| Author | Message | 
        
			| Jack The Llama Commando 
					Joined: Thu Dec 07, 2006 7:21 pm
 Posts: 620
 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
   |   Unused Cool Robot Head?Kay, most of you probably know this already, but if you look in the "robot" folder and in the "Character Thread" in the official forums you find this robot head.
   Now, why hasn't it been implemented? Could somebody implement it?
 
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			| Sun Mar 11, 2007 6:25 pm | 
					
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			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   | piezos warbot uses a blue tuned version of that head 
 
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			| Sun Mar 11, 2007 7:52 pm | 
					
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			| Draognshadow 
					Joined: Sun Jan 28, 2007 5:15 pm
 Posts: 61
 Location: Azeroth
   | I wonder why it has not been used? 
 
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			| Sun Mar 11, 2007 9:20 pm | 
					
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			| Kurrus 
					Joined: Sat Dec 30, 2006 11:15 pm
 Posts: 281
   | There are also some cool unused goodies in: Base.rte > Actors > Old, in Base.rte > Devices and in Base.rte > Scene > Objects (and Scene > Textures > Old). 
 
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			| Sun Mar 11, 2007 10:31 pm | 
					
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			| piezo 
					Joined: Mon Dec 25, 2006 5:11 am
 Posts: 103
 Location: CA
   | p3lb0x wrote: piezos warbot uses a blue tuned version of that headyes I wondered the same thing when I saw the unused head in the folder.  That's why I redid it a little and brought it back from the dead    tbh, I think the unused one isn't as well done as the other two robot heads - well robot 1 and 2 heads fit in a little better.
 
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			| Mon Mar 12, 2007 1:58 am | 
					
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			| ropeface 
					Joined: Fri Mar 02, 2007 4:42 am
 Posts: 106
 Location: Pirate Ind. newly established HQ on Goffre Prime
   | I thought that head was the gib of the warbot head? Then again it would probably say "gib" in it, and I'd probably notice the difference when the head flies off... 
 
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			| Mon Mar 12, 2007 4:35 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   | Cortex Command/Base.rte/Devices/PiratePistol.bmp 
 
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			| Mon Mar 12, 2007 4:59 am | 
					
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			| ropeface 
					Joined: Fri Mar 02, 2007 4:42 am
 Posts: 106
 Location: Pirate Ind. newly established HQ on Goffre Prime
   | Grif wrote: Cortex Command/Base.rte/Devices/PiratePistol.bmpI thought about using that, but I don't like the nozzle on it. I like those pirate pistols with the long small barrel, not the trumpet one. Still, it'd probably end up just being another pistol or blunderbuss. It's still cool though, a shame it hasn't been made into an actual weapon yet...
 SHOTGUN I CALL DIBS ON IT!!! Joking, someone should make something out of it though...
 *hint, hint, nudge, freakin', nudge*
 
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			| Mon Mar 12, 2007 6:49 am | 
					
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			| piezo 
					Joined: Mon Dec 25, 2006 5:11 am
 Posts: 103
 Location: CA
   | ropeface wrote: Grif wrote: Cortex Command/Base.rte/Devices/PiratePistol.bmpI thought about using that, but I don't like the nozzle on it. I like those pirate pistols with the long small barrel, not the trumpet one. Still, it'd probably end up just being another pistol or blunderbuss. It's still cool though, a shame it hasn't been made into an actual weapon yet... SHOTGUN I CALL DIBS ON IT!!! Joking, someone should make something out of it though... *hint, hint, nudge, freakin', nudge*Someone already did.  i forget what they called it, but it was to go along with their pirate actor.
 
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			| Mon Mar 12, 2007 7:46 am | 
					
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			| Elpolodiablo 
					Joined: Sat Dec 23, 2006 12:37 pm
 Posts: 406
   | Was not some one making matey command? the pirate mod for cc 
 
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			| Mon Mar 12, 2007 7:53 am | 
					
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			| Empyreal 
					Joined: Fri Jan 05, 2007 6:34 pm
 Posts: 580
   | I think Drunkman gave up on it, but I'm not exactly clear on what he said. He may have just taken a break. 
 
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			| Mon Mar 12, 2007 2:03 pm | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   | Yeah, drunkman was, but he quit cause he said it was pointless to make a mod about pirates and ships without water... 
Speaking of drunkman, have you noticed he wasnt on the forums for quite long time
 
 
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			| Mon Mar 12, 2007 2:05 pm | 
					
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