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[ 8 posts ] |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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Map Idea
Why has no one made a mine-feild map?
just scatter mines with a minimu depth of 0.3 meters or summin
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Tue Feb 27, 2007 5:27 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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I'm not sure if terrain debris objects can be TDExplosives; I'm guessing that everything has to be static. You could do it like with the rockets, but then you have to set each and every position, so it'll be the same every time, and that's just time-consuming.
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Tue Feb 27, 2007 6:23 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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0.3 metres is like 6.6 pixels.
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Tue Feb 27, 2007 7:04 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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mines would hurt...a lot
we will probably have to wait for the scene editor to place stuff like this
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Tue Feb 27, 2007 11:51 pm |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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Has anyone tried or is everyone just assuming
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Wed Feb 28, 2007 8:29 am |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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The only way it could be done is with a custom material for the mines and that would most likely end up being very unstable.
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Wed Feb 28, 2007 11:54 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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It can't be a .con file because it must be an actual object in order to blow up, thus the need for saying exactly where each one is, much like with the starting actor/rocket.
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Wed Feb 28, 2007 4:53 pm |
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Linongion
Joined: Tue Feb 15, 2005 6:06 pm Posts: 660 Location: Canada
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You could allways create a material that causes an enourmous acceleration on impact.
Although any 2 pixles of this stuff would ricochet and fly ever faster...
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Wed Feb 28, 2007 5:17 pm |
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