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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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I don't think actors can have more than two legs right now.
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Sat Feb 03, 2007 9:47 pm |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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He means in the sprite, behind the other one so it is there just not it's own thing.
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Sat Feb 03, 2007 11:08 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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The limbsegment stuff would probably be messed up if you tried such a thing, but w/e.
In my professional opinion, any remotely realistic representaion of any functioning actor with wheels is currently unfeasable.
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Sat Feb 03, 2007 11:56 pm |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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At the present moment... you probably could make wheel, it would just not work very well...
(if someone makes the sprites for a wheel and car, I might give it a go... maybe..)
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Sun Feb 04, 2007 1:38 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Maybe someone can make a map that's all flat so you can test vehicles.
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Sun Feb 04, 2007 1:48 am |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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Yeah, I'm making it using the Original contours, just with a road on it... a thick, long, road...
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Sun Feb 04, 2007 1:50 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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someone needs to make a city map I am sick of my fat clones sink in to the ground .
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Sun Feb 04, 2007 5:59 am |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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I've got a road... with holes in it, fixing those now... but it isn't glamorous, just something to try to make my 4x4 on...
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Sun Feb 04, 2007 6:00 am |
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mrsnazzypants44
Joined: Tue Feb 06, 2007 11:15 pm Posts: 4
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i think it would be awesome to ride around a map on a warthog type thing while it kicks up dirt behind you
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Wed Feb 07, 2007 3:49 pm |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Well basicly for a ground vechile you could make now.
All you would need is the ability to make frames in a vechicle without activation.
And make those frams spin
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Wed Feb 07, 2007 4:05 pm |
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Master Pimp
Joined: Tue Feb 06, 2007 7:36 am Posts: 460
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I don't think it can work CC isn't a precise physics simulator, The vehicle in question would just continue to dig into the ground and stay in one spot.
If vehicles would work I would have a hell of a time drawing stunt tracks for them.
[edit] What the hell? \/look\/
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Wed Feb 07, 2007 5:19 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Yeah, forum glitch. It's being worked out.
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Wed Feb 07, 2007 6:43 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Meh, dunno why but I cant post smileys with the new forum skin thing (When I click the smiley it wont show up so I have to add like, a or something)
So I changed it back to subblack, works just fine
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Wed Feb 07, 2007 6:50 pm |
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Metroid48
Joined: Fri Dec 08, 2006 11:48 pm Posts: 67 Location: Canada, eh?
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Couldn't you have a wheel animation, then put that as a leg, and use the regular actor template? I think it could work. Sort-of. Not very well, though.
And Pippin's idea is great for a vehicle with no real facing direction. Still, regular cars would be a must too and how would that work? Maybe 4 wheel drive could do it. Hm...
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Wed Feb 07, 2007 7:53 pm |
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I am Drunkman
Joined: Wed Dec 13, 2006 5:22 pm Posts: 265 Location: Somewhere expensive and top secret for aliens
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I'm making a random 4x4 thing, but as soon as you tip up and try to move left or right it just digs. It moves a bit like a car at the moment, but I haven't started on the part that will take the longest.
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Wed Feb 07, 2007 7:56 pm |
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