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[ 6 posts ] |
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Increase the amount of enemies?
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Nullo
Joined: Tue Jan 23, 2007 11:31 pm Posts: 3
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Increase the amount of enemies?
I've been playing on Death mode for a while now, and i'm sorry to say that it's getting a bit easy, especially with mods (but not invicible, superkill ones), and I was wondering if there's a setting someplace in some .ini file that i can tinker with to massively increase the number of enemies that the CPU drops to attack you. Also, is there a way to get the CPU to stop dropping skeletons? I want my bloody, gibby-tastic, sharpshooter enemy green clones back!
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Sun Apr 22, 2007 11:34 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Copy the code of the Green Clone over the Skeleton code, and rename it as Skeleton.
And to make it faster, hold one on your keyboard. It speeds up time, and makes it much harder.
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Sun Apr 22, 2007 11:55 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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I hope data adds an AI .ini in the next build.
Sleep time night all
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Mon Apr 23, 2007 12:48 am |
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Nullo
Joined: Tue Jan 23, 2007 11:31 pm Posts: 3
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Empyreal wrote: Copy the code of the Green Clone over the Skeleton code, and rename it as Skeleton.
And to make it faster, hold one on your keyboard. It speeds up time, and makes it much harder.
thanks for the reply, but - it doesn't work! i got a crash when the CPU tried to land its first soldiers. crashed right to the desktop.
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Tue Apr 24, 2007 12:22 am |
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owensworth
Joined: Wed Apr 12, 2006 10:56 am Posts: 200
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I love slowing down time with the railgun.
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Tue Apr 24, 2007 9:53 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Nullo wrote: Empyreal wrote: Copy the code of the Green Clone over the Skeleton code, and rename it as Skeleton.
And to make it faster, hold one on your keyboard. It speeds up time, and makes it much harder. thanks for the reply, but - it doesn't work! i got a crash when the CPU tried to land its first soldiers. crashed right to the desktop.
Same here, I tried and it crashed at the same time.
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Tue Apr 24, 2007 7:05 pm |
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