| Author | Message | 
        
			| BloodKnight 
					Joined: Sat Oct 28, 2006 7:35 pm
 Posts: 1
   |   collisionif the computer lag then the collision is not computed   
 
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			| Sun Oct 29, 2006 10:05 am | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | we all know, fun ey? btw Welcome to the forum! 
 
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			| Sun Oct 29, 2006 10:17 am | 
					
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			| Tazers 
					Joined: Fri Oct 13, 2006 2:41 am
 Posts: 37
   | You... you have my spoon!  
 
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			| Sun Oct 29, 2006 6:32 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | I wished DIRTMaster could fix the Pixel Color problem.
 My weapon I made is Light Blue and Red!!    
 
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			| Sun Oct 29, 2006 6:41 pm | 
					
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			| Tazers 
					Joined: Fri Oct 13, 2006 2:41 am
 Posts: 37
   | Yeah, as you can see my Spoon is ass ugly 
 
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			| Sun Oct 29, 2006 6:51 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | What does it look like unugly? 
 
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			| Sun Oct 29, 2006 7:05 pm | 
					
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			| Inane 
					Joined: Fri Dec 09, 2005 7:53 am
 Posts: 233
   | I just posted in the faq thread why your colors come out so weird.
The game has a limited palette, so you can't use all those colors you see.
 
 
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			| Sun Oct 29, 2006 7:36 pm | 
					
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			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | That's why my high detailed weapons are weird. 
 
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			| Sun Oct 29, 2006 7:39 pm | 
					
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			| Tazers 
					Joined: Fri Oct 13, 2006 2:41 am
 Posts: 37
   | ToonyMan wrote: What does it look like unugly?But then again, I had to darken it to make look anything like it does now, so It would be lighter, and thrusterless.
 
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			| Sun Oct 29, 2006 7:44 pm | 
					
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			| Kokits 
					Joined: Sun Dec 03, 2006 4:00 am
 Posts: 578
 Location: America
   | hey tazers, i think it might be the color pallete issue they were talking about in the faq im not sure though *cough*idontknowhowtomod*cough* 
 
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			| Sun Dec 03, 2006 5:30 pm | 
					
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