Must... have... next... build...
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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No need for steam, don't like it....
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Thu Feb 01, 2007 7:22 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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why? it auto updates, and no need for discs
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Thu Feb 01, 2007 7:32 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Striker26 wrote: why? it auto updates, and no need for discs
NO. STOP TALKING. NOW.
It's find stand alone, it does not need that steam ♥♥♥♥.
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Thu Feb 01, 2007 7:39 pm |
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ThermonuclearWinter
Joined: Sat Jan 06, 2007 6:59 pm Posts: 22
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No steam. End of discussion.
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Thu Feb 01, 2007 7:57 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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actually i was just joking around
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Thu Feb 01, 2007 8:02 pm |
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ego5000
Joined: Fri Dec 29, 2006 7:42 pm Posts: 52 Location: Somewhere in Internet.
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Striker26 wrote: if it got on steam, it would be uber popular lol
Cortex Command on Steam? Hmm...
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Thu Feb 01, 2007 8:28 pm |
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Officer_Bulbock
Joined: Mon Oct 23, 2006 4:11 am Posts: 45
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I wouldn't mind having CC on steam. Would be handy.
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Thu Feb 01, 2007 8:31 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Officer_Bulbock wrote: I wouldn't mind having CC on steam. Would be handy. yes it would I love the idea I cant wait till postal 3 on steam
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Thu Feb 01, 2007 8:38 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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maybe it can get on it like the game codename:gordon that got on steam
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Thu Feb 01, 2007 10:30 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Hey, little thing I noticed about the animated gif on the dev log of the shields... look at the sharp dots the robot uses to aim. Obviously, that's not a human. So it's AI.
Pretty wierd movements, but perhaps it means they take awhile to get a bead on you...
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Fri Feb 02, 2007 4:49 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Fearful_Ferret wrote: Hey, little thing I noticed about the animated gif on the dev log of the shields... look at the sharp dots the robot uses to aim. Obviously, that's not a human. So it's AI.
Pretty wierd movements, but perhaps it means they take awhile to get a bead on you...
Erm?
Press J in any mode. You get the same sharp dots.
Plus, if it IS AI, it doesn't bode well that it takes the AI long enough to aim at you and fire that you can move your shield up, AND back down.
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Fri Feb 02, 2007 5:07 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Look at how the dots move. They don't just appear; they weave around and start at the gun and move out. plus, the movements of the robot are jerky, and he seems to jerk his head before homing in on the actor, implying that Data activated the AI at that time... somehow.
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Fri Feb 02, 2007 5:13 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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"awesome mouse control with analog sharp aiming that won’t go though walls"
From the latest Dev Log.
Seems like it could be referring to the crosshair, but, it's rather ambiguous.
It always did bug me how it just jumped out, and you could never see it.
Ooh, is that red dot somewhere in the folder?
*goes to look*
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Fri Feb 02, 2007 5:24 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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No.
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Fri Feb 02, 2007 5:25 am |
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Cow_Man
Joined: Sun Dec 24, 2006 9:03 am Posts: 35 Location: Sydney, NSW, Australia
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Omni wrote: Oooo... let's not get into the confusion of Steam. You remember all the crap Garry went through releasing Garry's Mod? We don't need any additional bull♥♥♥♥.
The only reason Garry had to go through that crap is because the game was a mod, and because it was a mod he had to set permissions on things and stuff to prevent people from copying and modifying certain files that valve doesn't want you to touch.
Cortex Command is a release, not a mod. This means no gayness!
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Fri Feb 02, 2007 5:28 am |
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