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 slight Suggestions for future build. 
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Joined: Sat Dec 09, 2006 9:37 pm
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Post slight Suggestions for future build.
A couple of ideas I have floating around

- hitting specific parts of shuttles do different things, basically elaboration on being able to blow of the drop ships engines. Such as hitting the engine causing it to explode.

-A fog of war system? :???:

- Squad system, able to give quick orders to others near by with the mouse.

-direct Ip connection

- Better Mobility (running?) more human like for humans. being able to step backwards while in sharp mode.


Mon Feb 19, 2007 4:41 am
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Joined: Sun Sep 24, 2006 4:01 am
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1. probably will be implented in the future
2. hmmm....good idea...
3. maybe implented in the future after ai is improved
4. maybe in the future
5. use your jetpack, with the mouse setup you can run forwards while shooting backwards


Mon Feb 19, 2007 4:43 am
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Joined: Sun Jan 28, 2007 4:56 am
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Location: Australia, Queensland
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All the ideas a great except having fog of war will make the game harder to kill-the-bot-before-it-automaticly locks onto to you that occurs 95%.


Mon Feb 19, 2007 6:23 am
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How about, hitting the cargo bay (bottom) of a dropship will cause it to eject its cargo prematurely?


Mon Feb 19, 2007 6:46 am
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its all data's choice.
he said hes adding rocket gibs
but we cant make it so it drops its cargo


Mon Feb 19, 2007 1:24 pm
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Joined: Sat Feb 17, 2007 7:11 pm
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Hmm, may I add few ideas of my own?
I don't dare to maek a new thread..
-Buyable human & robot parts
So, let's say you're playing a robot, and someone shoots your legs off. Isn't it irritating to fly around? It would be good if you could order new legs. Or just the upper part of a robot. It would be cheaper, but of course, it wouldn't have legs! Same with human clones of course.
-Repair kits
You aim this thing at a robot and shoot, and it will get fixed a bit. Slowly, of course.
What do you think?


Tue Feb 20, 2007 2:57 pm
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Joined: Sat Dec 09, 2006 4:10 am
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Post Re: slight Suggestions for future build.
- hitting specific parts of shuttles do different things, basically elaboration on being able to blow of the drop ships engines. Such as hitting the engine causing it to explode.
= If you shoot the bottom of a rocket and let it blast off, it'll go faster, so this is like, already ingame.

-A fog of war system? :???:
= It would make the game ungodly hard, like said above, the bots can lock onto you rather quickly.

- Squad system, able to give quick orders to others near by with the mouse.
= This could be really good for the campaign mode.

-direct Ip connection
= I've wanted CC online for a rather long time now, I would be so happy to see some online play.

- Better Mobility (running?) more human like for humans. being able to step backwards while in sharp mode.
= This idea's actually really cool. It'd give the humans some kind of advantage over the slow moving robots.


Tue Feb 20, 2007 11:03 pm
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2: I wont play this game if it gets a fog of war system I hate all types of fog! it would make the game look stupid, the game should stay with the same look it has now.


Tue Feb 20, 2007 11:46 pm
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Joined: Tue Dec 12, 2006 1:09 am
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Location: Plymouth, NC
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we should be able to define what can be used in a certain level, like for instance, someone could make a level where all the enemy has are Zaku II Gundam actors and all the player can use are the white ones (don't know name, not a big Gundam fan)

just a thought


Wed Feb 21, 2007 12:04 am
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