| Author | Message | 
        
			| I am Drunkman 
					Joined: Wed Dec 13, 2006 5:22 pm
 Posts: 265
 Location: Somewhere expensive and top secret for aliens
   |  Change the ammo code to
 Code: AddAmmo = MOSParticleInstanceName = BoltShell
 Mass = 0.05
 HitsMOs = 0
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = boltgun.rte/Pics/Shell.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -3
 Y = -3
 AngularVel = 5
 Atom = Atom
 Material = Material
 CopyOf = Bullet casing
 TrailLength = 0
 Framerate = 10
 
 AddAmmo = Round
 InstanceName = BoltRound
 ParticleCount = 1
 Particle = MOPixel
 InstanceName = Round
 Mass = 0.008
 RestThreshold = 500
 LifeTime = 1500
 Sharpness = 65
 HitsMOs = 1
 GetsHitByMOs = 0
 Color = Color
 R = 143
 G = 143
 B = 143
 Atom = Atom
 Material = Material
 CopyOf = Bullet metal
 TrailColor = Color
 R = 155
 G = 155
 B = 155
 TrailLength = 25
 Shell = MOSParticle
 CopyOf = BoltShell
 FireVelocity = 355
 ShellVelocity = 10
 Separation = 5
 
 AddAmmo = Magazine
 InstanceName = Mag
 Mass = 1 // kg
 HitsMOs = 0
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = Boltgun.rte/Pics/Mag.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -3
 Y = -3
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Gun metal
 Resolution = 2
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Gun metal
 Resolution = 3
 Depth = 1
 DeepCheck = 1
 JointStrength = 200
 JointStiffness = 1
 JointOffset = Vector
 X = 0
 Y = -3
 DrawAfterParent = 0
 RoundCount = 11
 RTTRatio = 0
 RegularRound = Round
 CopyOf = BoltRound
 TracerRound = None
 
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			| Tue Jan 09, 2007 3:42 am | 
					
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			| Deadlyaim656 
					Joined: Mon Jan 08, 2007 3:35 am
 Posts: 52
   | Well that fixed that problem but now it says 
 "Could not match property in Boltgun.rte/Ammo.ini at line 8"
 
 Again i have no idea what this is considering line 8 is "FrameCount = 1"
 
 ~sigh~ sorry for asking so many questions =/
 
 
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			| Tue Jan 09, 2007 4:01 am | 
					
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			| I am Drunkman 
					Joined: Wed Dec 13, 2006 5:22 pm
 Posts: 265
 Location: Somewhere expensive and top secret for aliens
   | That means there is one more than the primary i think... turn it to 0 
 
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			| Tue Jan 09, 2007 4:03 am | 
					
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			| Deadlyaim656 
					Joined: Mon Jan 08, 2007 3:35 am
 Posts: 52
   | Tried that and i get the same message =/ 
 
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			| Tue Jan 09, 2007 4:06 am | 
					
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			| I am Drunkman 
					Joined: Wed Dec 13, 2006 5:22 pm
 Posts: 265
 Location: Somewhere expensive and top secret for aliens
   | Try deleting that line... 
 
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			| Tue Jan 09, 2007 4:06 am | 
					
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			| Deadlyaim656 
					Joined: Mon Jan 08, 2007 3:35 am
 Posts: 52
   | it didn't work but oddly enough it gave the same error, even after i deleted a couple lines more of code right below it, *wouldn't it be a different error?* 
 
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			| Tue Jan 09, 2007 4:13 am | 
					
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			| I am Drunkman 
					Joined: Wed Dec 13, 2006 5:22 pm
 Posts: 265
 Location: Somewhere expensive and top secret for aliens
   | Got it... rename "shell" in the pics folder to "shell000" that should work... 
 
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			| Tue Jan 09, 2007 4:20 am | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   | I could be wrong, but also try removing the framerate line, since there's only one frame.  I actually think that worked for me once. 
 
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			| Tue Jan 09, 2007 4:22 am | 
					
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			| I am Drunkman 
					Joined: Wed Dec 13, 2006 5:22 pm
 Posts: 265
 Location: Somewhere expensive and top secret for aliens
   | He's tried that 
 
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			| Tue Jan 09, 2007 4:23 am | 
					
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			| piezo 
					Joined: Mon Dec 25, 2006 5:11 am
 Posts: 103
 Location: CA
   |   Re: Requesting a boltersuppertime wrote: Please make me a bolter from the Warhammer 40k Universe.(I'd make it myself but I'm garbage with C syntax)
 
 It's essentially a rifle that shoots at a moderate rate (semi-automatic).
 
 It shoots small missiles that blow holes that are about  3/4 of a foot in diameter in people.
here you go
http://datarealms.com/forum/viewtopic.php?t=1489
 
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			| Tue Jan 09, 2007 5:14 am | 
					
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			| owensworth 
					Joined: Wed Apr 12, 2006 10:56 am
 Posts: 200
   | Neeeeeeed.... CARNIFEX ACTOR!
 
 
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			| Tue Jan 09, 2007 6:19 am | 
					
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			| owensworth 
					Joined: Wed Apr 12, 2006 10:56 am
 Posts: 200
   | That's it... Warhammer 40K total conversion! (When CC is done.) 
 
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			| Tue Jan 09, 2007 6:22 am | 
					
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			| Deadlyaim656 
					Joined: Mon Jan 08, 2007 3:35 am
 Posts: 52
   | Well i tried changing it to 2, 0, deleting, changing file paths to include the 000's in the pic names and retrying all that and still nothing, anyone else have any ideas?  I know theres already one out that looks cooler than mine i just want mine to work thats all =p
 *edit* NM i just download the other good bolter and replaced the pics with mine, way to big, looks like crap... failure =/
 
 
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			| Tue Jan 09, 2007 10:14 pm | 
					
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			| piezo 
					Joined: Mon Dec 25, 2006 5:11 am
 Posts: 103
 Location: CA
   | Deadlyaim656 wrote: Well i tried changing it to 2, 0, deleting, changing file paths to include the 000's in the pic names and retrying all that and still nothing, anyone else have any ideas?  I know theres already one out that looks cooler than mine i just want mine to work thats all =p
 *edit* NM i just download the other good bolter and replaced the pics with mine, way to big, looks like crap... failure =/
did you your original code to work? was starting to look at it, but won't if you've fixed it already!
 
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			| Tue Jan 09, 2007 10:59 pm | 
					
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