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 Must... have... next... build... 
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Joined: Wed Nov 22, 2006 3:19 pm
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No need for steam, don't like it....


Thu Feb 01, 2007 7:22 pm
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why? it auto updates, and no need for discs


Thu Feb 01, 2007 7:32 pm
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Joined: Fri Jan 26, 2007 3:22 am
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Striker26 wrote:
why? it auto updates, and no need for discs


NO. STOP TALKING. NOW.

It's find stand alone, it does not need that steam ♥♥♥♥.


Thu Feb 01, 2007 7:39 pm
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Joined: Sat Jan 06, 2007 6:59 pm
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No steam. End of discussion.


Thu Feb 01, 2007 7:57 pm
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actually i was just joking around


Thu Feb 01, 2007 8:02 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Striker26 wrote:
if it got on steam, it would be uber popular lol

Cortex Command on Steam? Hmm...


Thu Feb 01, 2007 8:28 pm
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Joined: Mon Oct 23, 2006 4:11 am
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I wouldn't mind having CC on steam. Would be handy.


Thu Feb 01, 2007 8:31 pm
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Joined: Wed Dec 13, 2006 12:10 am
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Officer_Bulbock wrote:
I wouldn't mind having CC on steam. Would be handy.
yes it would I love the idea I cant wait till postal 3 on steam


Thu Feb 01, 2007 8:38 pm
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maybe it can get on it like the game codename:gordon that got on steam


Thu Feb 01, 2007 10:30 pm
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Joined: Tue Dec 05, 2006 3:36 pm
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Hey, little thing I noticed about the animated gif on the dev log of the shields... look at the sharp dots the robot uses to aim. Obviously, that's not a human. So it's AI.

Pretty wierd movements, but perhaps it means they take awhile to get a bead on you...


Fri Feb 02, 2007 4:49 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Fearful_Ferret wrote:
Hey, little thing I noticed about the animated gif on the dev log of the shields... look at the sharp dots the robot uses to aim. Obviously, that's not a human. So it's AI.

Pretty wierd movements, but perhaps it means they take awhile to get a bead on you...


Erm?

Press J in any mode. You get the same sharp dots.

Plus, if it IS AI, it doesn't bode well that it takes the AI long enough to aim at you and fire that you can move your shield up, AND back down.


Fri Feb 02, 2007 5:07 am
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Look at how the dots move. They don't just appear; they weave around and start at the gun and move out. plus, the movements of the robot are jerky, and he seems to jerk his head before homing in on the actor, implying that Data activated the AI at that time... somehow.


Fri Feb 02, 2007 5:13 am
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REAL AMERICAN HERO
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"awesome mouse control with analog sharp aiming that won’t go though walls"

From the latest Dev Log.

Seems like it could be referring to the crosshair, but, it's rather ambiguous.
It always did bug me how it just jumped out, and you could never see it.

Ooh, is that red dot somewhere in the folder?

*goes to look*


Fri Feb 02, 2007 5:24 am
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Joined: Mon Dec 04, 2006 3:34 am
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No.


Fri Feb 02, 2007 5:25 am
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Omni wrote:
Oooo... let's not get into the confusion of Steam. You remember all the crap Garry went through releasing Garry's Mod? We don't need any additional bull♥♥♥♥.


The only reason Garry had to go through that crap is because the game was a mod, and because it was a mod he had to set permissions on things and stuff to prevent people from copying and modifying certain files that valve doesn't want you to touch.

Cortex Command is a release, not a mod. This means no gayness! :grin:


Fri Feb 02, 2007 5:28 am
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