View unanswered posts | View active topics It is currently Wed Jan 15, 2025 11:04 pm



Reply to topic  [ 20 posts ]  Go to page 1, 2  Next
 A few Questions for a new player 
Author Message
User avatar

Joined: Thu Apr 17, 2008 1:51 am
Posts: 11
Reply with quote
Post A few Questions for a new player
Hello everyone, I just bought the game and have enjoyed messing around with several mods.

One thing I've noticed in a few screenshots is people having absurd amounts of money, I assume to be able to test-buy things and mess around, which is what I want to do. How can I do this?

Another thing, in the scene creator. A few of the door opening 'slot' peices are unmatchable with the only 4 moving door pieces in the editor. Is there some kind of 'flip' or 'rotate' command for the editor, or am I missing something? What I am talking about here is that there is only a door that rotates down, and not one that rotates up, one that goes left but not right, etc.

I've looked through the forums a bit and couldn't find any answers, and don't see any kind of FAQ at all. It might be a good idea for some of the more experianced people to come together for the sake of us new guys.


Thu Apr 17, 2008 2:06 am
Profile
User avatar

Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
Reply with quote
Post Re: A few Questions for a new player
Base.rte/Activities.ini

FundsOfTeam1.

Also, you can use the HFlipped = 1 { I think...}variable to fix the doors manually in the scene code, or you could download the door mod.


Last edited by TrouserDemon on Thu Apr 17, 2008 2:38 am, edited 1 time in total.



Thu Apr 17, 2008 2:09 am
Profile
User avatar

Joined: Thu Apr 17, 2008 1:51 am
Posts: 11
Reply with quote
Post Re: A few Questions for a new player
Thanks, but could you be a bit more specific? There are about 5 places in that file where it says FundsOfTeam1, and I'm slightly confused because I start off a normal skirmish mission with 2000, but all of the values here are 1500.


Thu Apr 17, 2008 2:14 am
Profile
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Reply with quote
Post Re: A few Questions for a new player
For the first: go to base.rte/activities.ini and open the ini in notepad

Find the SECOND time a line says this:
Code:
FundsOfTeam1 = 1500


Then, change that number to anything under 100,000 (no commas) because anything of 6 digits or more will prevent the game from loading.


Next hit save, and start the game, when you start a skirmish you should have the same number of oz. as you entered in notepad.



The second does not work that way.
Modules are simply the same as they are in their original bitmaps (images) they cannot be flipped without modding, although I believe someone made said mod.


For anything else try the Cortex Command Wikipedia.


Last edited by bbbzzz234 on Thu Apr 17, 2008 3:58 am, edited 1 time in total.



Thu Apr 17, 2008 2:16 am
Profile
User avatar

Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
Reply with quote
Post Re: A few Questions for a new player
Perturabo wrote:
Thanks, but could you be a bit more specific? There are about 5 places in that file where it says FundsOfTeam1, and I'm slightly confused because I start off a normal skirmish mission with 2000, but all of the values here are 1500.


Are you talking about single, or multiplayer?

Because for Activities.ini can only affect single player.

Also, while only the second one is important, I usually just Control-H and do them all.

bbbzzz234 wrote:
StartingFunds = 1500


What are you smoking?

The variable is FundsOfTeam1.

And after making a scene in the scene creator, you can then use HFlipped = 1 in the scene .ini to flip them. { I think}


Thu Apr 17, 2008 2:36 am
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: A few Questions for a new player
Quote:
And after making a scene in the scene creator, you can then use HFlipped = 1 in the scene .ini to flip them. { I think}


It'll only flip the sprite. Not the attached door actors.


Thu Apr 17, 2008 3:05 am
Profile
User avatar

Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
Reply with quote
Post Re: A few Questions for a new player
In which case...


Thu Apr 17, 2008 3:27 am
Profile
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Reply with quote
Post Re: A few Questions for a new player
TrouserDemon wrote:
bbbzzz234 wrote:
StartingFunds = 1500


What are you smoking?

The variable is FundsOfTeam1.


Ok, I deserved that.

Still, SIGGED.

Soo...I fixed it.

Also if I wasn't clear enough trouser is right. Listen to him.


Thu Apr 17, 2008 3:55 am
Profile
User avatar

Joined: Sat Aug 25, 2007 9:37 pm
Posts: 184
Location: Syuracuse, Ny
Reply with quote
Post Re: A few Questions for a new player
haha, the ever wise Trouser ...
ALL HAIL THE TROUSERS!
But ya, hope we awncerd all yer questions, if ya got any more dont be afraid to ask anyone :D


Spamming. Unless it contributes to the thread.. don't post at all.


Thu Apr 17, 2008 6:07 am
Profile YIM WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: A few Questions for a new player
The limit of large numbers in CC's coding it can get is 12 digits, proven!
So
Code:
[Insert] = ############


Exact highest number: 2147483640


Thu Apr 17, 2008 9:54 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: A few Questions for a new player
Foa wrote:
The limit of large numbers in CC's coding it can get is 12 digits, proven!
So
Code:
[Insert] = ############



Thanks for telling me, I was kinda wondering why couldnt I get the 186786171986718967190867109867oz gold when I wanted to. : /


Thu Apr 17, 2008 2:59 pm
Profile
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Reply with quote
Post Re: A few Questions for a new player
Foa wrote:
The limit of large numbers in CC's coding it can get is 12 digits, proven!
So
Code:
[Insert] = ############


Exact highest number: 2147483640


That may be true, but last I checked (specifically with the starting funds) it was 5, 6 crashed it. Which is probably because it has to display that number.


Thu Apr 17, 2008 7:49 pm
Profile
User avatar

Joined: Fri Oct 13, 2006 9:34 pm
Posts: 16
Reply with quote
Post Re: A few Questions for a new player
Weird thing, this isn't working for me.


Also hi, long time forum lurker.


Sun May 25, 2008 7:23 pm
Profile WWW
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: A few Questions for a new player
benzin wrote:
Weird thing, this isn't working for me.


Also hi, long time forum lurker.

Copy this:
FundsOfTeam1 = 100000

Over this in all areas
FundsOfTeam1 =


Sun May 25, 2008 7:57 pm
Profile
User avatar

Joined: Fri Oct 13, 2006 9:34 pm
Posts: 16
Reply with quote
Post Re: A few Questions for a new player
thanks kid


Sun May 25, 2008 8:01 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 20 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.044s | 14 Queries | GZIP : Off ]