I think there should be a higher cost to deploy ships the farther away from your base they get. This way, you have an area around your base that you can deploy to at the default cost, any farther ratchets up the cost. It'll be a deterrent to deploying clones/bombs/what have you right on top of the enemy (or enemies deploying on your) base.
Sat Jul 21, 2007 2:33 am
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
Re: Dropping clones near enemy base
The maps are small, it's simple enough to just fly over anyways, it would't effect gameplay much.
Maybe make it so orders are less frequent(nonsynchronous orbit of the space station) based on map settings.
Meh, why make the game more advanced than it allready is ?
Btw, you are very strict with rules Nfsjunkie91.
Mon Jul 23, 2007 3:33 am
cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
Re: Dropping clones near enemy base
I'd be more for limiting the dropzones of each player. Like in my Onslaught map, I really didn't want the AI to be able to drop enemies over the base, but I didn't really have a choice...
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