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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Water Pipes
My little brother got an idea to make water pipes in CC. Say if it is raining the water will flow through the pipe down to the very end of the pipe just like what will happen in real life.
Sorry for the low quality pic.
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Sun Apr 08, 2007 8:14 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Hmmm... Point of this?
It doesnt seem nesesary
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Sun Apr 08, 2007 8:17 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Mabye the enemy brain could behind the powerful waterfall or something.
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Sun Apr 08, 2007 8:22 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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But you can go right through..
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Sun Apr 08, 2007 8:23 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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It is for immersion. Say if it is raining, it would be awesome to see the water come through a pipe from a building even building up to make a flood making the enemies forced to slow down and swim through.
(just if Data Realms add swimming and if Data Realms stop water type particles stop from colapsing into each other).
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Sun Apr 08, 2007 8:45 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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There are no water-type particles because there are no variables for what would be needed..
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Sun Apr 08, 2007 8:49 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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We just need a strong yet nonlethal blue particle for this.
A constant casacade should just replenish the other destroyed particles.
There can be lakes and stuff using stong emitters.
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Sun Apr 08, 2007 9:04 am |
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FantastikO
Joined: Sat Mar 10, 2007 2:44 am Posts: 175 Location: Ja...umm...I forgot.
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I once found a steep tunnel dug by the con fused AI.
I jetpacked into it at the top and my clone whent tumbling down to the bottom of the map. By the end, he was dead
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Sun Apr 08, 2007 9:15 am |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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well you can actually make water but not make rain in a scene
there is a material definition that can make water like material
make it have 0 friction
and low density
and it will slide down tubes just like that (i think...)
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Sun Apr 08, 2007 10:08 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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When I properly thought about it water pipes are not important but one thing I want is some nice proper water like particles.
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Sun Apr 08, 2007 10:10 am |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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AquaGeneral wrote: When I properly thought about it water pipes are not important but one thing I want is some nice proper water like particles.
I agree, maybe with the engine overhaul, we will have the variables needed to make water.
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Sun Apr 08, 2007 2:32 pm |
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The maker
Joined: Thu Mar 01, 2007 4:57 am Posts: 28
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divix wrote: well you can actually make water but not make rain in a scene
What do you mean you cannot make rain in a scene
Look in the scenes section
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Mon Apr 09, 2007 4:44 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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i ment that that in the scene it will be raining
i think its impossible
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Mon Apr 09, 2007 7:11 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I think any of you thinking that decent water is currently possible is funny.
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Tue Apr 10, 2007 12:19 am |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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a little tweaking to the super soaker might actuall make water that stays?
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Thu Apr 12, 2007 10:55 am |
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