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 [BUG] CC B14 crash after altering a mod? 
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Joined: Fri Feb 16, 2007 7:45 am
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Post [BUG] CC B14 crash after altering a mod?
Just recently i finished my Subtractive Soldiers mod, and had run into a few problems each time i tried to load CC in fullscreen after altering even ONE letter (or number) in any of the .ini files.

The change could be as simple and non-invasive as changing a 1 to a 0, and Cortex Command Build 14 would crash, DESPITE LOADING SUCCESSFULLY. How did i know it loaded fine? I heard the crunching sound you usually hear as CC is finishing loading.

The kicker? CC doesn't generate a screenshot of the loading screen before the crash!


So, here's the TEMPORARY solution if anyone is experiencing a mysterious crash between the time after CC loads successfully, and the menu appears, and getting no "error" screencap in their Cortex Command folder:
1. Open up the Base.rte folder
2. Open Settings.ini
3. Find the line "FullScreen = 1"
4. Change the 1 to a 0

CC will open in a window, and should load successfully (or at least, give a crash screencap) and when it does finish loading, you can Alt+Enter back into fullscreen.
Oddly, this only happens once (go figure) and only after changing something in the .rte folder(s) ... But it does happen every time you do alter something in the .rte folder(s)

[Edit- Never mind, it seems to be happening each time i open CC in fullscreen now. I'll try and run in fullscreen without any mod folders 'active' (.rte in their name will be removed)]


Thu Jun 14, 2007 7:13 am
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Joined: Mon Dec 04, 2006 3:34 am
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After installing the Crater Maker(I had my personal RPG, BlueDude, and the Subtractive set in place) CC always crashed out(illegal operation) while the screen claimed to be on the CyanSMG.ini, it was in this place every time I crashed, another fun part is that the process never got ended, so I hit ctrl-alt-del and found like 17 copies of CC running(which is why I couldn't deactivate mods, or delete them, etc). Trying to load subtractive again.


Thu Jun 14, 2007 7:20 am
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Just recently i removed the .rte from the Subtractive Soldiers mod folder (deactivating it) and found that CCB14 would load fine.

So, then i put the .rte back onto the folder

CCB14 ... Loaded fine
And has continued to load just perfectly.


Even when i modified ONE digit (the cost of the 1/3 power Cyan Shield) saved the changes, and ran CC, it loaded fine.



So it would seem that the solution would be to remove the .rte from each mod folder, load CC normally (and if it crashes then, you know your Base.rte folder is compromised) and if it's successful, put the .rte back into each mod folder.

I sure as hell can't explain this behaviour... But at least my CC (and hopefully yours) wont crash anymore.


Thu Jun 14, 2007 7:32 am
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It crashed

Then I removed the e
Loaded fine

Put it back on
Crash

Removed e from Crater Maker
Loaded fine

I want to know why these mods will not work together.


Thu Jun 14, 2007 7:36 am
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Crater Maker probably uses a custom material, which causes a conflict under the current system -- if two materials have the same designation #, then there will be a conflict, and will crash Cortex Command. I can say for certain, however, that my mod does not use any custom materials; it only uses what's there in the Materials.ini


Thu Jun 14, 2007 7:47 am
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...

You aren't used to me modding lol.

I'll check all their .inis for materials.

Posted after 1 minute 48 seconds:

Nope, no materials in any of my mods. I cannot get more than three to load. but I can get those two to load together if I take out one other.


Thu Jun 14, 2007 7:51 am
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Alenth wrote:
Nope, no materials in any of my mods. I cannot get more than three to load. but I can get those two to load together if I take out one other.
Confirmed.

This situation is FUBAR...

[I'm going to bed, i need to clear my memory...
Maybe try restarting the computer to do the same?]


Thu Jun 14, 2007 7:53 am
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I've already updated some of my mods: I'm running six with no problems.


Thu Jun 14, 2007 7:55 am
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Sub + CM + Blue = crash
Sub + CM + RPG = loads
Sub + Blue + RPG = loads
RPG + Blue + CM = loads

All four crash.

Testing in that crashing set of three for which two might cause it.

Posted after 5 minutes 8 seconds:

Will not crash with only two, and it always crashes when it gets to CyanSMG.ini

Testing a new idea.

Posted after 11 minutes 44 seconds:

I FIXED THE SON OF A ♥♥♥♥♥.

I had to make it load Subtractive from Base.rte, change the name of the index in Subtractive, make a new Index that just had DataModule, and then everything worked.

No idea what was wrong.


Thu Jun 14, 2007 8:14 am
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