View unanswered posts | View active topics It is currently Wed Dec 25, 2024 6:19 pm



Reply to topic  [ 18 posts ]  Go to page 1, 2  Next
 New brain idea... 
Author Message
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post New brain idea...
Woah! I just got a idea...

I call it the brain-train..
It works like this first the brain is placed in its brain-station and it will be installed with two wheels (see pic#1) then if somthing happends it can be transported by a train-track (see pic#2) so it can escape from the danger...

Very crappy pictures ahead...


Mon Dec 18, 2006 4:56 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
that is a pretty good idea, but i dont think i will work
if the brain will be transported than there must be an extra track tunnel so it will be able to actualy be transported, if there wont be another tunnel then the brain will just bash into the wall , lose hp , fall down, lose more hp, and then be shot and killed...
but yet if theres gonna be a tunnel it can be bombarded with granades or be blocked at the other end, of it can be busted using my acid spitter mark 2, its so powerfull it can eat through the concrete in pershes map like its not even concrete but grass... but still good idea


Mon Dec 18, 2006 5:17 pm
Profile
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
Thanks... And the brain will be fixed in the traintrack so it cant fall down...


Mon Dec 18, 2006 5:34 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
here are some suggestions

1. when the brain is being transported a door of super hard steel closes the tunnel to prevent attack (see num1)

2. manual controll mode, controll the brain over a series of tunnels (if there are any) (see num2)

3. a super brain valt in the middle on the earth , you can get there by taking over the brain and lowering him in (see num3)

4. a rocket escape hatch, you controll the brain ,then you put him in the rocket, take over the rocket and fly to safety (see num4)


Mon Dec 18, 2006 5:45 pm
Profile
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
Then you could almost ever kill the brain


Mon Dec 18, 2006 5:48 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
ofcourse you can, the bunker buster or acid spitter mark 2 :D
or.... when you put your brain in the vault, some bot comes and destroys the concrete, then you realize that spacecorp tricked you and sended you crappy concrete ^^


Mon Dec 18, 2006 5:51 pm
Profile
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
Lol... But some of the offical weapons gonna be enbale to go trough you know..


Mon Dec 18, 2006 5:56 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
well, then no matter what you can make a weapon can penetrate it
if you want it not to, just dont use that weapon


Mon Dec 18, 2006 5:58 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
Reply with quote
Post 
what about a brain that has a booster on it? and the bit above it is just a pod thing that can open and the brain can fly out?


Mon Dec 18, 2006 6:05 pm
Profile WWW
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
http://datarealms.com/forum/viewtopic.php?t=454
Look here


Mon Dec 18, 2006 6:07 pm
Profile WWW
User avatar

Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
Reply with quote
Post 
mmmm..... maybe at beginning you have to land your brain? or put it in the brain spot?


Mon Dec 18, 2006 6:18 pm
Profile WWW
User avatar

Joined: Sat Dec 09, 2006 9:37 pm
Posts: 55
Reply with quote
Post 
I think the brain should have to be in a certain area (out in the open) to be able to buy equipment and units, and a safety room, that once it enters it can't leave. Meaning once you use the saftey room no reinforcments.


Mon Dec 18, 2006 7:43 pm
Profile WWW
User avatar

Joined: Sat Dec 16, 2006 2:50 pm
Posts: 161
Location: Vaughan, Canada
Reply with quote
Post 
I'm of the opinion that the brain is fine where it is- the idea is to defend it, not to turn the game into a frustrating shooting gallery at the end, where you're out of money and all you can do is shuttle your brain around and prolong your end.

Rather, I'd suggest a damage bonus once you're at 10% health or lower- leads to a lot of epic 'last stand'-type actions.


Mon Dec 18, 2006 10:16 pm
Profile
User avatar

Joined: Sat Dec 09, 2006 1:44 pm
Posts: 331
Location: Deep space
Reply with quote
Post 
Hamburgler wrote:
I'm of the opinion that the brain is fine where it is- the idea is to defend it, not to turn the game into a frustrating shooting gallery at the end, where you're out of money and all you can do is shuttle your brain around and prolong your end.

Rather, I'd suggest a damage bonus once you're at 10% health or lower- leads to a lot of epic 'last stand'-type actions.


Agreed. Having the brain just flee would just.. ruin all the gameplay there currently is. But maybe this could be fun somewhere in the future..


Tue Dec 19, 2006 12:06 am
Profile YIM WWW

Joined: Mon Dec 11, 2006 9:08 pm
Posts: 4
Reply with quote
Post 
I am Drunkman wrote:
mmmm..... maybe at beginning you have to land your brain? or put it in the brain spot?


Already being done. Or something like this.


Tue Dec 19, 2006 2:19 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 18 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.261s | 13 Queries | GZIP : Off ]