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 Is it just me, or is death just way to easy? 
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Joined: Mon Jan 08, 2007 12:41 am
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Post Is it just me, or is death just way to easy?
Before B14, it was insanely hard, but not for the right reasons. The guys would just overwhelm you, and "Mine" there why into the top of your base.


Now, your guys shoot back, they can't "Mine" into your base, and you don't have to dig your own gold. Now don't get me wrong, I love all of these features to death, but now that they're there, the difficulty needs to be almost doubled.


Thu Jun 21, 2007 2:22 am
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Joined: Sat May 05, 2007 7:21 am
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Location: The Zone
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Yea, i want a never ending onslaught of clone armed with rocket launchers!
SO AWESOME!


Thu Jun 21, 2007 2:24 am
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Joined: Sat Apr 28, 2007 3:22 pm
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Turn on death difficulty. You'll have loads of fun.


Thu Jun 21, 2007 3:15 am
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Shade wrote:
Turn on death difficulty. You'll have loads of fun.



I have, and I've never lost. It gets to the point where I get bored and just quit.


Thu Jun 21, 2007 3:20 am
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I could care less for a challenge. I just like sharpshooting and testing out weapons of mass destruction. Brain wars get boring since I can walk in and shoot it to death.


Thu Jun 21, 2007 3:29 am
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Joined: Fri Jan 05, 2007 5:51 pm
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You can win any war instantly by getting your first guy to jump into their base and shoot the brain before they can order any troops

and you've always been able to do that


Thu Jun 21, 2007 8:18 am
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Joined: Sun Sep 24, 2006 4:01 am
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now that they can't dig into your base, it's much much easier since no matter what, they are probably just gonna stack bodies and make it harder to get into your base (as seen on Horiz lan)


Thu Jun 21, 2007 8:20 am
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Joined: Tue Jun 05, 2007 7:26 am
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Location: In the depths of a underground bomb shelter
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It is too easy, you can just seal your bunker (or brain room) with the starting rocket and PRESTO they cant kill your brain


Thu Jun 21, 2007 9:41 am
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Joined: Sat Jan 13, 2007 11:04 pm
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I just love slaying tons of actors and ships to make huuuge piles of bodies while trying to survive the onslaught of never ending enemies.

I dont mind about the challenge in this build at all.


Thu Jun 21, 2007 11:48 am
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Joined: Wed Nov 22, 2006 3:19 pm
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It actually adds to the realism, it real life killing a person is much easyer then a walking tin can with a shotgun


Thu Jun 21, 2007 12:01 pm
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Joined: Sat Apr 07, 2007 7:30 am
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Yeah, alot of dificulty features have been removed.

-The enemy now only lands rockets around their base
-The enemy also seems to buy a lot less units.
-They can't dig, but they still dance on top of your base.


Thu Jun 21, 2007 2:24 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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What to do for fun in CC.

1. Get an actor, count how many people he kills and when he dies write it down or something, then try a different actor and do the same thing. Try to beat your own high score!
2. Kill people endlessly for no reason whatsoever.
3. Test weapons of mass destruction.
4. Invent a weapon of mass destruction (but fear the government when you do)
5. Wait for 1 minute, then try to destroy the enemy brain. Sometimes this really can be hard.


Thu Jun 21, 2007 4:56 pm
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Joined: Sat Oct 14, 2006 8:51 pm
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Someone could make a map where the brain isn't impossible to reach for the AI.
Maybe just a plain with a one room sandbag bunker with tje brain.


Thu Jun 21, 2007 5:21 pm
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Joined: Fri Feb 16, 2007 7:45 am
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Kirby teh Pink wrote:
1. The enemy also seems to buy a lot less units.
2. They can't dig, but they still dance on top of your base.

1. The enemy still buys the same number of units as before, but because they're landing in only half the map it's TWICE as more likely that landing craft will come down and kill units, or hit eachother, or fail to release units because of the collisions.

2. Dancing on top of the base is caused by the units being incapable of actual path finding, and simply following the basic "face the shortest line that leads to the brain, and walk in that direction until you get there" which is actually not pathing at all; it's more like a ball rolling down a hill.

As well, they fail to use their jetpack to navigate unclimbable barriers, so that means that they pile up and crush eachother under their own weight. [The same thing happens when one NPC locks on to fire, and then a second comes up from behind and crushes the one in front. :( Basically, the Ai has absolutely 0 situational awareness, outside of "looking" for a target.]


Thu Jun 21, 2007 8:39 pm
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I highly doubt that they are even aware of anything other than drops, when they use their jetpack this prooves they know that much. Aside from that I doubt Data wanted to do all teh work it would take to make then jet OVER things.


Thu Jun 21, 2007 8:47 pm
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