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 No more infinite ammo? 
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post No more infinite ammo?
Just a suggestion (Data): would there be any way to limit the amount of clips an actor could carry (per weapon) in the next build? I know there's an "ammo" category in the buy menu, why not implement it? I think it could give CC a better feeling of desperation - you've run out of ammo, so you have to rush a robot with a light digger, and take his SMG. [or is this something that might be featured in the final game? :o ]

With some good coding, I think it could work.


Thu Sep 06, 2007 12:03 am
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Joined: Tue Jul 03, 2007 1:26 am
Posts: 165
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Post Re: No more infinite ammo?
'Pretty sure it's already been done; if I recall correctly the LT Mine Layer (by numgun) has ammo limited by mine packs you purchase.


Thu Sep 06, 2007 12:20 am
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: No more infinite ammo?
Only way is by making really long reload time.


Thu Sep 06, 2007 12:25 am
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: No more infinite ammo?
Thanks for the responses, but I meant (although I know what you mean Alenth) would it be possible to BUY ammo in the menu for the specific weapon. So, you buy an AK, and then you also get 10 AK clips. When you run out, you can call in an order for more clips, and repeat (until the AK is destroyed).


Thu Sep 06, 2007 2:37 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: No more infinite ammo?
Nah, sounds stupid to me. Its good like it is right now. I mean it takes 3 shots at your weapon to blow it up and now you want some clips on it to make it more difficult?


Thu Sep 06, 2007 2:17 pm
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Joined: Sun Dec 03, 2006 4:00 am
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Location: America
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Post Re: No more infinite ammo?
It would be an interesting feature. I've always wanted for the "Ammo" section to be implemented.

I'm sure all will come together in the final build.


Thu Sep 06, 2007 11:45 pm
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