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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Little things that bug me...
Post those little things that slightly degrade the game experience here.
Personally, I have problems with the rocket MK1 occasionally taking off the arms of the actor it drops if you let it happen automatically (though that's probably just the price you pay for not investing in a dropship). There's also the issue of not being able to aim up while walking (you can aim down, though), and there is, of course, the issues with the X-wrap, especially the sharp dots not showing up.
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Thu Dec 21, 2006 12:41 am |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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The 'X-Wrap', as ferret called it, IS very annoying. If vehicles ever arrive, they could become a problem.
Also, although it's not really anybody's fault, certain heavy and/or poorly-designed actors chewing through the map.
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Thu Dec 21, 2006 12:46 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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no aiming in sharp... sometimes... anyways, the gain in the rocket AI is you now can kill 5 people with 5 SMG rounds by making a rocket flare them.
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Thu Dec 21, 2006 12:47 am |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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I can't stock up on rockets.
Getting one of my actors released into the dirt or under a rocket.
The way I can't pass a guy without losing all my limbs.
The lame AI.
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Thu Dec 21, 2006 12:53 am |
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Party Pancakes
Joined: Thu Oct 12, 2006 12:32 pm Posts: 89
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I hate how the actors can dig through the map rapidly because I always have to press reset constantly before they reach the bottom and crash the game.
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Thu Dec 21, 2006 1:15 am |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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....They do what now?
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Thu Dec 21, 2006 1:32 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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So many come at one time, that they group together, and walk a hole into the ground as they try to move forward. They eventually reach the bottom, and the game starts to lag badly because of boundary, and active particles...a whole bunch of reasons. Bottom line (hehe pun-tastic) = touching the bottom makes lag.
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Thu Dec 21, 2006 1:43 am |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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I know that, but they usually don't dig a hole in the ground... not with me anyway.. but I tend to get trigger happy.
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Thu Dec 21, 2006 1:47 am |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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They dig for me, all walking up that hill
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Thu Dec 21, 2006 11:04 am |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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Like zombies, all wanting your BRAAAAINZZ
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Thu Dec 21, 2006 11:32 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Correction, they want your Brains.ini.
[zombie mode] I want to eat your brains.ini.....
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Thu Dec 21, 2006 11:37 am |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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Give me your
Brain.rte//
addsomething=AnActor
Instance name= Mother Brain
Goldcost= flesh!
and so on.
Yum yum?
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Thu Dec 21, 2006 11:39 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Nice. I kinda like my simplified version more though...
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Thu Dec 21, 2006 11:42 am |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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Forgots flesh, they like flesh too...
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Thu Dec 21, 2006 12:14 pm |
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pippin50
Joined: Sat Dec 09, 2006 1:44 pm Posts: 331 Location: Deep space
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Give me your
addgib = gib
instancename = leftarm ?
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Thu Dec 21, 2006 1:24 pm |
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