View unanswered posts | View active topics It is currently Mon Jan 13, 2025 7:07 pm



Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
 Weapon feature requests 4 Devs 
Author Message

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Weapon feature requests 4 Devs
For more interesting weapons, weapon mods, these features:

-Projectile homing ability
-Projectile's own gravity field (repelling ball or a vortex grenade that sucks.(not in that way)
-Projectile sticking capabilities
-Weapon laser sight (a red line for better aiming.)
-Harpoon type weapons (fire & pull it back)
-Throwable weapon can be picked up again (knives & axes ect.)
-Weapon fire delay & charge-up effects for possible energy weapons


Post your ideas too! We need these badly our mighty dev master Data. :bow:


Sun Jan 28, 2007 5:53 pm
Profile
User avatar

Joined: Mon Jan 08, 2007 3:04 pm
Posts: 59
Location: ---------- Kudos: 1
Reply with quote
Post 
Fixed Damage like when the bullet hits something it does 5 damage guaranteed plus the damage of the speed sharpness and mass that way even super mechs could get hurt.


Sun Jan 28, 2007 5:57 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
Medpacks, Auto turrets and manual turrets (You get in and shoot)


Sun Jan 28, 2007 5:59 pm
Profile
User avatar

Joined: Fri Dec 09, 2005 7:53 am
Posts: 233
Reply with quote
Post Re: Weapon feature requests 4 Devs
numgun wrote:
We need these badly our mighty dev master Data. :bow:


That's a lie.


Sun Jan 28, 2007 5:59 pm
Profile ICQ WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
I think for homing he would have to make it use rudimentary AI, so that it can trace actors. Then he would need a way for it to move towards said actor.


Speaking of wich, any chance the next build will orient Actors/Rockets/et cetera with the direction you are firing them in?


Sun Jan 28, 2007 5:59 pm
Profile
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
Well, of the ideas suggested, the only reasonable ones I saw were the laser sight, possibly the throwable weapon, and the delay/charge thing. And possibly the fixed damage, though I don't have many hopes for that one.

And Data's swamped already.

EDIT: and the medpacks and turrets.

Good lord, people are posting fast this morning.


Sun Jan 28, 2007 5:59 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
I didn't get a definitive answaer, or not one that I remember, about healing in the way I envisioned it.


And no set damage, that would be bad.


Sun Jan 28, 2007 6:02 pm
Profile
User avatar

Joined: Mon Jan 08, 2007 3:04 pm
Posts: 59
Location: ---------- Kudos: 1
Reply with quote
Post 
Good!


Sun Jan 28, 2007 6:03 pm
Profile WWW

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
yay this forum is active!


Sun Jan 28, 2007 6:03 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
Fearful_Ferret wrote:
Good lord, people are posting fast this morning.


Morning??? Its 7pm here...
Its NOT morning


Sun Jan 28, 2007 6:04 pm
Profile

Joined: Sun Sep 24, 2006 4:01 am
Posts: 641
Location: um.......yeah..
Reply with quote
Post 
?! where do you live?


Sun Jan 28, 2007 6:06 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
In the crappiest slace on earth... Israel


Sun Jan 28, 2007 6:11 pm
Profile
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
Well, you're not in America. Now go get in a war or something. It's fun.

ok, fine, change "this morning" to "this infinitestimal moment in time".


Sun Jan 28, 2007 6:12 pm
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
Gimme a nuke, you americans got lots of them, ill go blast them terri bitchez


Sun Jan 28, 2007 6:13 pm
Profile
User avatar

Joined: Tue Dec 05, 2006 3:36 pm
Posts: 676
Reply with quote
Post 
But we can't kill people with nukes! It's not fun enough!

On-topic, how about if you don't have any actors left and you buy a new actor in a rocket, that game actually switches control to the new rocket rather than going into the buy menu? It's rather annoying. And it forces me to hit the switch actor button. Once.


Sun Jan 28, 2007 6:24 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 17 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.043s | 13 Queries | GZIP : Off ]