Author |
Message |
spog
Joined: Thu Dec 28, 2006 3:52 pm Posts: 142
|
The future of CC!
I was just thinking it won't be long till the release the scene editor and I thought- Hang on! We have no idea what comes next! So I decided to make this topic and well just post what you guys think will be coming next!
I myself think that first and foremost (After the scene eidtor & bug fixes for it) we will be given a few more default weapons/actors and maybe some uber map Data makes (and Punishers one if her ever releases it!). But then well... CAMPAIGN!
I expect a lot of you like me have big ideas for this! Im hoping for like base infiltration but the enemies wont home in on you they will just patrol and we will use like proper stealth!
Anyway post your thoughts & ideas!
|
Fri Mar 09, 2007 10:25 pm |
|
|
p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
|
i think he was talking about a A.I. update as the top priority
|
Fri Mar 09, 2007 10:52 pm |
|
|
Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
|
I think after the Map Editor Data will start to work on campaign mode a bit because it will be easier for him to make maps and such and also he will probably work on more troops and stuff.
Wait you referred to The Punisher as a her?
|
Fri Mar 09, 2007 11:17 pm |
|
|
Zashlam
Joined: Sat Feb 17, 2007 1:45 pm Posts: 108 Location: Finland
|
Well. The Future?
I guess there will be millions of bug fixes.
Many maps
Map editor
Campaing
Other Game Modes
Actors, Weapons, Tools, Ships, Shields, Bombs, Misc ...
Can't wait.
|
Fri Mar 09, 2007 11:38 pm |
|
|
ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
|
Fix the AI. PLEASE.
|
Sat Mar 10, 2007 12:32 am |
|
|
BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
|
Yeah, the AI really needs to be improved. They can aim, but they need to be able to move more.
|
Sat Mar 10, 2007 12:36 am |
|
|
Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
|
I know this may never be implemented but I would like online play.
|
Sat Mar 10, 2007 6:12 am |
|
|
ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
|
Considering the difficult of such a thing, I really ope that they implement a more intelligent (and less digg-happy) AI.
|
Sat Mar 10, 2007 1:59 pm |
|
|
Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
|
Kokits it aint happening, do you know how much lagg it would cause sending all the physics calculations and co-ords of every pixel to another computer...
|
Sun Mar 11, 2007 9:41 am |
|
|
Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
|
the ai is fine, they can shoot a mile away now....
anyways, patience is a good thing to have
|
Sun Mar 11, 2007 9:50 am |
|
|
Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
|
Yeah i actually find Death mode difficult now, i have to use some sort of good weapon to last more than a few minutes. Impulse AK-47 is my fav
|
Sun Mar 11, 2007 11:15 am |
|
|
ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
|
What are you talking about?! "The AI is fine?"
It's terrible. AI is not just about whether or not it shoots at you. The AI are too retarded to even follow a path. The only path they can follow is straight down to your brain!
Here's how I think would be the best way to solve this problem: Somehow, there would have to be an addition to the program to allow bots to have preprogrammed paths. For example, they go from point (x,y) to point (a,b), then from (a,b) to (s,t).
That would be a responsibility of the map makers, so that they can customize waypoints for the bots to follow specific to their map.
|
Sun Mar 11, 2007 3:35 pm |
|
|
p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
|
i have also been thinking about way points for the map makers
|
Sun Mar 11, 2007 3:45 pm |
|
|
DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
|
i suggest CC will make an option in game when selecting an actor you can choose an AI so the actor follows the orers E.G:tell the actor to mining or defending and patroling and stuff like that
and it must have online support!!!
|
Sun Mar 11, 2007 5:49 pm |
|
|
Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
|
ProjektTHOR wrote: What are you talking about?! "The AI is fine?"
It's terrible. AI is not just about whether or not it shoots at you. The AI are too retarded to even follow a path. The only path they can follow is straight down to your brain!
Here's how I think would be the best way to solve this problem: Somehow, there would have to be an addition to the program to allow bots to have preprogrammed paths. For example, they go from point (x,y) to point (a,b), then from (a,b) to (s,t).
That would be a responsibility of the map makers, so that they can customize waypoints for the bots to follow specific to their map.
actually, for me the guys walk over my brain and go into my base instead of just digging into the ground. Anyways, yea the ai is fine, their range and accuracy have been increased a lot. Its also very hard in death mode, ive been killed by the computer many times like that.
|
Sun Mar 11, 2007 5:51 pm |
|
|
|