View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:59 pm



Reply to topic  [ 6 posts ] 
 Drop-pod Dropship thing 
Author Message
User avatar

Joined: Sat Dec 02, 2006 4:00 am
Posts: 343
Location: Devil's Advocate
Reply with quote
Post Drop-pod Dropship thing
This is my idea for a soft-landing drop-pod for the AI or player.
Green arrows represent the movement of the nearest object.

Scene 1: Black dropship lowers the red canister, which is attached to the dropship by the blue thing. This whole thing is one sprite.

Scene 2: Flier of the dropship presses E, changing the sprite of the dropship into just the black part, and releasing the red canister as a seperate actor, like a blue clone out of a rocket. Black dropship flies away.

Scene 3: Player gains control of the red canister, and press E, opening the blue hatch, and letting the black actor out. The red canister stays there as normal terrain, or as an actor that can't move.

Overview: AI could use this reach land in a more believable way, instead of just jumping out of the sky. It lets them land softly, and any damage the moving actors would've taken from falling is instead transferred to the red canister.


Last edited by purple on Sun Dec 10, 2006 4:29 am, edited 1 time in total.



Sun Dec 10, 2006 3:33 am
Profile WWW
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
Sounds good, maybe you can fly the red crate back up afterwards...


Sun Dec 10, 2006 3:50 am
Profile WWW
User avatar

Joined: Sat Oct 14, 2006 8:51 pm
Posts: 155
Location: Chair
Reply with quote
Post 
How big would these red canisters be?

If it's to scale than it seems that it would make it so that the computer has a harder time getting to you after the crates/canisters start piling up.

The drop-pod that Data has been talking about is probably to solve this very problem (computers land while inside the pod and then just go).


Sun Dec 10, 2006 8:17 am
Profile
User avatar

Joined: Sat Dec 02, 2006 4:00 am
Posts: 343
Location: Devil's Advocate
Reply with quote
Post 
Yeah, I pm'd Data about this, and he said he had it in mind. I suppose the canisters could be very heavy, so they sink into the ground and take up no space, and the AI just jumps out of the top.


Sun Dec 10, 2006 8:42 am
Profile WWW
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
Or do my idea and make it so you can fly them back up


Sun Dec 10, 2006 8:48 am
Profile WWW
User avatar

Joined: Sat Dec 02, 2006 4:00 am
Posts: 343
Location: Devil's Advocate
Reply with quote
Post 
Yeah, but that kind of ruins the point of it detaching from the black dropship.


Sun Dec 10, 2006 9:07 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.129s | 13 Queries | GZIP : Off ]