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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Weapon feature requests 4 Devs
For more interesting weapons, weapon mods, these features:
-Projectile homing ability
-Projectile's own gravity field (repelling ball or a vortex grenade that sucks.(not in that way)
-Projectile sticking capabilities
-Weapon laser sight (a red line for better aiming.)
-Harpoon type weapons (fire & pull it back)
-Throwable weapon can be picked up again (knives & axes ect.)
-Weapon fire delay & charge-up effects for possible energy weapons
Post your ideas too! We need these badly our mighty dev master Data.
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Sun Jan 28, 2007 5:53 pm |
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keenan_cb
Joined: Mon Jan 08, 2007 3:04 pm Posts: 59 Location: ---------- Kudos: 1
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Fixed Damage like when the bullet hits something it does 5 damage guaranteed plus the damage of the speed sharpness and mass that way even super mechs could get hurt.
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Sun Jan 28, 2007 5:57 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Medpacks, Auto turrets and manual turrets (You get in and shoot)
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Sun Jan 28, 2007 5:59 pm |
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Inane
Joined: Fri Dec 09, 2005 7:53 am Posts: 233
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Re: Weapon feature requests 4 Devs
numgun wrote: We need these badly our mighty dev master Data.
That's a lie.
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Sun Jan 28, 2007 5:59 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I think for homing he would have to make it use rudimentary AI, so that it can trace actors. Then he would need a way for it to move towards said actor.
Speaking of wich, any chance the next build will orient Actors/Rockets/et cetera with the direction you are firing them in?
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Sun Jan 28, 2007 5:59 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Well, of the ideas suggested, the only reasonable ones I saw were the laser sight, possibly the throwable weapon, and the delay/charge thing. And possibly the fixed damage, though I don't have many hopes for that one.
And Data's swamped already.
EDIT: and the medpacks and turrets.
Good lord, people are posting fast this morning.
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Sun Jan 28, 2007 5:59 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I didn't get a definitive answaer, or not one that I remember, about healing in the way I envisioned it.
And no set damage, that would be bad.
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Sun Jan 28, 2007 6:02 pm |
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keenan_cb
Joined: Mon Jan 08, 2007 3:04 pm Posts: 59 Location: ---------- Kudos: 1
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Good!
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Sun Jan 28, 2007 6:03 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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yay this forum is active!
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Sun Jan 28, 2007 6:03 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Fearful_Ferret wrote: Good lord, people are posting fast this morning.
Morning??? Its 7pm here...
Its NOT morning
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Sun Jan 28, 2007 6:04 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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?! where do you live?
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Sun Jan 28, 2007 6:06 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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In the crappiest slace on earth... Israel
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Sun Jan 28, 2007 6:11 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Well, you're not in America. Now go get in a war or something. It's fun.
ok, fine, change "this morning" to "this infinitestimal moment in time".
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Sun Jan 28, 2007 6:12 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Gimme a nuke, you americans got lots of them, ill go blast them terri bitchez
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Sun Jan 28, 2007 6:13 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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But we can't kill people with nukes! It's not fun enough!
On-topic, how about if you don't have any actors left and you buy a new actor in a rocket, that game actually switches control to the new rocket rather than going into the buy menu? It's rather annoying. And it forces me to hit the switch actor button. Once.
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Sun Jan 28, 2007 6:24 pm |
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