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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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24bit CC! 0.o
I was just messing around with my extra copy of CC reserved for experiments only and I found out that by replacing the pallet file with a 24bit version I could make CC 24bit! Imagine being able to make sprites in photoshop without worrying about colors you could use gradients and stuff also. There are problems with this though because I have to go and turn all of the images into 24bit but Ill see if I can make a 24bit CC mod.
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Fri Feb 23, 2007 7:30 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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dont do LSD kids......
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Fri Feb 23, 2007 7:32 pm |
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Shogoll
Joined: Fri Oct 13, 2006 10:23 am Posts: 50
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I think you may just saved my life.
CC's Pallet is giving me hell, and I feel like stabbing Data right now.
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Fri Feb 23, 2007 7:40 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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Damn it wont work I tried converting the images to 24bit but it wont work. the bit depth must be defined somewhere else.
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Fri Feb 23, 2007 7:41 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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base.rte/settings.ini at line 4 there something called
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Fri Feb 23, 2007 7:45 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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This is very interesting ill go check this out now.
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Fri Feb 23, 2007 8:13 pm |
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Shogoll
Joined: Fri Oct 13, 2006 10:23 am Posts: 50
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p3lb0x wrote: base.rte/settings.ini at line 4 there something called
Raising it above 8 bits breaks the game.
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Fri Feb 23, 2007 8:23 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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Yep even if you change the pallet file to 24bit damn. Data make CC a 32 bit game! or at least 16bit.
-Fun fact the clouds in CC consist of only 14 colors!
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Fri Feb 23, 2007 8:26 pm |
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Shogoll
Joined: Fri Oct 13, 2006 10:23 am Posts: 50
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Master Pimp wrote: Yep even if you change the pallet file to 24bit damn. Data make CC a 32 bit game! or at least 16bit.
-Fun fact the clouds in CC consist of only 14 colors!
Yeah I want Data to seriously up the number of colors, my base sprites I spent HOURS on have had their quality butchered thanks to the 256 color pallet.
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Fri Feb 23, 2007 8:27 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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its not even 256 colors its less than 100
with only 4 or 5 dark shades of blue I cant even make a good lighting effect!
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Fri Feb 23, 2007 8:32 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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w00t, HIPPIE MOD!!!
LOL
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Fri Feb 23, 2007 8:57 pm |
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Shogoll
Joined: Fri Oct 13, 2006 10:23 am Posts: 50
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Master Pimp wrote: its not even 256 colors its less than 100
with only 4 or 5 dark shades of blue I cant even make a good lighting effect!
Yeah it REALLY screwed with my background image.
I was able to minimize damage using dithering though.
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Fri Feb 23, 2007 9:27 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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the colors are a con to this game, a major one if you ask me....
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Fri Feb 23, 2007 9:38 pm |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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I've had that happen to me before after minimizing the game a whole lot, only the colours were a little different.
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Fri Feb 23, 2007 9:53 pm |
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Shogoll
Joined: Fri Oct 13, 2006 10:23 am Posts: 50
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BreenedandScrooned wrote: I've had that happen to me before after minimizing the game a whole lot, only the colours were a little different.
Your game probably got stuck into the normal Desktop 32 bit mode. I would expect it to be different, since this is 24 bits and not 32.
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Fri Feb 23, 2007 9:56 pm |
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