View unanswered posts | View active topics It is currently Wed Jan 15, 2025 2:31 pm



Reply to topic  [ 21 posts ]  Go to page 1, 2  Next
 How to Play Cortex Command (Answers AND Questions) 
Author Message

Joined: Fri Aug 10, 2007 7:17 pm
Posts: 5
Reply with quote
Post How to Play Cortex Command (Answers AND Questions)
It seems silly there isn't already a static page for this, since it took me nearly half an hour just to figure out the basics and I'm STILL learning how stuff works. SO, I'm starting a How To Play thread for at least my own benefit if not others. Please excuse me if I use the wrong terminology.

Note: I'm not using a D-Pad controller, a sin so I've heard.

Controlling The Clones/Robots/Craft
Movement (Default listed):
W = "Jump" which is actually a jet pack not jumping.
A = Move left
S = Move down/Duck (Doesn't actually duck though, must be coming later)
D = Move Right
Q = Previous Body/Craft (Hold down to select individual default AI mode)
E = Next Body/Craft (Hold down to select individual default AI mode)
Q+E = Buy Menu

H = Fire
J = Sharp Shooting mode, enables you to see farther and stabilize your shots. You cannot use this while moving.
K (hold) = Inventory: Up(W) = Reload, Down = Drop, Left/Right = Previous/Next Weapon
L = Jetpack


Left Mouse = Fire/Open Hatch(On landing craft)
Right Mouse (hold) = Inventory
Mouse Wheel = Select Weapon
Move Mouse to the Right/Left = Sharp Shooting Mode

NOTE: In order to aim with the keyboard, you MUST set your control mode under options to "Classic Keyboard". When you do so their are the following default changes:

W = Aim Up
S = Aim Down

Y/U = No longer used, used to switch actors.

R = Reset Level

Building Your Base
WASD = Selects the Filter (Press left to get to those), then selects the item to place Press right to get back to object side of the menu), Up and Down selects which filter/object

H/Left Click = Select Object, Place object (You can hold it down and move the object pixel by pixel)

K/Right Click (Hold) = Brings up a menu while building, press right/drag your mouse right to go back to the object menu. Any other direction begins the game

Your base HAS to have at least 1 brain. You can either place a brain vault, or the brain object.

Multi-Player
Note: In order to play more than 2 player, you have to have an additional D-Pad controller or two. It is highly reccomended to set player 1's control style to Classic Keyboard for multiplayer. Keyboard and Mouse could get awkward like playing twister with your cousin.

Up Arrow = Aim Up
Down Arrow = Aim Down
Left Arrow = Move Left
Right Arrow = Move Right

(The following numbers are on the numpad, remember to have NumLock on!)
1 = Fire
2 = Sharp Shooter Mode
3 (hold)= Inventory
Enter = Jet Pack

4 = Previous Body/Craft
5 = Next Body/Craft
4+5 = Buy Menu

In Multiplayer Mode, you can fight each other or cooperate and fight the computer on a splitscreen. If you fight cooperatively you get one source of money, and each of you can spend it. You can control clones placed by any player on that team.

FAQs:
Campaign/Bunker editor doesn't work? This will not be available until later.

Can I save my bunker? No. It seems this will be implemented in the future. You can however create your own bunker via a scene. See the Scene Modding forums.

Can I reload troops into a shuttle? - No, but you can drop items back in for cash refund

How many clones/items can I place in a shuttle? - As far as I know, as many as you want, although it gets heavier with each item/clone.

How come my clones come out of the shuttle unarmed? First, in order to have a clone wield a weapon before it gets out of the shuttle, you must place your clones/weapons like so:

Clone
Weapon
Clone
Weapon

They will equip whatever weapons below them. Unfortunately you have to manually switch to each clone and tell them to switch to the weapon (inventory + left or right).

I get an error after installing a scene/mod? Most likely it was made for a previous version that had different object definitions (most likely a brain). Unless you fix it yourself, you have to wait for our beloved modders.

What's the difference between Dropship Mk 1 and Mk 2? Appearance.

What's the difference between clones/robots/skeletons? Without going through the trouble of scanning code for numerical differences, here's my observations:
Skeletons - Cheap fodder. They can't jump. Took 6 pistol shots on average to the chest to kill. It seems like they have joints break easier too.
Blue Clone - Average Soldier. Took 6 shots to kill.
Green Clone - Average Soldier. 6 Shots.
Robot 1 - Tougher than average. Survives falls the clones can't. Took an average of 25 shots to kill. Very tall, so they have trouble going through certain doors, higher terrain profile (for using cover)
Robot 2 - Robot 1, but with a different look.

I welcome your corrections and additions, just be nice about it... clowns ;)

Thank you longsword and Grif for corrections!
Thank you Lord Tim for feedback and encouragement!


Last edited by Redliner on Fri Aug 10, 2007 11:27 pm, edited 10 times in total.



Fri Aug 10, 2007 8:34 pm
Profile
User avatar

Joined: Wed Feb 21, 2007 8:01 pm
Posts: 128
Location: Belfast, Northern Ireland
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
I thought there was a sticky for this...
1. Yes, press both of the actor switch buttons at the same time.
2. L is the jetpack. W aims upwards, S aims downwards.
3. Y and U are supposed to be the default actor switch buttons.


Fri Aug 10, 2007 8:39 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
1. The controls are fully mappable, you can have them be whatever you want.

2. Y and U were the actor switch buttons before Data introduced the mappable controls. I use them because I'm used to them, but, Q and E are the defaults.

3. The L key on a normal keyboard setup is your jetpack.

4. J activates the sharp aim feature, which both enables you to see farther and stabilize your shots. Most guns actually shoot better in sharpaim, it's not just a zoom.

