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 Looping of Spirte 
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Joined: Sat Dec 02, 2006 11:51 pm
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Post Looping of Spirte
I'm making wolfwoods cross
ImageImage

And one problem when I fire it loops back and forth from the closed state to open rapidly.
Only sometimes does it stay in open mode.

I wondering if anyone found a way to keep it from looping cause I don't want to just have a open verison of the weapon


Thu Jan 04, 2007 4:34 am
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Joined: Tue Dec 12, 2006 1:09 am
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Location: Plymouth, NC
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as far as i know (which admittedly isnt very much) there isnt a way to keep the animation from looping, but maybe if you set the rate of fire up high enough the loop will go so fast that it wont be noticable (possible explanation for the sometimes staying in open mode)

oh, and, OMG TRIGUN IZ TEH PWN!


Thu Jan 04, 2007 6:17 am
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Joined: Tue Jul 27, 2004 8:02 pm
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There's going to be better control of the animation in later versions. Stay tuned


Thu Jan 04, 2007 7:40 am
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Joined: Sat Dec 09, 2006 1:44 pm
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You should keep the cross open. Wolfwood always goes around with his cross open in combat situations.


Thu Jan 04, 2007 12:42 pm
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Joined: Sun Nov 05, 2006 6:47 pm
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OH! i never knew sprites looped, i thought they were for like, non shooting and shooting.

that's great! now i am gonna fix my old minigun with a nice animation :)


Thu Jan 04, 2007 12:55 pm
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