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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Weapons for dropships!
So the idea is to bring anti-actor/anti air weaponry to vehicles like dropships.
It would work like this:
The ships will have premade weapons that arent available anywhere else.
When the dropships is ordered, it acts like it normally does, flying, dropping ect.
But when you press the weapon swap/reload key, you get the same type of menu for the dropship too. You get to select ''Fly'' or ''Machineguns'' or ''Rockets''. When you select either MG or rockets, the ship will start to hover as if its dropping actors/objects, but you now you only control the weapon on the ship. So while youre shooting, the autopilot flies and hovers slowly at the direction it was originally firing. (If you came down with the dropship and you flew to the right and you swap to weapons, the ship will soar to the right.)
When youre done with the bloodbath, you can simply select ''Fly'' option and youre back to the normal dropship.
That concept was for ''keyboard only'' controls.
With the mouse you will be able to shoot AND fly. the options will just be a little diffirent, instead of the ''fly'' option youll have ''drop cargo''.
DISCUAZZ.
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Thu Mar 22, 2007 5:21 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Too bad two players cant take controll of the save thing at the same time, that way you might have could have a pilot and a gunner
Good concept there, it will work best with Keyb+Mouse
But id prefer automated guns that shoot stuff below
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Thu Mar 22, 2007 5:24 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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I had the same idea. Using ASH33's Aerial Cannon as inspiration. With a couple numbers changed from the orginial dropship, I put together my own I made a makeshift gun and ammo for it, which was a blue plasma ball with a small head-high explosion.
You purchase the edited dropship loaded with the ammo, and double click to fire short bursts of lasers.
T'was quite effective.
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Fri Mar 23, 2007 10:50 am |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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drop ships have weapons, they are called bombs (especially atom bombs)
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Fri Mar 23, 2007 9:13 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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no hes idea is about a Firearm (cannon/machine gun/plasma cannon etc) that is attached to the dropship that has AI proporties that they shoot other actors while you try to land the dropship safely
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Fri Mar 23, 2007 9:20 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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divix wrote: no hes idea is about a Firearm (cannon/machine gun/plasma cannon etc) that is attached to the dropship that has AI proporties that they shoot other actors while you try to land the dropship safely
Or even multiple weapons that can be rotated together and fired together too...
Think of space battleship/freighters/destroyers, They have multiple turrets that fire at the same time at their target. These turrets can be destroyed seperatly like the ships engines and such.
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Fri Mar 23, 2007 9:41 pm |
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hsc
Joined: Sun Feb 25, 2007 2:53 am Posts: 82
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I was thinking of a dropship with two turrets (finite ammo) and it doesnt gib actors so you can get on it and shoot things in the ground
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Sat Mar 24, 2007 12:52 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Have you tried landing a person on a dropship? He just slowly goes through it and falls
So that isnt possible, maybe in next buids (I hope)
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Sat Mar 24, 2007 10:43 am |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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Data has said that he needs to work on Actor-Actor collision. It has gotten better though. Remember the days that if you walked a robot past an actor, they would explode violently and cause massive lag or crashing?
Yeah... I miss those days...
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Sat Mar 24, 2007 7:36 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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it still happens you know
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Mon Mar 26, 2007 9:13 am |
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Skibiliano
Joined: Mon Feb 05, 2007 7:48 pm Posts: 16 Location: at Downtown in GTA2
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Well, if you would have the guns on dropship, maybe if player controls it, AI would be shooting, if AI is controlling it, AI will shoot, i mean, they can target pretty good (2 green clones lost to a smg AI, total humiliation )
AI controlling -> AI shoots
Human controlling -> AI shoots
and the turret(s) should (be) gib(bable) (dunno if i sayed that right)7
that could give some defense
So. when we have got this (allmighty) AI in here, why should it not be used on turrets?
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Mon Apr 02, 2007 5:30 pm |
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Zashlam
Joined: Sat Feb 17, 2007 1:45 pm Posts: 108 Location: Finland
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Skibiliano wrote: Well, if you would have the guns on dropship, maybe if player controls it, AI would be shooting, if AI is controlling it, AI will shoot, i mean, they can target pretty good (2 green clones lost to a smg AI, total humiliation ) AI controlling -> AI shoots Human controlling -> AI shoots and the turret(s) should (be) gib(bable) (dunno if i sayed that right)7 that could give some defense So. when we have got this (allmighty) AI in here, why should it not be used on turrets?
I don't personally like that idea. It would take away the cool feature from the player itself. Maybe you could set it automatic, or custom fire. That would be nice. And when you're firing it, then the ship would continue getting the troops on the ground, automatically of course since you cannot control both the Machine guns and the movement.
Last edited by Zashlam on Thu Apr 05, 2007 12:56 pm, edited 1 time in total.
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Mon Apr 02, 2007 5:36 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Look, at the moment I am developing a rocket that will be able to bomb more realistically and shoot. It'll come out with my AA turret.
Until then, my idea is an actor that you can buy, that due to the way it's made, it gets stuck in the bottom of the dropship and has a support all the way to the top for stability. Big actors get stuck, so why not make it a benefit? I'll be trying this with my turret, as it could be fun. You'd make foxholes for safety.
Last edited by Empyreal on Mon Apr 02, 2007 6:03 pm, edited 1 time in total.
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Mon Apr 02, 2007 6:00 pm |
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Skibiliano
Joined: Mon Feb 05, 2007 7:48 pm Posts: 16 Location: at Downtown in GTA2
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Az_440 wrote: Skibiliano wrote: *spelling useless stuff* I don't personally like that idea. It would take away the cool feature from the player itself. Maybe you could set it automatic, or custom fire. That would be nice. And when you're firing it, then the ship would continue getting the troops on the ground, automatically of course since you cannot control both the Machine guns and the movement.
yea, that was what i meaned as second option
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Mon Apr 02, 2007 6:03 pm |
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Zashlam
Joined: Sat Feb 17, 2007 1:45 pm Posts: 108 Location: Finland
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Empyreal wrote: Look, at the moment I am developing a rocket that will be able to bomb more realistically and shoot. It'll come out with my AA turret. Until then, my idea is an actor that you can buy, that due to the way it's made, it gets stuck in the bottom of the dropship and has a support all the way to the top for stability. Big actors get stuck, so why not make it a benefit? I'll be trying this with my turret, as it could be fun. You'd make foxholes for safety.
Nice idea, Empyreal. I'll be waiting. But aren't you aware, that the actor would still slip off the dropship. Or maybe if you open the hatch, it would fall off?
Last edited by Zashlam on Thu Apr 05, 2007 12:54 pm, edited 1 time in total.
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Mon Apr 02, 2007 6:06 pm |
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