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 New Ideas (Transports) 
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Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
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I second Zeroes idea.

Your a megaman fan? Me too. I havn't got that many games but I know the storyline for most. Plus I got megaman zero 1 and 3. But thats getting off topic.


Sat Apr 21, 2007 7:45 pm
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Joined: Sun Mar 18, 2007 8:14 pm
Posts: 16
Location: Lurking about the forums.
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Not trying to drag this offtopic again but... Yeah, im a MM fan, though I stopped playing it after Zero 4, the new ZX series is kinda shitty IMO.

As for my idea, I'm kinda surpised this wasn't already in the game, it isn't that far an idea from the recovery thing we got now.


Sat Apr 21, 2007 8:42 pm
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Joined: Sun Sep 24, 2006 4:01 am
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i can imagine a drop ship dropping pods off on the ground unleashing aliens...ahhh good thoughts, good thoughts...


Sat Apr 21, 2007 10:29 pm
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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it would be nice if the dropships were slightly less easy to kill, right now, id rather a rocket: rocketsdont sprial our of control and die in 2 shots!
the engines are to vulnerable, and it would be cool if data fixed the gltich where you fall through dropships, then i could put guys on to pof my dropship to defend the landing site.


Sun Apr 22, 2007 2:14 am
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Joined: Fri Oct 27, 2006 8:35 pm
Posts: 167
Location: Bradford, England
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The-Masses13 wrote:
Not this one. Straight down, no bounce, still lives after impact but you can walk through it.

- The-Masses
That's annoying because if you've used like 50 of them, it'll be hard to switch between actors.


Sun Apr 22, 2007 10:10 am
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