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            | Author | Message |  
			| Kelas 
					Joined: Fri Dec 15, 2006 5:28 am
 Posts: 978
 Location: Texas
   | [whisper] I put a bullet in your head, then delete your posts.[/whisper] 
 
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			| Sun Jan 14, 2007 2:29 am | 
					
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			| I am Drunkman 
					Joined: Wed Dec 13, 2006 5:22 pm
 Posts: 265
 Location: Somewhere expensive and top secret for aliens
   | [whispers] Nah.... I think it's ok as it is... no bullets thanks...[/whipers]
 well, now we can all be happy aga... *click* What's this red coming from my head.....
 
 
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			| Sun Jan 14, 2007 2:32 am | 
					
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			| KeroroCanti 
					Joined: Sun Dec 10, 2006 6:19 am
 Posts: 126
 Location: Dimension 56-12
   | *pulls out a video camera* This should be interesting... 
 
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			| Sun Jan 14, 2007 2:34 am | 
					
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			| Fearful_Ferret 
					Joined: Tue Dec 05, 2006 3:36 pm
 Posts: 676
   | Well (on topic post! Amazing!), I think that buildings are somewhat unnecessary until the level designs become more flat. Stuff that adds on to the base is nice, but it would have to be airlifted down... or something...
 Geez, now Empyreal is assuming the title of Future Tech Guru. I want it back!
 
 
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			| Sun Jan 14, 2007 2:46 am | 
					
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			| Empyreal 
					Joined: Fri Jan 05, 2007 6:34 pm
 Posts: 580
   | No, it's not fair for someone new to take your title. You can have it. I'd rather have Supreme  Future Tech Guru instead.  
 
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			| Sun Jan 14, 2007 2:50 am | 
					
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			| Fearful_Ferret 
					Joined: Tue Dec 05, 2006 3:36 pm
 Posts: 676
   | Then I hereby promote myself to...
 nvm that.
 
 I'mnotin6tgradeI'mnotin6thgradeI'mnotin6thgrade...
 
 
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			| Sun Jan 14, 2007 2:55 am | 
					
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			| Seraph Moderator Hero 
					Joined: Sun Dec 24, 2006 11:28 pm
 Posts: 868
 Location: London Server
   | Granted, levels that have been created are somewhat unstable for buildings/modules - But I did mention special building/vehicle dropships to slot them in if they were to create them. It's all just ideas after all. 
 
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			| Sun Jan 14, 2007 11:36 am | 
					
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