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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
ppiksmada wrote: No_0ne wrote: It's meant to blast through walls, not necessarily kill people. Yes, but my point was the ticker time. Nothing to do with slaying DSMK2's invincible robots. The ticker no_one, the ticker. My point is that I set the ticker that high to avoid letting people use it like a regular grenade rather than a breaching charge, thus making it really overpowered.
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Thu Apr 17, 2008 1:34 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Kloveska Military Force v2
No_0ne wrote: ppiksmada wrote: No_0ne wrote: It's meant to blast through walls, not necessarily kill people. Yes, but my point was the ticker time. Nothing to do with slaying DSMK2's invincible robots. The ticker no_one, the ticker. My point is that I set the ticker that high to avoid letting people use it like a regular grenade rather than a breaching charge, thus making it really overpowered. Oh yea well.. My avatar is funnier than yours!! But yea I get your point. Sometimes it's hard to place the thing though, maybe if it emitted horizontally a tad farther for side-entries or somethin'. Maybe I just haven't mastered it yet.
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Thu Apr 17, 2008 5:30 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
I think it should gib on contact into a pinned explosive, so you can stick it to walls and such.
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Thu Apr 17, 2008 8:01 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Kloveska Military Force v2
Holy f-
DO IT MAN!!
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Thu Apr 17, 2008 10:41 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Kloveska Military Force v2
That sounds like fun =3
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Thu Apr 17, 2008 11:12 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Kloveska Military Force v2
Maybe it should be set up so it explodes when you shoot it, since it seems like the sort of thing you'd want to detonate on command.
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Thu Apr 17, 2008 12:48 pm |
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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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Re: Kloveska Military Force v2
I me a noob, but... I tried to copy the activities ini and did the stuff in "Grif guide to activites.ini" on the wiki, Buti got the "Tried to create out-of-bounds material mapping. What should i do?
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Thu Apr 17, 2008 5:16 pm |
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Perturabo
Joined: Thu Apr 17, 2008 1:51 am Posts: 11
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Re: Kloveska Military Force v2
Every time I try to run the game with this mod it crashes on the loadup. Most of the time with no error message, sometimes with this: Also, some have mentioned to get the newest build. How can I tell which build I have and where can I make sure I get the newest one?
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Thu Apr 17, 2008 5:54 pm |
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Leevizer
Joined: Fri Mar 23, 2007 2:05 pm Posts: 88 Location: Tampere
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Re: Kloveska Military Force v2
Perturabo wrote: Every time I try to run the game with this mod it crashes on the loadup. Most of the time with no error message, sometimes with this: Also, some have mentioned to get the newest build. How can I tell which build I have and where can I make sure I get the newest one? Read the whole topic to find the answer (The answer is: There is a null in base.rte. Copypaste it to the devices folder. It works. YAY!)
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Thu Apr 17, 2008 6:59 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Kloveska Military Force v2
I can'tplay against Kloveska, it says it can't find bullet metal in the pistol. Seriously, I know others have posted the same problem, please fix it!
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Thu Apr 17, 2008 10:51 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
Caelas wrote: I can'tplay against Kloveska, it says it can't find bullet metal in the pistol. Seriously, I know others have posted the same problem, please fix it! I have no idea what's causing it, therefore I cannot fix.
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Thu Apr 17, 2008 10:53 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Kloveska Military Force v2
I think I have fixed it, sorry for the outburst, I just cleaned out all my mods for this.
Please tell me exactly how to configure it so I can fight Kloveskians. I might be doing somehting wrong there.
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Thu Apr 17, 2008 10:54 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
Caelas wrote: I think I have fixed it, sorry for the outburst, I just cleaned out all my mods for this.
Please tell me exactly how to configure it so I can fight Kloveskians. I might be doing somehting wrong there. It already has some activities in the kloveska.rte, just go into the base.rte's index and put "//" right behind the activites.
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Fri Apr 18, 2008 12:00 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Kloveska Military Force v2
Oppressor Causes Way too much Lag.............. and Only 1 Makes It Lag on a small lag on a really good machine
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Fri Apr 18, 2008 1:25 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Kloveska Military Force v2
Through major editing, and lack of an oppressor I have successfuly coded my way to being able to play against them.
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Fri Apr 18, 2008 3:03 am |
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