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			| coilgunner 
					Joined: Mon Apr 02, 2007 11:08 pm
 Posts: 163
 Location: Kansas
   | hmm.....I see a lot of new bullet materials opening up! 
 
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			| Wed Jun 13, 2007 2:51 am | 
					
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			| Nfsjunkie91 
					Joined: Tue Dec 05, 2006 1:21 am
 Posts: 432
   | Fixing all of my mods is a massive pain in the ass. At least the downtime I get in the next couple days will let me fix it... Jeeesus, so many gibs materials effects etc to fix. 
 
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			| Wed Jun 13, 2007 3:08 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   | The Techs are used for most metal gibs, as well. 
 
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			| Wed Jun 13, 2007 3:55 am | 
					
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			| Alechs 
					Joined: Sat Dec 09, 2006 9:37 pm
 Posts: 55
   | hmmm, Material Gas?      I want to see gas =[. hopefully next build ther'll be fire =].
 
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			| Wed Jun 13, 2007 4:11 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   | There's a pyro.ini in this build, so there's a type of fire. 
 
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			| Wed Jun 13, 2007 4:11 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   | Father Venn wrote: There's a pyro.ini in this build, so there's a type of fire.It's just the fireball gibs and thruster effects, though.
 
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			| Wed Jun 13, 2007 4:12 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   | Oh...I was getting my hopes up. 14 = phail. 
 
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			| Wed Jun 13, 2007 4:13 am | 
					
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			| Squid Lord 
					Joined: Mon Jan 01, 2007 3:31 am
 Posts: 63
 Location: The ocean dumbass
   | while it was loading i caught sight of a "shards.ini"
 [or my eyes saw that instead of something else, lol]
 
 
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			| Wed Jun 13, 2007 6:12 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   | I'd like to know if anyone has figured out if you can still make an unkillable dude on here....cuz I reall need one... 
 
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			| Wed Jun 13, 2007 6:32 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   | Umm isnt water already in the game since build.. 9?
 Water in brain jar. Ring any bells?
 
 
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			| Wed Jun 13, 2007 9:08 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   | Yes, but we want lakes =D 
 
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			| Wed Jun 13, 2007 9:13 am | 
					
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			| coilgunner 
					Joined: Mon Apr 02, 2007 11:08 pm
 Posts: 163
 Location: Kansas
   | there is a shards in the effects folder and there is most likely going to be fire there would be no point in making a folder called "pyro" and in the materials there is wood and more importantly....ashes! 
 
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			| Wed Jun 13, 2007 8:37 pm | 
					
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			| Oni Zanders 
					Joined: Thu Apr 12, 2007 11:35 pm
 Posts: 64
   | Master Pimp wrote: Can someone make a gun that sprays this "water" please I would make one myself but I am really bad with code.Two things you could do from here: A, modify the default "Concrete Gun" and copy it into an RTE (just make it a unique item and boom), or B, read the modding tutorials to gain a skill you'll use and enjoy for years to come.
 END PROC clicheStatement()
 
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			| Fri Jun 15, 2007 4:22 am | 
					
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