5. Crouching is a feature Data has said he plans on implenting, but it's not guaranteed.
6. You can very much aim with a "two fisted keyboard style". W and S to aim up and down, A and D for left and right, and HJKL for the move buttons, with L being the jetpack. In fact, strictly keyboard controls offer more control and precision, and enable you to move faster.

7. Why do people assume the campaign won't be in until the final build? If everything else about the game gets bugfixed by the members of the forum, why wouldn't the campaign? Same with the scene editor. Just because they're not in a current build doesn't mean they'll just pop up when the final build comes along.
Bugs happen. Data has us to find them, so he can fix them. Also, the bunker editor is not to be confused with the scene editor. It's not. It's a bunker editor.

8. You can load as many troops into a vehicle as you want, but the troops inside the vehicle still affect it's overall weight. The standard dropship has a maximum load of roughly 5 clones, and the dropship maybe 4.

9. To get to the buy menu without losing all your actors, press both actor switch buttons at once. This is by default Q and E.

10. Y and U are covered above, as is L.

Do I win something?


Fri Aug 10, 2007 9:06 pm
Profile
User avatar

Joined: Thu Aug 09, 2007 6:37 pm
Posts: 889
Location: Not Jewtown.
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
yes, a cookie.


Fri Aug 10, 2007 9:12 pm
Profile WWW

Joined: Fri Aug 10, 2007 7:17 pm
Posts: 5
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Thank you longsworder and Grif!

I still can't figure out 2-fisted aiming, but I removed the comment regardless.
Also, I read in the forums that campaign/editor was to be released with full, but ya know, I never checked the credentials of the poster. Don't take things at face value kids!

Damn, he got a cookie?


Fri Aug 10, 2007 9:26 pm
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Move this to the FAQ section. It's good.


Fri Aug 10, 2007 10:02 pm
Profile
User avatar

Joined: Tue Jul 03, 2007 1:26 am
Posts: 165
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Just wanted to comment on the Campaign part. When Data sells this (and yes, it's been discussed - he will) there will need to be some reason for all the cheapsakes to go out and buy it. The general consensus is that it'll be the Campaign mode or multiplayer (though probably not the latter, as it is already technicaly possible).


Fri Aug 10, 2007 10:07 pm
Profile
User avatar

Joined: Thu Aug 09, 2007 6:37 pm
Posts: 889
Location: Not Jewtown.
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Raithah wrote:
Just wanted to comment on the Campaign part. When Data sells this (and yes, it's been discussed - he will) there will need to be some reason for all the cheapsakes to go out and buy it. The general consensus is that it'll be the Campaign mode or multiplayer (though probably not the latter, as it is already technicaly possible).

No way. If this is released for a price, It won't be fair for all of us who love the game, but can't buy it. Did he say anything about us when he sells it? Also, why sell it at all?!


Fri Aug 10, 2007 10:11 pm
Profile WWW
User avatar

Joined: Wed Feb 21, 2007 8:01 pm
Posts: 128
Location: Belfast, Northern Ireland
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Because he's been working on it for years and he hasn't got a single penny out of it? Because it was originally his intent to sell it?


Fri Aug 10, 2007 10:13 pm
Profile WWW
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Mr.X wrote:
Raithah wrote:
Just wanted to comment on the Campaign part. When Data sells this (and yes, it's been discussed - he will) there will need to be some reason for all the cheapsakes to go out and buy it. The general consensus is that it'll be the Campaign mode or multiplayer (though probably not the latter, as it is already technicaly possible).

No way. If this is released for a price, It won't be fair for all of us who love the game, but can't buy it. Did he say anything about us when he sells it? Also, why sell it at all?!


Don't argue. It's a great game, and if you've enjoyed it, you should buy it just to support Data. I'm sure he'll set up numerous ways to get our ohsoprecious cash to him. You'll definitely be able to buy it. Anyways, it's probably not going to be sold for a good while. It's not even technically in beta yet.

Also, that's off-topic.

On-topic: You should add some stuff about multiplayer. I.E. Splitscreen and the controls related to that.


Fri Aug 10, 2007 10:15 pm
Profile

Joined: Fri Aug 10, 2007 7:17 pm
Posts: 5
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
I would love to add multiplayer FAQ, but I need someone to explain how to aim with 2-fisted controls (since I don't have a D-Pad). When I press W/S it jumps or... does nothing.


Fri Aug 10, 2007 10:18 pm
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Not sure what this "D-Pad" of which you speak is(I assume you mean game controller?). These are the keys for player two if you're both using keyboard-only:

Arrow Keys (Up,down,left,right) - Movement
Numpad 1 - Fire
Numpad 2 - Sharp Aim
Numpad 3 - Inventory
Numpad Enter - Jetpack
Numpad 4/5 - Switch Actors


Fri Aug 10, 2007 10:34 pm
Profile

Joined: Fri Aug 10, 2007 7:17 pm
Posts: 5
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Thanks Tim! Actually I figured out why I couldn't use the keyboard to aim, which I editted in my first post. You have to set it to Classic Keyboard under control options.


Fri Aug 10, 2007 10:51 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
Mr.X wrote:
Also, why sell it at all?!

That's like asking microsoft to give away their computers for free.

Data spent alot of time making this game and it took alot of work, give the man some credit.

Then, give him some moneyz.


Sat Aug 11, 2007 9:43 am
Profile
User avatar

Joined: Thu Jun 14, 2007 1:25 am
Posts: 23
Location: La La Land
Reply with quote
Post Re: How to Play Cortex Command (Answers AND Questions)
ok, i've been wondering this for a while, and, How do enemys use moded weapons, and, i put it in base.rte, and nothing happens, can you tell me the answer to this


Sat Aug 11, 2007 9:20 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 21 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.174s | 15 Queries | GZIP : Off ]