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 Idea: Buildings 

Buildings, Yay or Nae?
Yay 100%  100%  [ 15 ]
Nay 0%  0%  [ 0 ]
Total votes : 15

 Idea: Buildings 
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Joined: Fri Dec 15, 2006 5:28 am
Posts: 978
Location: Texas
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[whisper] I put a bullet in your head, then delete your posts.[/whisper]


Sun Jan 14, 2007 2:29 am
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Joined: Wed Dec 13, 2006 5:22 pm
Posts: 265
Location: Somewhere expensive and top secret for aliens
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[whispers] Nah.... I think it's ok as it is... no bullets thanks...[/whipers]

well, now we can all be happy aga... *click* What's this red coming from my head.....


Sun Jan 14, 2007 2:32 am
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Joined: Sun Dec 10, 2006 6:19 am
Posts: 126
Location: Dimension 56-12
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*pulls out a video camera* This should be interesting...


Sun Jan 14, 2007 2:34 am
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Joined: Tue Dec 05, 2006 3:36 pm
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Well (on topic post! Amazing!), I think that buildings are somewhat unnecessary until the level designs become more flat. Stuff that adds on to the base is nice, but it would have to be airlifted down... or something...

Geez, now Empyreal is assuming the title of Future Tech Guru. I want it back!


Sun Jan 14, 2007 2:46 am
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Joined: Fri Jan 05, 2007 6:34 pm
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No, it's not fair for someone new to take your title. You can have it. I'd rather have Supreme Future Tech Guru instead. :P


Sun Jan 14, 2007 2:50 am
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Then I hereby promote myself to...

nvm that.

I'mnotin6tgradeI'mnotin6thgradeI'mnotin6thgrade...


Sun Jan 14, 2007 2:55 am
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Moderator Hero

Joined: Sun Dec 24, 2006 11:28 pm
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Location: London Server
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Granted, levels that have been created are somewhat unstable for buildings/modules - But I did mention special building/vehicle dropships to slot them in if they were to create them. It's all just ideas after all.


Sun Jan 14, 2007 11:36 am
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