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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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2 Things, one that Data should read
Ok
1. For anyone who can mod it:
Give the brain a little gun, just a pistol or something as a last resort. It'd hang underneath and look a bit like a tiny turret, use it if you want
2. For Data:
We need a message to say something like "Unit 2 Sighted Enemy" "Unit 2 Under fire" "UNIT 2 DOWN, UNIT 2 DOWN". if you're down a whole you don't want to have to keep changing actors to see what's going on.
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Thu Feb 01, 2007 7:28 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Cool ideas mate. A while ago I had an the idea of the brain having a gun.
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Thu Feb 01, 2007 7:33 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Number one bad, number two good. The Brain just shouldn't have a gun, it wouldn't make any sense(Not that any of the game makes alot of sense, but you know).
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Thu Feb 01, 2007 7:35 am |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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BreenedandScrooned wrote: Number one bad, number two good. The Brain just shouldn't have a gun, it wouldn't make any sense(Not that any of the game makes alot of sense, but you know). Agreed. I like the unit down thing though, but how would you determine what a unit is?
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Thu Feb 01, 2007 8:00 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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I'm not sure if you can attach an arm to a brain actor, anyway.
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Thu Feb 01, 2007 3:17 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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haha i could see a brain holding a tiny little pistol
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Thu Feb 01, 2007 4:10 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: 2 Things, one that Data should read
muffinmonkey wrote: Ok
1. For anyone who can mod it: Give the brain a little gun, just a pistol or something as a last resort. It'd hang underneath and look a bit like a tiny turret, use it if you want
2. For Data: We need a message to say something like "Unit 2 Sighted Enemy" "Unit 2 Under fire" "UNIT 2 DOWN, UNIT 2 DOWN". if you're down a whole you don't want to have to keep changing actors to see what's going on.
Eh, I don't like them. The brain could easily fend of enemies from far away with a pistol because they don't really spot the brain untill they're pretty close up.
And the second one is just laziness, but I suppose it's alright. I'd prefer a system where if your unit is not on screen there's a little tab with hp/name on it on the side of the screen in the direction they're in. It dissappears when they die, and as you move around it moves around the screen in the direction that the unit is.
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Thu Feb 01, 2007 7:49 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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the second one is a good idea but its data's choice
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Thu Feb 01, 2007 8:03 pm |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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Wheres the option for both bad?
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Fri Feb 02, 2007 12:43 am |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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the second one
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Fri Feb 02, 2007 12:58 am |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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Re: 2 Things, one that Data should read
muffinmonkey wrote: 1. For anyone who can mod it: Give the brain a little gun, just a pistol or something as a last resort. It'd hang underneath and look a bit like a tiny turret, use it if you want
Hmm... I think it should have some sort of defence, but not a gun... maybe a gas launcher...
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Fri Feb 02, 2007 1:04 am |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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I like the fact that the brain is very vulnerable. It puts more emphasis on using your units wisely. I like the second idea though, but it might get confusing if you have several units. I like what Daman said about little tabs on the side of the screen. Maybe the tabs could be numbered, then the "Unit #" thing would be easier to use.
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Fri Feb 02, 2007 1:52 am |
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