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 originality 

am i right?
wow! i see what you mean 50%  50%  [ 6 ]
not really..... 17%  17%  [ 2 ]
there are a few, but not many 25%  25%  [ 3 ]
you are WRONG! 8%  8%  [ 1 ]
Total votes : 12

 originality 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post originality
occasionly, i have alook at some of the first pages of mods and annoucments. its interesting to see all the old mods.
unfortunatly, i have found that a lot of mods arnt actually original. if you care to look, you will find stuff that has been done recently. im not sure if the creators of the rip offs are aware of waht they are doing, but as an example: the hyper clone posted recently is very similar to a energy drink clone found way way back.

and no more acid sprayers: one of the very very first mods was an acid sprayer and it is the same quality as remakes. acid sprayers should be banned now. you mnotice no-one gives any credit to the acid sprayer maker 'peanut butta jelly'?

just take a look before you post another remake.


Sat Apr 14, 2007 12:46 pm
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Joined: Thu Jan 04, 2007 3:19 am
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Location: Melbourne, Victoria, Australia
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A little extreme, but there is the saying "There is no originality left in the world".

You are going to cop a HELLUVA lot of flak over this.

- The-Masses


Sat Apr 14, 2007 1:45 pm
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Joined: Sun Dec 03, 2006 4:00 am
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Location: America
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Yes, yes, yes... we've all heard that the current mods ar'nt original. Deal with it. With the current code, you can't really do a whole lot of crazy stuff.

Oh, Exalion: do you make any mods?


Sat Apr 14, 2007 2:14 pm
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Joined: Sat Oct 14, 2006 8:51 pm
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I kind of agree.
This stuff he/she is mentioning tends to cause stagnantion
when everone is just repeating what was already done.
I'm guessing that the majority of reposters are the new ones
so the punishment is too harsh.


Sat Apr 14, 2007 2:18 pm
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Joined: Mon Mar 26, 2007 1:15 am
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Location: UK
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It is difficult to think of original ideas that can be implemented in the current build, so we just have to settle with improving and refining ideas that have already been made.

I certainly don't mind seeing an unoriginal mod if it is well refined and an improvement on whatever came before it.


Sat Apr 14, 2007 3:36 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: originality
Exalion wrote:
no-one gives any credit to the acid sprayer maker 'peanut butta jelly'


PEANUT BUTTA JELLY is owensworth if im not mistaken...
He realised the name was crap and made a new account


Sat Apr 14, 2007 4:10 pm
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Joined: Tue Apr 10, 2007 10:32 pm
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I think that the lack of originality can sometimes be offset by high quality. A lot of mods here just aren't very polished at all. For example, I have VelocityCorp's pack installed. It's essentially just a pack generic pistols, assault rifles, and snipers. But it's very polished, and that's why I like it.

Back on the subject of originality, one problem is that the "original" mods usually happen to be over-the-top in firepower. I agree that it would be nice to see some more variation, but too often the "original" weapons are just a mini-nuke disguised as another weapon.

It would be interesting to see some balanced new ideas.


Sat Apr 14, 2007 4:16 pm
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Joined: Fri Jan 05, 2007 6:34 pm
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And that is the goal of EL. :grin: Right now we have quite a few unique things in production. I try not to allow things that have been done before, unless it has a new spin on it.


Sat Apr 14, 2007 4:33 pm
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Joined: Sat Feb 17, 2007 1:45 pm
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Well. I agree with you, but I agree even more with capnbubs. The idea's are mostly ran out, but there are still great mods and very many variations of each one of them.


Sat Apr 14, 2007 6:07 pm
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I think that the only originality we will be seeing for a while is in different maps.


Sat Apr 14, 2007 6:32 pm
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Kokits wrote:
I think that the only originality we will be seeing for a while is in different maps.
Isn't the new build going to have map tiles? With mapping that easy, it will be interesting to see what people come up with.


Sat Apr 14, 2007 10:34 pm
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Joined: Sat Dec 02, 2006 11:51 pm
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As I said.
Almost everything is just the same thing with a new coat of paint.


Sun Apr 15, 2007 12:21 am
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I think it would be interesting if LUA was implemented into the game. In a somewhat similar project, Gusanos, the mods were incredibly diverse simply because of the power that LUA offers.


Sun Apr 15, 2007 2:33 am
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Joined: Sun Feb 25, 2007 2:53 am
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Post Re: originality
Exalion wrote:
occasionly, i have alook at some of the first pages of mods and annoucments. its interesting to see all the old mods.
unfortunatly, i have found that a lot of mods arnt actually original. if you care to look, you will find stuff that has been done recently. im not sure if the creators of the rip offs are aware of waht they are doing, but as an example: the hyper clone posted recently is very similar to a energy drink clone found way way back.

and no more acid sprayers: one of the very very first mods was an acid sprayer and it is the same quality as remakes. acid sprayers should be banned now. you mnotice no-one gives any credit to the acid sprayer maker 'peanut butta jelly'?

just take a look before you post another remake.


I dont get it.

If I make an AR ill get banned? oh seriously.


Sun Apr 15, 2007 3:01 am
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Joined: Wed Mar 28, 2007 9:02 pm
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We don't need originality, we need good sprites and good code, look at the crobo, it's just a robot with a shiny gun yet it's a very popular mod.


Sun Apr 15, 2007 8:18 am
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