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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Polistes Necare (Deathwasps)
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Fri Jan 29, 2010 11:06 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Polistes Necare (Deathwasps)
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Sat Jan 30, 2010 12:02 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Polistes Necare (Deathwasps)
TheLastBanana wrote: The only plus to having multiple hives is that if the first one breaks, another one is left. It wouldn't make more bees, because that would just cause a lot of lag. Otherwise, I like that idea. Or multiple hives would make the same amount of bees in a faster time.
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Sat Jan 30, 2010 12:04 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Polistes Necare (Deathwasps)
That's true. What would the limit be for the queen bee to appear? Also, how would it decide where to put the nest?
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Sat Jan 30, 2010 12:07 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Polistes Necare (Deathwasps)
I'm not sure what a good limit would be, but the nests should be placed near grass and away from other hives.
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Sat Jan 30, 2010 12:39 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Polistes Necare (Deathwasps)
Quite. On to the mod: works and plays great. I do a have a suggestion- maybe sometime in the future, Midas will make another controversial decision and start selling mutated Polistes Necare that oh, say, blow up when attacking, or are considerably larger than their native counterparts?
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Sat Jan 30, 2010 3:26 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Polistes Necare (Deathwasps)
Now I remember my own Pain mod. If anyone would be crazy enough to affix these deathwasps to it, go ahead, bee nuts...
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Sat Jan 30, 2010 7:58 am |
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WhiteBotKiller
Joined: Sat Nov 07, 2009 10:05 pm Posts: 53
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Re: Polistes Necare (Deathwasps)
nice i love the way they devour people but on problem. if you are flying around pwning people you might accidentally fly into the ground therefore getting stuck. but otherwise great mod
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Sat Jan 30, 2010 1:36 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Polistes Necare (Deathwasps)
TheLastBanana wrote: If you encounter bugs (pun possibly intended), please let me know as much as possible about the specific situation - what map were you on? How many Deathwasps were in the swarm? Did you have a hive? Were you using any other mods at the time? What happened immediately before and after the bug occurred? I get lagspikes on any map, with any number of wasps, but bigger wasps make the spikes laggier and more likly to crash, I also had a hive, and a ♥♥♥♥ ton of other mods. I think an actor spawned in to cause the lag spike. EDIT: Ignore this, turns out it wasn't this mod, it's just that this mod was like a straw on the donkey's back.
Last edited by mail2345 on Sun Jan 31, 2010 5:37 am, edited 2 times in total.
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Sat Jan 30, 2010 6:20 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Polistes Necare (Deathwasps)
after using this mod I found it quite fun! now I want the wasp plasmid from Bioshock Just think about it Quote: Wasps swarm around you as you look for a target. Just as you start to get impatient a Ronin takes a shot at you, he missed. Your opponent is defenseless as he reloads. without remorse you direct your swarm toward the Ronin, after a few seconds your foe drops as your swarm returns awaiting the next kill it would also be neat as a shield gun so you can fire your weapons as your swarm attacks at the same time(Bioshock 2 ) here are 3 more idea's toxic wasps - after your hive reaches a curtain number of kills the queen starts to lay a few venomous wasp eggs. the toxic wasps sting releases a venom that causes a actors health to start dropping at a slow but steady rate (out of a swarm of 50, 5 would be toxic) paralysis wasps - basicly EMP wasps. instead of a queen wasp the hive releases a parasite wasp that causes the first actor it stings to slowly die, but as it is dieing it starts to release wasps and after the actors health reaches 0 it violently gibs into the new smaller hive( maybe the smaller hive would release the toxic or paralysis wasps? )
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Sat Jan 30, 2010 6:41 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Polistes Necare (Deathwasps)
Hmm, if they were to swoop, the wasps would have to deflect around 90 degrees of their impact angle.
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Sun Jan 31, 2010 7:26 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Polistes Necare (Deathwasps)
Not quite sure how you do it, TLB, but you're doing it. Bravo, got my download once more.
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Sun Jan 31, 2010 6:14 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Polistes Necare (Deathwasps)
gtaiiilc wrote: toxic wasps - after your hive reaches a curtain number of kills the queen starts to lay a few venomous wasp eggs. the toxic wasps sting releases a venom that causes a actors health to start dropping at a slow but steady rate (out of a swarm of 50, 5 would be toxic) paralysis wasps - basicly EMP wasps.
I think it would be better if after a few wasps die (because the nest would be in danger) that the queen starts making demon-baby-poison-wasp-things I would also like the idea of upgraded wasps (like guard wasps that stay around a nest and attack things that get too close, etc) and how about a bug-sprayer... and also I don't know if its possible but could you make a grenade that would release a swarm of controllable bees... would be like a really pissed-off porta-hive
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Mon Feb 01, 2010 7:45 am |
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dabingo
Joined: Mon Jul 07, 2008 9:40 pm Posts: 31
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Re: Polistes Necare (Deathwasps)
Perhaps somebody could make a grenade out of this. Bees in a jar or something. It'd be a cool little surprise for the enemy.
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Mon Nov 15, 2010 5:51 pm |
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