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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: How to make Cortex Command lag less. [V1.1]
Um, this wasn't delta time either.
oops.
Edit: further testing reveals it to be a problem with NxWindowed = 2
Attachments:
File comment: Oops.
ScreenDump000.bmp [ 1.37 MiB | Viewed 11434 times ]
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Sat May 23, 2009 5:35 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: How to make Cortex Command lag less. [V1.1]
I tried those, and none of them changed anything. After inspecting base.rte a little, I noticed that its index.ini does not IncludeFile Settings.ini, which is probably the reason my changes to it did not affect the game at all.
Little help here?
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Sun May 24, 2009 6:18 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: How to make Cortex Command lag less. [V1.1]
Brainwashed wrote: I tried those, and none of them changed anything. After inspecting base.rte a little, I noticed that its index.ini does not IncludeFile Settings.ini, which is probably the reason my changes to it did not affect the game at all.
Little help here? Run CC in Administrator mode, that helped me.
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Mon May 25, 2009 3:37 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: How to make Cortex Command lag less. [V1.1]
Probably due to Vista's program folder virtualization.
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Mon May 25, 2009 5:06 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: How to make Cortex Command lag less. [V1.1]
Really skeptical about command O being the timescale hotkey. Is there a way to do it in the terminal? Edit: Would be very useful because it seems as if I accidentally did something mid-game which made the game start running like a crappy gif. It's REALLY slow
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Tue Jun 02, 2009 11:57 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: How to make Cortex Command lag less. [V1.1]
Yeah, sounds like you turned timescale off
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Tue Jun 02, 2009 1:48 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: How to make Cortex Command lag less. [V1.1]
Better yet, just move it to your desktop, one of the few places that you actually own. no admin rights required. Rawtoast wrote: Is there a way to do it in the terminal? Code: TimerManager.OneSimUpdatePerFrame = true should work. replace true with false to turn it off. if it doesnt, try 1 and 0.
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Tue Jun 02, 2009 9:50 pm |
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ironraven24
Joined: Sun Mar 29, 2009 11:17 pm Posts: 31
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Re: How to make Cortex Command lag less. [V1.1]
Wow... I never knew CC was supposed to run that fast... Thanks.
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Fri Jun 19, 2009 9:31 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: How to make Cortex Command lag less. [V1.1]
hm. i was messing around with the settings i think. or i was playing then when i relaunched the game. i noticed the app was missing from the dock even though it is open the settings at the top where i edited Settings ResolutionX = 800 ResolutionY = 600 TrueColorMode = 1 PaletteFile = ContentFile FilePath = Base.rte/palette.bmp Fullscreen = 0 NxWindowed = 1 PostProcessing = 0 PostPixelGlow = 0 PixelsPerMeter = 15 PlayIntro = 1 ConsoleScreenRatio = 0.4 DeltaTime = 0.0166667 RealToSimCap = 0.0079023 HSplitScreen = 0 VSplitScreen = 0 DefaultActivityType = GAScripted DefaultActivityName = Zombie Cave MaxUnheldItems = 25 screen wtf happened?
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Wed Jul 01, 2009 8:16 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: How to make Cortex Command lag less. [V1.1]
Geti, I would think that you should mention it's always a good idea to update drivers.
Especially the dual-core timing issue.
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Wed Jul 01, 2009 9:29 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: How to make Cortex Command lag less. [V1.1]
shall do. it helped on my laptop quite a lot, so i might as well put it in.
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Wed Jul 01, 2009 11:22 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: How to make Cortex Command lag less. [V1.1]
You windowed it.
Please don't quote huge blocks of stuff for a three word reply. Actually just don't quote huge blocks of stuff.
EDIT: Woops, didn't realize how big that was.
Last edited by LowestFormOfWit on Fri Jul 03, 2009 6:26 am, edited 1 time in total.
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Thu Jul 02, 2009 5:40 am |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: How to make Cortex Command lag less. [V1.1]
Do you know how to get 400:300 without zooming in?
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Thu Jul 02, 2009 11:05 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: How to make Cortex Command lag less. [V1.2]
Making Mac users everywhere look like retards. Thanks a lot, bub.
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Fri Jul 03, 2009 1:07 am |
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Dragon239
Joined: Mon Aug 24, 2009 8:23 am Posts: 63 Location: Michigan, USA
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Re: How to make Cortex Command lag less. [V1.2]
I feel silly for asking this, but your post completely confuses me, Geti. What the hell do you mean with all the DeltaTime crap? Just to fiddle around I set it at random things, and .025 seems to make it less laggy/playable for me, but I honestly have no idea what is happening. I then tested at .001 and it seems to be in slo-mo/bullet time constantly. When you say Code: DeltaTime = 0.0222222 // 45 FPS - Mildly Choppier DeltaTime = 0.025 // 40 FPS DeltaTime = 0.0285714 // 35 FPS - Getting bad
What do you mean by those 45/40/35 FPS's? Does the game somehow force it to run constantly at that FPS, or the cap is that, or what...? My friend says it's impossible to change the amount of time taken to render a frame like that, because then you could set it so it takes 0 seconds, then get an "infinite" FPS. I can definitely see where he got that. I tried to set it at 0 for experimentation but I just got a black screen. Does it force-change how fast CC runs or something?
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Fri Aug 28, 2009 7:08 am |
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