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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Actually, I fired a gun with a bullet going at 80 speed and with 1000 mass at about a 34 degree angle below hirizontal, then fired another like 70 degrees above, I just happened to hit through the back wall of the bunker, and liquefy the brain room, and all of the main room except the wall with the door on the left side where you start. There were enough particles to sandblast one or both of the other walls on the map to almost nothing.
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Sun Dec 10, 2006 9:32 pm |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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Alenth wrote: Actually, I fired a gun with a bullet going at 80 speed and with 1000 mass at about a 34 degree angle below hirizontal, then fired another like 70 degrees above, I just happened to hit through the back wall of the bunker, and liquefy the brain room, and all of the main room except the wall with the door on the left side where you start. There were enough particles to sandblast one or both of the other walls on the map to almost nothing.
Ahhah, classic. I had one of my human meteors obliterate one of the CPU's bots, by pure chance, he was going so fast he went down through three levels of dirt.
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Sun Dec 10, 2006 9:33 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I actually must have split into three pieces(or more) after the first wall, because under the far side through the angled floor of the silo, there were three deep cuts into the earth with metal parts in them. Also, the AI bots were hitting the ground dead because they got hit by the flying pixels.
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Sun Dec 10, 2006 9:35 pm |
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Juggz
Joined: Wed Nov 15, 2006 2:42 pm Posts: 304 Location: Western Australia
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I knew the shiny was fake, but the blue stuff is logical and possible on the engine... damn you
Just use some calculations, Trig and that and walla water... to a degree
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Mon Dec 11, 2006 12:17 am |
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cliftut
Joined: Mon Dec 04, 2006 3:50 am Posts: 93 Location: pinned under a wrinkle in time.
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Well, at least now we know. Thums up to Punisher for pure randomness and givin' us all a reality check!
If water ever happens, it will almost definitely be Data who does it. At this point I rather he work on the AI and perhapse making it so that that more than one map can be useable in the game. I'd love to see a simple map select.
off topic; Someone needs to make a vehicle mod; a special mod that hurls an actor from the sky at amazing speeds! I wonder if there is a way to randomize the income angle?
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Mon Jan 29, 2007 3:13 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Randomization cannot be done in .ini files, unless... Data would have to be involved but it would work.
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Mon Jan 29, 2007 3:15 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Why was an ancient thread bumped rly?
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Mon Jan 29, 2007 6:32 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Damn, I thought you actually had water...
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Mon Jan 29, 2007 6:37 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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And by the way, he already have water. Somewhere. Not the best water, but pretty good water, considering the limits of the system.
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Mon Jan 29, 2007 6:39 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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I knew he was lieing since the first post of this topic.
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Mon Jan 29, 2007 6:59 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Fearful_Ferret wrote: And by the way, he already have water. Somewhere. Not the best water, but pretty good water, considering the limits of the system.
I know, I was just hoping this would be better water.
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Mon Jan 29, 2007 7:12 am |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Lol... I was bored...
But lets just make this topic die... No use for it... No more posts, dont make me lock this.
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Mon Jan 29, 2007 2:42 pm |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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You mind as well lock it. People are just gonna keep on saying "OMG WAATER? WHAR? : D lol gimmie kthxbai"
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Mon Jan 29, 2007 10:06 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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i would of thought you would of locked this topic right when it got posted in
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Mon Jan 29, 2007 10:12 pm |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Just stop posting in it.
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Mon Jan 29, 2007 10:15 pm |
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