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Kurrus
Joined: Sat Dec 30, 2006 11:15 pm Posts: 281
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IMMA DWNLOADIN MAH GAEM. SHOOP DA WHOOP.
I'm still waiting for the scene editor...
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Tue Feb 13, 2007 11:42 pm |
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CyNiK_CT
Joined: Thu Dec 07, 2006 1:55 am Posts: 7
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Kurrus wrote: IMMA DWNLOADIN MAH GAEM. SHOOP DA WHOOP. I'm still waiting for the scene editor...
Oh lawd is that sum /b/?!
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Wed Feb 14, 2007 2:14 am |
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Akash Patel
Joined: Wed Feb 14, 2007 12:14 am Posts: 3
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Is this going to become multiplayer like soldat.
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Wed Feb 14, 2007 3:39 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Maybe.
Anyway, I just finished poking and prodding my various mods...
Other than the Disintegrator (easy fix), all of mine seem to work.
Mining mod has a fix now that's compatible with Prom Grounds too...
Now for the biggest one, changing Arctic Mission into a standalone.
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Wed Feb 14, 2007 6:02 am |
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Ghost Bear
Joined: Sat Dec 16, 2006 8:37 pm Posts: 15
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OH MY GOD!
I'm SO happy! ^_^ ,,\,
Thanks, developers!
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Wed Feb 14, 2007 6:36 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Just before I was playing Soldat and it feels very inferior compared to CC. For example the pace is too frantic and the enviroments are not destrucible and quite simply the game is not worth a buy.
CC on the other hand is just what you call a GOOD Game. If it comes to XBLA I might be playing it more than Halo 3.
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Wed Feb 14, 2007 6:56 am |
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Giant. Metal. Idiot
Joined: Wed Oct 18, 2006 12:09 pm Posts: 48
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p3lb0x wrote: i have already converted some of my H-weapons to work with the sheild!!! woot FTW!!
Ain't working.
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Wed Feb 14, 2007 7:02 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Ghost Bear wrote: OH MY GOD!
I'm SO happy! ^_^ ,,\,Thanks, developers!
Are you demonstrating the OneHanded code?
Pretty cool gotta say.
[/sarcasm]
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Wed Feb 14, 2007 8:31 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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When i play 2 player on grasslands one player doesn't have a base
And the other player's already won
Meh?
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Wed Feb 14, 2007 11:38 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Giant. Metal. Idiot wrote: p3lb0x wrote: i have already converted some of my H-weapons to work with the sheild!!! woot FTW!! Ain't working. Code: JointOffset = Vector X = -3 Y = 3 DrawAfterParent = 0 OneHanded = 1 put it here for it to work on your guns StanceOffset = Vector X = 12 Y = 5 SharpStanceOffset
Last edited by p3lb0x on Wed Feb 14, 2007 4:24 pm, edited 1 time in total.
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Wed Feb 14, 2007 3:25 pm |
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Akash Patel
Joined: Wed Feb 14, 2007 12:14 am Posts: 3
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After I played cortex command I found soldat to be real dissapointing.
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Wed Feb 14, 2007 4:14 pm |
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Karva-Bopi
Joined: Sat Oct 14, 2006 7:56 pm Posts: 112 Location: Finland
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hmmm... question about this.
What longer the weapon sharp aim is that longer the AI can detect enemys?
like this
clone with long cannon
C L----------------------------------
clone with blunderbluss
C B------------
so guards with long cannon can like shoot dropships and stuff like that.
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Wed Feb 14, 2007 6:54 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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lol whats with russians and cat avatars?
theres a russian on another forum that has a cat avatar too
no offence though ghost bear
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Wed Feb 14, 2007 7:06 pm |
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Anzio
Joined: Sun Mar 18, 2007 7:55 pm Posts: 2
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I hated the new build with a burning passion, but I shouldn't since the game isn't done yet. Here is what all I liked though:
* The Graphics were really nice for pixels
* The 100% destructable enviorments leave give you a vast level of gameplay choices.
Here's what I didn't like. (Brace yourself, it's a little lengthy).
* The AI is stupid to a point it's not even funny. I was able to hold off a vast number of enemys on the death difficulty without much interference.
* When walking, or even standing still, your actor never stops shaking, thus causeing him to sink into the destructable ground.
* Enemy's can walk on top of your base, and magically dig into the brain room. Uhh, why is that?
* The rocket is abysmal. It serves as nothing more then comic relief when you launch it and crash into ♥♥♥♥.
* You. Walk. Too. Slow.
* The jetpack is nearly impossible to control when on slopes, or even when you are trying to fly.
* You are nver told that by pressing Q and E at the same time, that you can bring up the buy menu. I was always so very frusterated by the fact I couldn't purchase new units mid-battle, but now I learn you can. Irrating.
That's about all. Hopefully some of these problems can be fixed by the time the nect build comes out. If anything, the fact that you can hardly move over the land, and the AI are the main things that need to be fixed or improved by the next beta. That is all, my fine friends, i do look forward to this game when it's done, but only if you can fix those problems.
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Sun Mar 18, 2007 8:12 pm |
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The Punisher
Joined: Mon Nov 28, 2005 4:59 pm Posts: 1207 Location: Norway
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Anzio wrote: I hated the new build with a burning passion, but I shouldn't since the game isn't done yet. Here is what all I liked though:
* The Graphics were really nice for pixels
* The 100% destructable enviorments leave give you a vast level of gameplay choices.
Here's what I didn't like. (Brace yourself, it's a little lengthy).
* The AI is BLAH BLAH BLAH BLAH BLAH
You come in here, with 0 posts then post this crap....
What about the buy menu you didnt like that? Or the easy modding?? Or the music?? Or the weapons? Or the vehicles? Option screen?? INTRO?!? ALL THE MODS YOU CAN DOWNLOAD!? Seriously dude... "Think again..."~National Geographic Channel, all rights in my pocket.
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Sun Mar 18, 2007 8:19 pm |
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