or could not get it to work as intended. If you are talking about the Healing gun, i took it out because there are two other healing units in the mod, too much redundancy for my liking.
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Tue Oct 20, 2009 11:14 pm |
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Alzarii
Joined: Sun Sep 13, 2009 5:34 am Posts: 34 Location: Um... Define "Location".
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 Re: EAF - 9/27/09
Acehalo-2 wrote: Elite Assault Felines? First image in my head when reading that,  This mod looks interesting, so I will test it later! Could you make EAFs like these? I prefer slightly less armor than the ones now. Or at least camo outfit...
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Sun Oct 25, 2009 5:54 am |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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 Re: EAF - 10/26/09
And version 6 is here. Major changes to all plasma weapons(to be more safer) --All EAF agents have a melee weapon(kitty claws :3) --new gun for maximum fun --some sprites changed
have fun I might not work on this for a while
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Tue Oct 27, 2009 1:08 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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 Re: EAF - 9/27/09
Acehalo-2 wrote: Elite Assault Felines? First image in my head when reading that,  Blah blah blah request blah my demands blah "DO IT" please....... BLAH! This Would be kind of cool in a furry BF 2142 kind of way. Anyways something about the actual mod. Personally I started off hating this mod just cause of the damn furry, but after a while it started to grow on me. It was just so damn fun shooting at their cute little cat faces :3 see what I did here?Oh yea it was kind of a downer when I saw "EAF" think red faction, but when I came in here and saw cats I cried a little. Still a good mod though!
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Tue Oct 27, 2009 1:53 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: EAF - 10/26/09
I don't think their exactly 'furry'. They're mosr like cat girls with guns.
The syringe gun is really cool, and useful when fighting against indestructible behemoths.
The new jetpacks are much better. Simply, everything gets better.
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Tue Oct 27, 2009 5:00 pm |
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nullorama
Joined: Sat Sep 26, 2009 3:04 pm Posts: 7
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 Re: EAF - 10/26/09
this mod is great success! tried it and loved it, the sprites makes me remember some oldschool anime series 
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Thu Oct 29, 2009 9:00 pm |
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Koiro
Joined: Mon Mar 05, 2007 7:46 am Posts: 43
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 Re: EAF - 10/26/09
Awesome mod is awesome.
By the way, yes, they need to be pre-equipped.
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Thu Mar 25, 2010 7:59 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: EAF - 10/26/09
FYI Koiro, you have bumped a long-dead thread. It's generally good practice to check the last post's time stamp down under the name and avatar.
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Thu Mar 25, 2010 10:49 am |
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