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[ 8 posts ] |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Press M ingame.
Title says it all.
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Tue Dec 19, 2006 5:17 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Yes, yes, YES!
Thanks for saving me the trouble of posting that.
I was about to.
Now, on a more related subject...
What's that for?
Heat detection or something?
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Tue Dec 19, 2006 5:53 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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First is material maps, not sure what the second is, BG I think.
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Tue Dec 19, 2006 6:02 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Second is atoms I think
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Tue Dec 19, 2006 3:19 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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The second one is potentially useful for limbSegment mapping.
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Tue Dec 19, 2006 8:41 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Spites I think.
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Tue Dec 19, 2006 8:45 pm |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Fearful_Ferret wrote: The second one is potentially useful for limbSegment mapping.
I think your right.
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Tue Dec 19, 2006 9:48 pm |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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First mode shows the material layer through the color palette, and the second one is the movable object collision layer.. it's the way the game knows what collided with what when things are flying around.
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Fri Dec 22, 2006 6:21 am |
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