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 Camera control 
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Joined: Tue Mar 06, 2007 7:49 pm
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Post Camera control
How many times happened to you to do something extremely funny, or to assist to what would have been a very funny situation like a chain reaction with kills from both sides? A: I bet a LOT of times, right.

Well, how many times you completely missed almost the entire funny situation you have created (mostly without willing), because the camera suddenly changed to another living character (because you died)? A: Definitely many times.

So wouldn't it be useful to have some camera control implemented. I don't think it will be hard to implement.
My idea is to have some kind of view control that would "kick in" when your character dies, so the view won't change to another character in the first place; only when you want it to change.

The way it could be:

*This option could be used only in single player for instance, so there won't be any abusing of it in multiplayer to unbalance the gameplay.
*Or even to have the option in multi player but scaled to only be possible to move the camera just half the screen. It should be enough to catch all the show that is left after you die

*Either way you should be able to "check" this option on/off.

It would be nice to have this "view control" in future build/builds or in the final version. What do you thing, would it be useful? Would it unbalance the gameplay in any way?


Tue Oct 02, 2007 2:01 pm
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Joined: Tue May 08, 2007 2:12 pm
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Location: Malaysia
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Post Re: Camera control
Good idea, very true to how I've been playing. I support this idea and don't think it would unbalance the gameplay, if it could be switched on/off. Would improve my gameplay experience by a lot.


Tue Oct 02, 2007 3:09 pm
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Joined: Wed Jan 03, 2007 12:48 am
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Post Re: Camera control
I'm pretty sure that wouldn't unbalance the game much at all. The ONLY thing I can possibly think of it disrupting is scouting. You could see your enemies base. But really, they don't have much to hide, and you can land right on top of it anyway. I think this would be a cool feature.


Tue Oct 02, 2007 3:10 pm
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Post Re: Camera control
Yes, the only way it could unbalance is if it would be used for scounting , but you could "scale down" the movement of the camera. But in single player, or in a "skirmish" match against the AI would be helpful and more fun (or not so frustrating);

Even against a player, you would agree with each other if you would use this feature or not by selecting/deselecting


Tue Oct 02, 2007 3:38 pm
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Joined: Fri Mar 16, 2007 1:28 pm
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Post Re: Camera control
hmm. That would give some meaning to pressing Q and E or 4 and 5.... *hinthint*


Tue Oct 02, 2007 3:46 pm
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Post Re: Camera control
AtomicTroop wrote:
hmm. That would give some meaning to pressing Q and E or 4 and 5.... *hinthint*


You've arose my imagination :) . The q and e or 4 and 5 could be used to move the camera also ,by pressing the keys longer , and by taping them would change character of course.

edit : but how would i move the camera up or down; better to use the "up,down,left, right" keys in the end

edit2 : Another thing it could be useful: Imagine how easy it would be to make more "complex" gifs, that span over greater distances, you could even capture short movies with a story too(fraps anyone?) (got carried away :o )


Tue Oct 02, 2007 3:54 pm
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Joined: Fri May 11, 2007 4:30 pm
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Post Re: Camera control
or just press left shift for camera control (or 6 button for 2p keyboard)

and then both switch actor keys pressed together would work how they used to; switch to brain AND bring up buy menu


Last edited by robolee on Tue Oct 02, 2007 5:46 pm, edited 1 time in total.



Tue Oct 02, 2007 5:42 pm
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Joined: Thu Mar 01, 2007 12:53 pm
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Post Re: Camera control
Data wrote:
Blob: we’ve made progress on a way to make the game capture and spit out animated gifs directly… just pause, drag a box on the screen or in the scene, unpause and hold down a special key to capture from that box. Each time the capture key is released, a shiny new gif animation gets spit out, showing what happened in the box while the key was held down.


I feel that in Pause mode we would be able to control the camera. So no problems.


Tue Oct 02, 2007 5:45 pm
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Post Re: Camera control
robolee wrote:
or just press left shift for camera (or 6 button for 2p keyboard)


If the camera control would be implemented so that it can be used anytime, not just on deaths, that "push to use camera" idea would work very nice.

Blob ..
The problem is that it is useless to have control when the game is paused; And it is really hard to tell what kind of control will you have after you drag that box. I mean what if i don't want to capture anything and just want my camera to only focus on that box while the game is running(not on pause), will i be able to do that?

The main problem is that you can miss a lot of the epic moments that you create while playing, because the view changes when you die, or when you barely escaped death (the second exemple is to be taken in consideration only if the "camera control" is implemented not just for "when the character dies")


Tue Oct 02, 2007 5:50 pm
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Post Re: Camera control
Dunno, im kinda used to the existing system so much that I cant let go. : p
And also Data said there will be a minimap thing so we can view the whole map and see some things on it.


Tue Oct 02, 2007 6:37 pm
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Post Re: Camera control
Someone made a placeable "Security Camera" mod.

Oh wait, here it is, because you all are too lazy to search.

Should work just as well.


Tue Oct 02, 2007 7:08 pm
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Post Re: Camera control
but those cameras get spoted , attacked and destroy by the AI :(
and if the cameras are indestructable the bots continue shooting them forever


Tue Oct 02, 2007 7:25 pm
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Post Re: Camera control
m101 wrote:
but those cameras get spoted , attacked and destroy by the AI :(
and if the cameras are indestructable the bots continue shooting them forever


add
Code:
   GetsHitByMOs = 0

instead of one.

and thor, I already knew about it (and HAVE it) I was contributing a better and simpler method than previously discussed.

also if you have a lot of cam.rars then you have to cycle through them all


Tue Oct 02, 2007 7:32 pm
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Post Re: Camera control
You dont need a lot unless the map is obscenely large.

On the default maps, you only need to. You people are way too needy.


Tue Oct 02, 2007 10:27 pm
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Post Re: Camera control
I don't think it's nessessary.
I mean, it's fine the way it is.


Tue Oct 02, 2007 11:04 pm
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