View unanswered posts | View active topics It is currently Wed Jan 15, 2025 11:00 am



Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
 Toribash and CC 
Author Message
User avatar

Joined: Tue Feb 20, 2007 3:41 am
Posts: 8
Reply with quote
Post Toribash and CC
I've been hearing that data and hampa are working and being friends, is that ture?


Wed Aug 01, 2007 1:23 am
Profile YIM WWW
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: Toribash and CC
I don't know about that..

But every physics-game-maker-thing I know all know eachother. So.. Probably.

Imagine Toricommand...


Wed Aug 01, 2007 12:39 pm
Profile
User avatar

Joined: Thu May 03, 2007 4:38 pm
Posts: 121
Location: I am nowhere, yet everywhere.. (Including behind you)
Reply with quote
Post Re: Toribash and CC
Eee. that would rawk. Green clone, walk up to robot! Contract right hip! Contract right leg! Extend left and right ankles! (Spacebar spacebar spacebar) extend right hip! Extend right leg! (Watch as the oil and sparks fly)


Thu Aug 02, 2007 12:04 am
Profile

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post Re: Toribash and CC
more like matrix moves to dodge bullets


Thu Aug 02, 2007 12:26 pm
Profile WWW
User avatar

Joined: Thu May 03, 2007 4:38 pm
Posts: 121
Location: I am nowhere, yet everywhere.. (Including behind you)
Reply with quote
Post Re: Toribash and CC
More like kicking things' faces off! ^^


Thu Aug 02, 2007 1:25 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: Toribash and CC
More like:
Extend pecs
Fire SMG!
Green clone wins!


Thu Aug 02, 2007 2:44 pm
Profile
User avatar

Joined: Tue Nov 21, 2006 8:09 am
Posts: 324
Reply with quote
Post Re: Toribash and CC
I can't wait for Toribash 3.0.

It's shiny.


Also, if Toribash was mixed with Cortex Command, it'd be very hard to move your characters o.o


Last edited by Kazuki on Thu Aug 02, 2007 4:23 pm, edited 1 time in total.



Thu Aug 02, 2007 3:25 pm
Profile
User avatar

Joined: Tue Oct 31, 2006 6:10 pm
Posts: 358
Location: at ze kopta!
Reply with quote
Post Re: Toribash and CC
Kazuki wrote:
I can't wait for Toribash 3.0.

It's shiny.


Also, if Toribash was mixed with Cortex Command, it'd be very hard to move you characters o.o

Agree with WHOLE post.
God I wish that Toribash is as fast as it looks. The trailer looks SWEET and again, shiny.


Thu Aug 02, 2007 4:18 pm
Profile
User avatar

Joined: Thu May 03, 2007 4:38 pm
Posts: 121
Location: I am nowhere, yet everywhere.. (Including behind you)
Reply with quote
Post Re: Toribash and CC
I wish I could figure out how the hell the Gods of Toribash can somehow rip Uke's body into tiny little chunks. The best I can do seems to be his arms and head being ripped off. :(


Fri Aug 03, 2007 12:58 pm
Profile

Joined: Sun Dec 03, 2006 4:50 pm
Posts: 17
Location: Denmark, Helsinge
Reply with quote
Post Re: Toribash and CC
Maybe it could be something like, predetermined walking/running/shooting/throwing/grabbing and stuff, then maybe press insert or something, go goto pose-mode, then do something uber like kicking off his head, pull out you shotgun and Blow it to pieces! :smile:


Fri Aug 03, 2007 4:24 pm
Profile WWW
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Toribash and CC
If anything like that happened (and I am 99.9% sure it wouldn't), I'd say it'd be something like so:
First, a 'special' walking pattern. Hold down the 'special' button/key/whatever and move, and you'd use the pattern you programed, using a series of dragable limb paths selectable from the main menu while not in-game. Such things as crouching, skipping, jumping, or even dancing (why? I dunno) could be accomplished this way. This could be manually edited by you, but motion paths would be saved as some sort of file that could be put in a mod's .rte file to make it use that 'special' walking path.
The second scenario is similar, but with a menu similar to the AI function menu for different move paths- walk, run, crouch, 'special'.
Third, an 'actor contact' motion path. This would only come into play when you hit another actor. It could be anything from a leaping kick to shoving the gun forward as a melee attack.
As I said earlier, the chance of this happening is practically zero, but it'd be SO DAMN COOL if we could do stuff like that without messing around in a text editor with the one walking path.


Sat Aug 04, 2007 12:51 am
Profile
User avatar

Joined: Thu May 03, 2007 4:38 pm
Posts: 121
Location: I am nowhere, yet everywhere.. (Including behind you)
Reply with quote
Post Re: Toribash and CC
That would be utter perfection. We just need a kung-fu master actor and kung-fu fighting as BGM. ^^


Sat Aug 04, 2007 1:53 pm
Profile
User avatar

Joined: Sat Jan 06, 2007 9:45 pm
Posts: 94
Reply with quote
Post Re: Toribash and CC
Ugh. It would be disgusting. They are completely different games. Both of them are amazing on their own, mixing them together won't be great. It will be like naruto. uggh...


Sat Aug 04, 2007 6:20 pm
Profile
User avatar

Joined: Sat Mar 17, 2007 9:17 pm
Posts: 128
Location: England, United Kingdom
Reply with quote
Post Re: Toribash and CC
I totally agree with TSR

Off topic: TSR? I take it you play Toribash right? Unless i'm mistaking you for someone else.


Sat Aug 04, 2007 8:42 pm
Profile

Joined: Mon Aug 13, 2007 6:36 pm
Posts: 161
Reply with quote
Post Re: Toribash and CC
TSRabbit wrote:
Ugh. It would be disgusting. They are completely different games. Both of them are amazing on their own, mixing them together won't be great. It will be like naruto. uggh...



No, it would be like a John Woo movie.


Tue Aug 14, 2007 4:22 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 16 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.065s | 13 Queries | GZIP : Off ]