View unanswered posts | View active topics It is currently Mon Jan 13, 2025 7:43 pm



Reply to topic  [ 18 posts ]  Go to page 1, 2  Next
 Free Mode 

Add this?
Yes 97%  97%  [ 35 ]
No 3%  3%  [ 1 ]
Total votes : 36

 Free Mode 
Author Message
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post Free Mode
A mode with no NPCs. Right above easy. For map testing, just random digging/building, etc.


Wed Jan 31, 2007 5:48 am
Profile
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
Ooh, a sandbox mode. I like. Spawnable enemies would be awesome.


Wed Jan 31, 2007 6:03 am
Profile
User avatar

Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
Reply with quote
Post 
I like what Fearful_Ferret said, like Gmod, only for CC.


Wed Jan 31, 2007 6:36 am
Profile
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post 
BreenedandScrooned wrote:
I like what Fearful_Ferret said, like Gmod, only for CC.


Heh, maybe a Gmod like mod would emerge one day if he doesn't add a mode in which you can do it. I wonder what it would be called..Dmod? FFmod? BSmod?


Wed Jan 31, 2007 6:42 am
Profile
User avatar

Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
Reply with quote
Post 
CCmod maybe, but there probably wouldn't be a whole lot to do since there's not really very many NPCs or items in the game, but it would be good for testing maps.


Wed Jan 31, 2007 6:44 am
Profile
User avatar

Joined: Wed Jan 03, 2007 12:48 am
Posts: 163
Reply with quote
Post 
I voted yes, but I am assuming that there is some sort of "spawnables" list or something.


Wed Jan 31, 2007 7:23 am
Profile
User avatar

Joined: Wed Jan 10, 2007 11:29 am
Posts: 93
Location: Croatia
Reply with quote
Post 
This is :cool: !!!

It would be like in "Madness Interactive"!!! BTW sorry for not being here my mom had the cable of the monitor!! :-P


Wed Jan 31, 2007 7:30 am
Profile ICQ YIM WWW
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post 
Oooo... sounds nice. That'd be fun, and it can't be too hard to program. (You just remove the parts with the spawning.) I approve.


Wed Jan 31, 2007 9:01 am
Profile WWW
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post 
It would be a nice training. Plus it would be better than playing split-screen and spawning new actors.


Wed Jan 31, 2007 9:15 am
Profile WWW
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post 
AquaGeneral wrote:
It would be a nice training. Plus it would be better than playing split-screen and spawning new actors.
Hey, I hadn't even thought of that. All the better to take screenshots and movies of your mods. Good thinking!

Oh, hey, in the official thing, wasn't the first level of the story supposed to be kinda "Shoot whatever you want?"

(EDIT: Oh, and in addition, maybe there could be a second mode for singleplayer skirmish where the costs are removed, or you get a constant flow of gold? I think that would appeal to many people. :) )


Wed Jan 31, 2007 9:25 am
Profile WWW
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post 
What about something like Strategic Points like Company of Heroes. It is a certain location on the map. You must capture the point to recieve additional funds.

Also it has been in past games such as The Outfit fro Xbox 360.


Wed Jan 31, 2007 9:35 am
Profile WWW
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post 
Haha, The Outfit. That game ruled. I played the multiplayer with my brother a ton. :)

That kind of strategic points is the kind of stuff I would expect for the custom missions idea we've got floating around. (Which has yet to be endorsed by Data, and honestly I don't expect to be halfway feasible until way later.) Still, would be pretty sweet.


Wed Jan 31, 2007 10:16 am
Profile WWW
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post 
Psht, I'm just hoping data sees this thread.


Wed Jan 31, 2007 10:32 pm
Profile
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post 
Daman3456 wrote:
Psht, I'm just hoping data sees this thread.


Make sure Data does not read what I am typing right now because he needs to not let me bake a pizza for him.

JK

You know what would be nice to have in CC? A RADAR! Just so you know there are enemies coming and the dot on the radar will go away if they do not move or something.


Thu Feb 01, 2007 7:03 am
Profile WWW
User avatar

Joined: Fri Jan 05, 2007 6:34 pm
Posts: 580
Reply with quote
Post 
That sounds good. I was thinking that a crouch button would be good, mapped to C. Not only would you be less of a target, you'd move slower, and according to the devlog shield gif, your legs wouldn't get shot out from under you. :P


Thu Feb 01, 2007 3:27 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 18 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.068s | 14 Queries | GZIP : Off ]