View unanswered posts | View active topics It is currently Mon Jan 13, 2025 8:12 pm



Reply to topic  [ 12 posts ] 
 2 Things, one that Data should read 

Any good?
number 1 Good, number 2 Bad 4%  4%  [ 1 ]
Both bad 13%  13%  [ 3 ]
number 1 Bad, number 2 Good 46%  46%  [ 11 ]
Both good 38%  38%  [ 9 ]
Total votes : 24

 2 Things, one that Data should read 
Author Message
User avatar

Joined: Fri Jan 05, 2007 5:51 pm
Posts: 371
Location: Sector ZZ9PuralZAlpha
Reply with quote
Post 2 Things, one that Data should read
Ok

1. For anyone who can mod it:
Give the brain a little gun, just a pistol or something as a last resort. It'd hang underneath and look a bit like a tiny turret, use it if you want

2. For Data:
We need a message to say something like "Unit 2 Sighted Enemy" "Unit 2 Under fire" "UNIT 2 DOWN, UNIT 2 DOWN". if you're down a whole you don't want to have to keep changing actors to see what's going on.


Thu Feb 01, 2007 7:28 am
Profile
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post 
Cool ideas mate. A while ago I had an the idea of the brain having a gun.


Thu Feb 01, 2007 7:33 am
Profile WWW
User avatar

Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
Reply with quote
Post 
Number one bad, number two good. The Brain just shouldn't have a gun, it wouldn't make any sense(Not that any of the game makes alot of sense, but you know).


Thu Feb 01, 2007 7:35 am
Profile
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post 
BreenedandScrooned wrote:
Number one bad, number two good. The Brain just shouldn't have a gun, it wouldn't make any sense(Not that any of the game makes alot of sense, but you know).
Agreed. I like the unit down thing though, but how would you determine what a unit is?


Thu Feb 01, 2007 8:00 am
Profile WWW
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
I'm not sure if you can attach an arm to a brain actor, anyway.


Thu Feb 01, 2007 3:17 pm
Profile

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
haha i could see a brain holding a tiny little pistol


Thu Feb 01, 2007 4:10 pm
Profile WWW
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post Re: 2 Things, one that Data should read
muffinmonkey wrote:
Ok

1. For anyone who can mod it:
Give the brain a little gun, just a pistol or something as a last resort. It'd hang underneath and look a bit like a tiny turret, use it if you want

2. For Data:
We need a message to say something like "Unit 2 Sighted Enemy" "Unit 2 Under fire" "UNIT 2 DOWN, UNIT 2 DOWN". if you're down a whole you don't want to have to keep changing actors to see what's going on.


Eh, I don't like them. The brain could easily fend of enemies from far away with a pistol because they don't really spot the brain untill they're pretty close up.

And the second one is just laziness, but I suppose it's alright. I'd prefer a system where if your unit is not on screen there's a little tab with hp/name on it on the side of the screen in the direction they're in. It dissappears when they die, and as you move around it moves around the screen in the direction that the unit is.


Thu Feb 01, 2007 7:49 pm
Profile

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
the second one is a good idea but its data's choice


Thu Feb 01, 2007 8:03 pm
Profile WWW
User avatar

Joined: Wed Jan 03, 2007 12:48 am
Posts: 163
Reply with quote
Post 
Wheres the option for both bad?


Fri Feb 02, 2007 12:43 am
Profile

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
the second one


Fri Feb 02, 2007 12:58 am
Profile WWW
User avatar

Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
Reply with quote
Post Re: 2 Things, one that Data should read
muffinmonkey wrote:
1. For anyone who can mod it:
Give the brain a little gun, just a pistol or something as a last resort. It'd hang underneath and look a bit like a tiny turret, use it if you want


Hmm... I think it should have some sort of defence, but not a gun... maybe a gas launcher...


Fri Feb 02, 2007 1:04 am
Profile WWW
User avatar

Joined: Sun Dec 03, 2006 4:00 am
Posts: 578
Location: America
Reply with quote
Post 
I like the fact that the brain is very vulnerable. It puts more emphasis on using your units wisely. I like the second idea though, but it might get confusing if you have several units. I like what Daman said about little tabs on the side of the screen. Maybe the tabs could be numbered, then the "Unit #" thing would be easier to use.


Fri Feb 02, 2007 1:52 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 14 Queries | GZIP : Off ]